Player Matchup

Nemesis
Nemesis
CubanSoviet
Nemesis
Level 63
God Stats
39W - 16L
1,772 SR
Queue Stats
411W - 315L
1,662 Elo+
Party 2
Izanami
Izanami
LacedInSilver
Izanami
Level 63
God Stats
12W - 4L
1,721 SR
Queue Stats
42W - 33L
1,579 Elo+
Party 2
Tiamat
Tiamat
NavyAlarm
Tiamat
Level 122
God Stats
17W - 19L
1,630 SR
Queue Stats
548W - 439L
1,647 Elo+
Party 2
Gilgamesh
Gilgamesh
Slayaman
Gilgamesh
Level 60
God Stats
8W - 11L
1,323 SR
Queue Stats
166W - 239L
1,339 Elo+
Party 1
Ymir
Ymir
lordcarin
Ymir
Level 118
God Stats
23W - 25L
1,526 SR
Queue Stats
498W - 604L
1,371 Elo+
Party 1
Team Averages
Level 85
1,594 SR
1,519 Elo+

VS

Team Averages
Level 80
1,543 SR
1,451 Elo+
Bastet
Bastet
IIIDORIANIII
Bastet
Level 59
God Stats
6W - 11L
1,471 SR
Queue Stats
202W - 216L
1,479 Elo+
Solo
Fafnir
Fafnir
IlIH1N1IlI
Fafnir
Level 128
God Stats
2W - 1L
1,663 SR
Queue Stats
65W - 77L
1,491 Elo+
Solo
Hera
Hera
Serchamps
Hera
Level 53
God Stats
2W - 2L
1,310 SR
Queue Stats
210W - 214L
1,367 Elo+
Solo
Achilles
Achilles
Waltario
Achilles
Level 75
God Stats
2W - 1L
1,686 SR
Queue Stats
439W - 448L
1,457 Elo+
Solo
Danzaburou
Danzaburou
juliosett
Danzaburou
Level 85
God Stats
5W - 6L
1,586 SR
Queue Stats
370W - 393L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CubanSoviet
Nemesis
17
11 / 1 / 8
11,296
628
17,516
14,603
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
15
0 / 2 / 5
9,436
524
3,457
6,885
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
NavyAlarm
Tiamat
18
7 / 0 / 10
11,297
628
11,918
10,123
6,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Slayaman
Gilgamesh
16
4 / 4 / 9
10,297
572
10,916
24,606
12,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
13
2 / 1 / 5
8,580
477
2,840
10,284
5,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
1 / 6 / 4
8,508
473
8,229
15,587
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
IlIH1N1IlI
Fafnir
11
1 / 3 / 1
7,804
434
2,895
11,704
13,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
13
0 / 6 / 1
8,297
461
4,532
9,813
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Waltario
Achilles
14
3 / 6 / 2
9,025
501
13,188
18,621
18,937
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
juliosett
Danzaburou
16
2 / 3 / 1
9,855
548
6,334
10,060
3,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
24
Kills
7
8
Deaths
24
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CubanSoviet
Nemesis
11
1
8
15
L
Bastet
1
6
4
0.5
L
Fafnir
IlIH1N1IlI
Fafnir
1
3
1
0.5
W
Izanami
0
2
5
1.25
W
Tiamat
NavyAlarm
Tiamat
7
0
10
12
L
Hera
0
6
1
0.08
W
Gilgamesh
Slayaman
Gilgamesh
4
4
9
2.13
L
Achilles
Waltario
Achilles
3
6
2
0.67
L
Danzaburou
juliosett
Danzaburou
2
3
1
0.83
W
Ymir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,647
Damage
35,178
66,501
Taken
65,785
34,693
Mitigated
46,054
29,340
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CubanSoviet
Nemesis
17,516
9,924
0
5,088
14,603
7,823
651
2,244
12,359
0
86,717
L
Bastet
8,229
1,810
0
5,002
15,587
6,742
0
5,132
10,195
0
60,231
L
Fafnir
IlIH1N1IlI
Fafnir
2,895
1,174
0
2,056
11,704
13,527
165
3,572
8,010
17,196
0
W
Izanami
3,457
2,439
0
2,804
6,885
1,944
872
1,339
5,546
0
76,443
W
Tiamat
NavyAlarm
Tiamat
11,918
1,608
287
6,005
10,123
6,866
89
2,794
7,329
80,032
0
L
Hera
4,532
1,981
0
320
9,813
3,345
274
2,508
7,095
54,531
0
W
Gilgamesh
Slayaman
Gilgamesh
10,916
2,304
1,432
9,647
24,606
12,099
963
4,165
20,441
636
47,208
L
Achilles
Waltario
Achilles
13,188
4,274
0
3,623
18,621
18,937
66
2,091
16,436
0
50,281
L
Danzaburou
juliosett
Danzaburou
6,334
2,576
0
2,905
10,060
3,503
949
1,475
8,571
0
73,983
W
Ymir
2,840
287
1,385
2,692
10,284
5,961
0
2,570
7,714
29,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,906
Gold Earned
43,489
548
Minions Killed
457
0
Camps Cleared
0
1,831,400
Distance Traveled
1,687,141
40
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,296
628
122
7
0
414,538
7
L
Bastet
8,508
473
94
5
0
335,990
2
L
Fafnir
7,804
434
25
1
0
356,882
16
W
Izanami
9,436
524
141
8
0
337,166
12
W
Tiamat
11,297
628
147
8
0
383,502
12
L
Hera
8,297
461
111
6
0
333,342
0
W
Gilgamesh
10,297
572
86
5
0
331,072
1
L
Achilles
9,025
501
87
5
0
335,625
3
L
Danzaburou
9,855
548
140
8
0
325,302
5
W
Ymir
8,580
477
52
3
0
365,122
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role