Player Matchup

Osiris
Osiris
Cyong
Osiris
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,674 Elo+
Party 2
Kali
Kali
Demauniks
Kali
Level 26
God Stats
57W - 54L
1,721 SR
Queue Stats
462W - 499L
1,620 Elo+
Solo
Baron Samedi
Baron Samedi
MadLaplace
Baron Samedi
Level 28
God Stats
7W - 7L
1,969 SR
Queue Stats
225W - 177L
1,660 Elo+
Solo
Heimdallr
Heimdallr
bigbids
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,567 Elo+
Party 2
Gilgamesh
Gilgamesh
hellmode152
Gilgamesh
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 11L
1,798 Elo+
Solo
Team Averages
Level 22
1,638 SR
1,664 Elo+

VS

Team Averages
Level 23
1,570 SR
1,637 Elo+
Hel
Hel
Dddamon2
Hel
Level 16
God Stats
12W - 8L
1,735 SR
Queue Stats
27W - 16L
1,730 Elo+
Party 1
Bakasura
Bakasura
FateOfArmageddon
Bakasura
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 67L
1,622 Elo+
Party 1
Ganesha
Ganesha
ItsZebruhhh
Ganesha
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 76L
1,634 Elo+
Solo
Guan Yu
Guan Yu
Juanchis21
Guan Yu
Level 29
God Stats
3W - 1L
1,643 SR
Queue Stats
100W - 73L
1,658 Elo+
Solo
Ullr
Ullr
Sweebynonne
Ullr
Level 18
God Stats
3W - 1L
1,473 SR
Queue Stats
21W - 20L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cyong
Osiris
13
1 / 10 / 5
8,552
428
7,379
15,537
9,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
14
1 / 6 / 5
8,856
443
6,649
15,129
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
MadLaplace
Baron Samedi
16
3 / 3 / 2
9,225
461
13,352
12,321
4,398
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
bigbids
Heimdallr
13
3 / 10 / 3
8,802
440
7,119
15,507
4,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
hellmode152
Gilgamesh
18
5 / 3 / 4
11,599
580
17,928
21,503
16,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 8
12,094
605
19,422
14,936
6,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 3 / 3
11,748
587
8,161
19,764
10,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
ItsZebruhhh
Ganesha
17
2 / 3 / 23
11,798
590
10,604
17,283
22,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Juanchis21
Guan Yu
18
3 / 3 / 7
11,367
568
15,155
26,457
35,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 3 / 5
10,636
532
6,207
12,723
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
13
Kills
32
32
Deaths
13
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Osiris
Cyong
Osiris
1
10
5
0.35
W
13
1
8
17
L
Kali
1
6
5
0.58
W
7
3
3
2.83
W
Ganesha
ItsZebruhhh
Ganesha
2
3
23
4.5
W
Guan Yu
Juanchis21
Guan Yu
3
3
7
2.17
L
Baron Samedi
MadLaplace
Baron Samedi
3
3
2
1.33
W
7
3
5
3.17
L
Heimdallr
bigbids
Heimdallr
3
10
3
0.45
L
Gilgamesh
hellmode152
Gilgamesh
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,427
Damage
59,549
79,997
Taken
91,163
41,221
Mitigated
80,358
20,680
Healing
56,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Cyong
Osiris
7,379
1,753
0
364
15,537
9,359
11
6,716
8,404
0
19,842
W
19,422
1,118
10,102
9,693
14,936
6,465
3,971
5,855
9,081
78,657
0
L
Kali
6,649
3,232
0
5,434
15,129
5,809
0
5,057
9,525
0
56,278
W
8,161
6,083
0
8,289
19,764
10,762
1,730
3,827
15,937
0
81,767
W
Ganesha
ItsZebruhhh
Ganesha
10,604
1,338
0
4,340
17,283
22,187
430
3,459
13,100
43,359
0
W
Guan Yu
Juanchis21
Guan Yu
15,155
1,701
4,081
15,791
26,457
35,879
192
6,369
18,947
9,806
64,231
L
Baron Samedi
MadLaplace
Baron Samedi
13,352
879
825
2,967
12,321
4,398
0
6,979
4,743
63,864
0
W
6,207
1,955
0
4,301
12,723
5,065
4,425
1,148
11,575
0
58,668
L
Heimdallr
bigbids
Heimdallr
7,119
3,961
0
2,503
15,507
4,719
861
7,659
7,474
0
42,530
L
Gilgamesh
hellmode152
Gilgamesh
17,928
4,268
329
8,258
21,503
16,936
0
5,484
14,458
17,642
73,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,034
Gold Earned
57,643
456
Minions Killed
580
0
Camps Cleared
0
1,727,152
Distance Traveled
2,021,678
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,552
428
29
1
0
337,904
4
W
Hel
12,094
605
162
8
0
424,503
0
L
Kali
8,856
443
93
5
0
375,224
8
W
Bakasura
11,748
587
154
8
0
425,951
4
W
Ganesha
11,798
590
18
1
0
408,389
5
W
Guan Yu
11,367
568
136
7
0
424,629
1
L
Baron Samedi
9,225
461
103
5
0
359,104
3
W
Ullr
10,636
532
110
6
0
338,206
2
L
Heimdallr
8,802
440
74
4
0
286,322
3
L
Gilgamesh
11,599
580
157
8
0
368,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role