Player Matchup

Ullr
Ullr
Gold III
Abracadabri
Ullr
Gold III
Level 97
God Stats
28W - 26L
1,467 SR
Queue Stats
730W - 737L
1,530 MMR
Solo
Sobek
Sobek
Platinum V
Canttouch4
Sobek
Platinum V
Level 145
God Stats
12W - 8L
1,668 SR
Queue Stats
209W - 213L
1,615 MMR
Solo
Chaac
Chaac
Gold V
Fuilteach
Chaac
Gold V
Level 114
God Stats
4W - 2L
1,835 SR
Queue Stats
31W - 30L
1,523 MMR
Party 1
Awilix
Awilix
Gold V
PlentyRoyal
Awilix
Gold V
Level 105
God Stats
1W - 4L
1,641 SR
Queue Stats
31W - 30L
1,523 MMR
Party 1
Baba Yaga
Baba Yaga
Gold II
sarti2468
Baba Yaga
Gold II
Level 93
God Stats
11W - 8L
1,628 SR
Queue Stats
133W - 127L
1,617 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,648 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,562 SR
1,540 MMR
Agni
Agni
Bronze III
 
Agni
Bronze III
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
Upproarr
Khepri
Gold II
Level 124
God Stats
7W - 6L
1,545 SR
Queue Stats
510W - 500L
1,537 MMR
Solo
Nemesis
Nemesis
Gold I
XxARTIxX
Nemesis
Gold I
Level 147
God Stats
76W - 66L
1,580 SR
Queue Stats
358W - 345L
1,568 MMR
Solo
Apollo
Apollo
Gold II
rikinal
Apollo
Gold II
Level 147
God Stats
3W - 4L
1,544 SR
Queue Stats
174W - 161L
1,595 MMR
Solo
Cthulhu
Cthulhu
Gold I
ßattousai
Cthulhu
Gold I
Level 159
God Stats
22W - 20L
1,640 SR
Queue Stats
658W - 650L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,805
463
6,777
15,851
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
13
1 / 3 / 1
8,105
427
5,617
15,301
13,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Fuilteach
Chaac
15
1 / 4 / 0
9,059
477
8,110
23,655
20,372
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
14
1 / 6 / 1
8,615
453
5,642
12,779
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baba Yaga
sarti2468
Baba Yaga
14
1 / 2 / 1
8,942
471
8,497
10,434
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AthenaMorgan Le FayOdinTsukuyomiGeb

VS

Bans
ArtioSetRavanaArtemisLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
3 / 0 / 3
10,291
542
11,202
7,161
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Upproarr
Khepri
13
1 / 1 / 4
8,501
447
3,110
10,363
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
XxARTIxX
Nemesis
17
6 / 2 / 4
10,360
545
10,639
14,111
7,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
rikinal
Apollo
19
6 / 1 / 5
11,633
612
14,341
15,195
5,866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ßattousai
Cthulhu
18
6 / 0 / 2
11,308
595
20,415
19,123
20,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
22
22
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
3
4.5
L
0
7
0
0
L
Sobek
1
3
1
0.5
L
Chaac
Fuilteach
Chaac
1
4
0
0.25
L
Awilix
1
6
1
0.25
W
Khepri
Upproarr
Khepri
1
1
4
3
W
Nemesis
XxARTIxX
Nemesis
6
2
4
4
W
Apollo
rikinal
Apollo
6
1
5
8.5
L
Baba Yaga
sarti2468
Baba Yaga
1
2
1
0.75
W
Cthulhu
ßattousai
Cthulhu
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,643
Damage
59,707
78,020
Taken
65,953
49,051
Mitigated
45,778
22,166
Healing
22,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,202
528
0
2,189
7,161
2,541
370
2,581
4,580
87,637
0
L
6,777
2,876
0
2,000
15,851
4,261
453
2,203
13,648
0
64,478
L
Sobek
5,617
441
0
4,458
15,301
13,526
46
7,219
7,977
25,629
0
L
Chaac
Fuilteach
Chaac
8,110
2,148
0
10,666
23,655
20,372
0
14,247
7,584
0
56,675
L
Awilix
5,642
2,392
0
2,591
12,779
4,657
0
4,338
8,264
0
60,664
W
Khepri
Upproarr
Khepri
3,110
619
0
2,129
10,363
9,630
0
5,302
5,061
14,461
0
W
Nemesis
XxARTIxX
Nemesis
10,639
5,461
0
1,313
14,111
7,018
0
3,225
10,886
0
82,734
W
Apollo
rikinal
Apollo
14,341
11,512
0
8,882
15,195
5,866
3,138
2,248
12,947
0
104,598
L
Baba Yaga
sarti2468
Baba Yaga
8,497
643
0
2,451
10,434
6,235
0
4,562
5,820
68,538
0
W
Cthulhu
ßattousai
Cthulhu
20,415
2,483
0
7,695
19,123
20,723
60
1,114
18,009
69,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,526
Gold Earned
52,093
545
Minions Killed
600
0
Camps Cleared
0
1,790,960
Distance Traveled
1,934,680
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,291
542
169
9
0
374,639
7
L
Ullr
8,805
463
142
7
0
330,917
3
L
Sobek
8,105
427
37
2
0
385,631
3
L
Chaac
9,059
477
124
7
0
340,507
1
L
Awilix
8,615
453
100
5
0
405,341
0
W
Khepri
8,501
447
21
1
0
401,005
6
W
Nemesis
10,360
545
111
6
0
399,923
2
W
Apollo
11,633
612
166
9
0
379,241
9
L
Baba Yaga
8,942
471
142
7
0
328,564
5
W
Cthulhu
11,308
595
133
7
0
379,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role