Player Matchup

Athena
Athena
Grizman2004
Athena
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 69L
1,391 Elo+
Solo
Hel
Hel
HLY WTR
Hel
Level 29
God Stats
2W - 1L
1,475 SR
Queue Stats
22W - 18L
1,357 Elo+
Party 2
Rama
Rama
drake790515
Rama
Level 28
God Stats
3W - 5L
1,202 SR
Queue Stats
85W - 107L
1,428 Elo+
Solo
Odin
Odin
number1-JESTER
Odin
Level 18
God Stats
4W - 4L
1,316 SR
Queue Stats
100W - 100L
1,330 Elo+
Solo
Set
Set
redopyu
Set
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,386 Elo+
Party 2
Team Averages
Level 26
1,399 SR
1,379 Elo+

VS

Team Averages
Level 25
1,558 SR
1,339 Elo+
Kukulkan
Kukulkan
Guilty_Dawg
Kukulkan
Level 23
God Stats
0W - 1L
1,648 SR
Queue Stats
10W - 18L
1,366 Elo+
Party 1
Medusa
Medusa
LXCID_Zuko
Medusa
Level 27
God Stats
6W - 6L
1,608 SR
Queue Stats
38W - 39L
1,430 Elo+
Solo
Izanami
Izanami
Obi6Wan9Kenobi
Izanami
Level 28
God Stats
4W - 5L
1,418 SR
Queue Stats
76W - 97L
1,408 Elo+
Solo
Sobek
Sobek
RapidFoal632013
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,056 Elo+
Solo
Olorun
Olorun
limo_twist
Olorun
Level 27
God Stats
3W - 2L
1,614 SR
Queue Stats
11W - 16L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
7 / 0 / 14
11,916
518
9,952
20,420
28,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
16
3 / 5 / 12
10,504
457
16,272
19,465
7,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
15 / 0 / 8
14,344
624
27,607
13,567
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 3 / 9
11,418
496
7,284
14,698
12,960
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Set
16
4 / 6 / 7
10,195
443
13,311
20,846
9,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Guilty_Dawg
Kukulkan
15
5 / 5 / 5
10,058
437
18,691
18,825
6,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
LXCID_Zuko
Medusa
13
1 / 11 / 2
8,649
376
9,114
20,369
7,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
3 / 4 / 0
11,733
510
11,319
15,510
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 1
8,578
373
5,041
16,203
18,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
limo_twist
Olorun
14
4 / 8 / 6
9,537
415
13,411
23,140
11,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
32
Kills
13
14
Deaths
32
50
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
7
0
14
14
L
Kukulkan
Guilty_Dawg
Kukulkan
5
5
5
1.5
W
Hel
3
5
12
1.8
L
Medusa
LXCID_Zuko
Medusa
1
11
2
0.18
L
3
4
0
0.75
L
0
4
1
0.13
W
15
0
8
19
L
Olorun
limo_twist
Olorun
4
8
6
0.88
W
3
3
9
2.5
W
Set
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,426
Damage
57,576
88,996
Taken
94,047
65,688
Mitigated
49,655
30,317
Healing
26,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
9,952
2,846
0
3,935
20,420
28,690
373
5,309
15,111
43,858
0
L
Kukulkan
Guilty_Dawg
Kukulkan
18,691
2,072
669
3,776
18,825
6,262
548
7,595
10,732
68,155
0
W
Hel
16,272
2,255
7,353
10,205
19,465
7,452
1,711
12,462
7,003
57,774
0
L
Medusa
LXCID_Zuko
Medusa
9,114
3,211
0
4,777
20,369
7,023
476
3,782
16,567
0
52,377
L
11,319
7,717
100
5,950
15,510
6,287
4,063
4,112
11,328
0
90,165
L
5,041
470
0
1,345
16,203
18,265
162
2,853
13,288
15,425
0
W
27,607
16,950
0
4,256
13,567
7,485
6,082
3,490
10,077
0
114,220
L
Olorun
limo_twist
Olorun
13,411
7,067
2,999
6,648
23,140
11,818
1,433
6,586
15,908
36,302
0
W
7,284
2,317
0
482
14,698
12,960
2,765
4,365
10,333
0
59,182
W
Set
13,311
5,710
277
3,809
20,846
9,101
1,040
11,517
9,329
0
45,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,377
Gold Earned
48,555
492
Minions Killed
456
0
Camps Cleared
0
2,161,941
Distance Traveled
1,880,216
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,916
518
58
3
0
439,717
3
L
Kukulkan
10,058
437
116
5
0
378,999
0
W
Hel
10,504
457
83
4
0
417,888
3
L
Medusa
8,649
376
70
3
0
378,753
3
L
Izanami
11,733
510
182
8
0
354,196
0
L
Sobek
8,578
373
33
1
0
420,068
0
W
Rama
14,344
624
180
8
0
425,867
2
L
Olorun
9,537
415
55
2
0
348,200
0
W
Odin
11,418
496
101
4
0
449,598
6
W
Set
10,195
443
70
3
0
428,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role