Player Matchup

Baron Samedi
Baron Samedi
FROST FI2H
Baron Samedi
Level 108
God Stats
5W - 4L
1,549 SR
Queue Stats
136W - 105L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
Orbyts
Danzaburou
Level 88
God Stats
2W - 2L
1,550 SR
Queue Stats
137W - 116L
1,616 Elo+
Party 2
Hercules
Hercules
Ravunus
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 59L
1,596 Elo+
Party 2
Arachne
Arachne
RunMust
Arachne
Level 26
God Stats
5W - 4L
1,687 SR
Queue Stats
15W - 12L
1,600 Elo+
Party 1
Janus
Janus
TB1117
Janus
Level 28
God Stats
0W - 3L
1,423 SR
Queue Stats
58W - 37L
1,479 Elo+
Party 1
Team Averages
Level 56
1,542 SR
1,569 Elo+

VS

Team Averages
Level 48
1,524 SR
1,566 Elo+
Ne Zha
Ne Zha
GoodWednesday
Ne Zha
Level 23
God Stats
3W - 2L
1,521 SR
Queue Stats
47W - 28L
1,660 Elo+
Party 3
Cernunnos
Cernunnos
Stylebend
Cernunnos
Level 58
God Stats
54W - 37L
1,583 SR
Queue Stats
430W - 336L
1,604 Elo+
Party 3
Cthulhu
Cthulhu
clawz809
Cthulhu
Level 29
God Stats
25W - 16L
1,636 SR
Queue Stats
202W - 213L
1,490 Elo+
Party 4
Gilgamesh
Gilgamesh
exoclawz809
Gilgamesh
Level 88
God Stats
40W - 27L
1,644 SR
Queue Stats
259W - 263L
1,478 Elo+
Party 4
Sol
Sol
roidedgoat
Sol
Level 42
God Stats
9W - 8L
1,234 SR
Queue Stats
244W - 171L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FROST FI2H
Baron Samedi
10
1 / 2 / 0
5,740
522
6,223
5,898
3,918
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Orbyts
Danzaburou
9
1 / 5 / 0
5,303
482
2,774
8,089
1,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Ravunus
Hercules
8
0 / 5 / 2
5,055
460
2,132
10,637
4,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
RunMust
Arachne
9
0 / 2 / 1
5,318
483
3,207
6,903
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
TB1117
Janus
10
0 / 3 / 0
5,614
510
1,339
3,388
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
6,798
618
6,924
6,952
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Stylebend
Cernunnos
13
5 / 0 / 2
7,146
650
5,719
4,616
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
clawz809
Cthulhu
8
2 / 1 / 5
5,196
472
3,113
3,126
1,471
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
exoclawz809
Gilgamesh
11
1 / 1 / 2
5,950
541
3,367
9,181
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 3
7,023
638
5,858
5,101
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
17
17
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FROST FI2H
Baron Samedi
1
2
0
0.5
W
6
1
4
8
L
Danzaburou
Orbyts
Danzaburou
1
5
0
0.2
L
Hercules
Ravunus
Hercules
0
5
2
0.2
L
Arachne
RunMust
Arachne
0
2
1
0.25
W
Cernunnos
Stylebend
Cernunnos
5
0
2
6
L
Janus
TB1117
Janus
0
3
0
0
W
Cthulhu
clawz809
Cthulhu
2
1
5
4.5
W
Gilgamesh
exoclawz809
Gilgamesh
1
1
2
2
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,675
Damage
24,981
34,915
Taken
28,976
13,618
Mitigated
10,561
10,991
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FROST FI2H
Baron Samedi
6,223
1,321
0
2,275
5,898
3,918
0
0
5,898
31,310
0
W
6,924
2,390
0
3,687
6,952
2,240
0
722
6,230
0
37,402
L
Danzaburou
Orbyts
Danzaburou
2,774
1,407
0
2,635
8,089
1,371
0
842
7,098
0
31,324
L
Hercules
Ravunus
Hercules
2,132
566
45
3,248
10,637
4,935
0
3,162
7,074
0
14,051
L
Arachne
RunMust
Arachne
3,207
1,730
0
2,698
6,903
2,389
0
1,678
5,225
0
33,108
W
Cernunnos
Stylebend
Cernunnos
5,719
2,263
0
1,610
4,616
1,368
70
209
4,407
0
51,427
L
Janus
TB1117
Janus
1,339
0
0
90
3,388
1,005
0
2,093
1,295
34,558
0
W
Cthulhu
clawz809
Cthulhu
3,113
126
192
495
3,126
1,471
0
270
2,839
9,003
0
W
Gilgamesh
exoclawz809
Gilgamesh
3,367
636
0
4,245
9,181
3,415
0
5,501
3,680
0
28,885
W
5,858
2,468
0
3,781
5,101
2,067
0
1,046
3,967
38,054
5,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,030
Gold Earned
32,113
286
Minions Killed
352
0
Camps Cleared
0
1,013,284
Distance Traveled
1,109,045
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,740
522
56
5
0
163,767
2
W
Ne Zha
6,798
618
66
6
0
238,060
6
L
Danzaburou
5,303
482
51
5
0
191,047
1
L
Hercules
5,055
460
31
3
0
202,908
2
L
Arachne
5,318
483
68
6
0
247,467
1
W
Cernunnos
7,146
650
104
9
0
216,198
4
L
Janus
5,614
510
80
7
0
208,095
4
W
Cthulhu
5,196
472
13
1
0
228,471
4
W
Gilgamesh
5,950
541
65
6
0
218,674
1
W
Sol
7,023
638
104
9
0
207,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role