Player Matchup

Cupid
Cupid
Nutsinabigbox
Cupid
Level 21
God Stats
1W - 1L
1,595 SR
Queue Stats
7W - 35L
1,257 Elo+
Party 2
Sylvanus
Sylvanus
Wolf King696944
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,629 Elo+
Party 2
Baron Samedi
Baron Samedi
trinivrgotas
Baron Samedi
Level 20
God Stats
12W - 15L
1,348 SR
Queue Stats
61W - 91L
1,331 Elo+
Solo
Team Averages
Level 22
1,481 SR
1,406 Elo+

VS

Team Averages
Level 18
1,386 SR
1,244 Elo+
Ra
Ra
 
Ra
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DanStevis
Jormungandr
Level 4
God Stats
0W - 3L
1,321 SR
Queue Stats
5W - 9L
1,115 Elo+
Party 1
Osiris
Osiris
Dismondo
Osiris
Level 43
God Stats
3W - 3L
1,338 SR
Queue Stats
18W - 27L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 8
12,355
824
21,441
9,446
3,540
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
13
2 / 3 / 17
9,744
650
3,959
11,269
10,455
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
trinivrgotas
Baron Samedi
16
7 / 0 / 19
11,272
751
14,694
10,700
7,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 10 / 1
8,639
576
6,410
11,717
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
DanStevis
Jormungandr
12
1 / 10 / 2
8,381
559
10,485
18,147
12,614
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Dismondo
Osiris
12
0 / 7 / 3
8,074
538
7,300
14,728
11,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
27
Kills
3
3
Deaths
27
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
10
1
0.25
L
Jormungandr
DanStevis
Jormungandr
1
10
2
0.2
L
Osiris
Dismondo
Osiris
0
7
3
0.21
W
18
0
8
22
W
Sylvanus
2
3
17
3.5
W
Baron Samedi
trinivrgotas
Baron Samedi
7
0
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,094
Damage
24,195
31,415
Taken
44,592
21,975
Mitigated
27,390
17,010
Healing
3,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,410
648
518
1,165
11,717
3,593
0
5,057
6,660
22,760
0
L
Jormungandr
DanStevis
Jormungandr
10,485
1,327
0
0
18,147
12,614
0
7,570
10,577
32,582
0
L
Osiris
Dismondo
Osiris
7,300
602
0
2,045
14,728
11,183
0
6,311
8,417
137
17,821
W
21,441
16,517
679
4,278
9,446
3,540
568
5,440
3,832
0
53,500
W
Sylvanus
3,959
932
2,687
3,586
11,269
10,455
72
5,775
5,284
10,040
0
W
Baron Samedi
trinivrgotas
Baron Samedi
14,694
908
1,472
4,308
10,700
7,980
27
5,774
4,788
56,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,371
Gold Earned
25,094
198
Minions Killed
128
10
Camps Cleared
3
798,918
Distance Traveled
694,883
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,639
576
59
4
0
189,606
0
L
Jormungandr
8,381
559
43
3
1
232,437
2
L
Osiris
8,074
538
26
2
2
272,840
3
W
Cupid
12,355
824
92
6
5
264,947
1
W
Sylvanus
9,744
650
11
1
1
274,446
3
W
Baron Samedi
11,272
751
95
6
4
259,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role