Player Matchup

Anhur
Anhur
IEnjoySilverware
Anhur
Level 153
God Stats
3W - 3L
1,397 SR
Queue Stats
305W - 270L
1,582 Elo+
Party 2
Kali
Kali
JuzSam
Kali
Level 157
God Stats
1W - 2L
1,313 SR
Queue Stats
366W - 313L
1,644 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SWÀY
Cu Chulainn
Level 84
God Stats
30W - 33L
1,558 SR
Queue Stats
245W - 252L
1,567 Elo+
Party 2
Kuzenbo
Kuzenbo
ToiletBoiTroy
Kuzenbo
Level 26
God Stats
7W - 5L
1,776 SR
Queue Stats
7W - 5L
1,613 Elo+
Party 2
Zhong Kui
Zhong Kui
percival22
Zhong Kui
Level 45
God Stats
27W - 23L
1,600 SR
Queue Stats
61W - 55L
1,522 Elo+
Party 2
Team Averages
Level 93
1,529 SR
1,586 Elo+

VS

Team Averages
Level 87
1,583 SR
1,520 Elo+
Achilles
Achilles
Ewokeo
Achilles
Level 122
God Stats
14W - 24L
1,384 SR
Queue Stats
276W - 250L
1,575 Elo+
Solo
Arachne
Arachne
FuzenHua
Arachne
Level 88
God Stats
41W - 23L
1,676 SR
Queue Stats
375W - 331L
1,512 Elo+
Party 1
Ymir
Ymir
Pyroeh
Ymir
Level 103
God Stats
59W - 45L
1,628 SR
Queue Stats
574W - 446L
1,622 Elo+
Party 1
Merlin
Merlin
XxEllesmerxX
Merlin
Level 25
God Stats
4W - 6L
1,555 SR
Queue Stats
6W - 8L
1,462 Elo+
Party 1
Charybdis
Charybdis
konfuz3
Charybdis
Level 99
God Stats
3W - 5L
1,674 SR
Queue Stats
481W - 552L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,420
571
5,175
2,974
761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
JuzSam
Kali
15
10 / 1 / 2
9,115
701
8,885
9,025
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
SWÀY
Cu Chulainn
13
3 / 2 / 1
7,752
596
7,442
9,029
5,606
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
11
0 / 0 / 3
6,404
493
2,055
3,388
3,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
percival22
Zhong Kui
12
1 / 0 / 4
7,348
565
4,690
4,957
3,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ewokeo
Achilles
10
1 / 4 / 1
5,926
456
5,110
12,604
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
FuzenHua
Arachne
11
0 / 5 / 1
6,408
493
1,992
8,831
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
Pyroeh
Ymir
11
0 / 1 / 1
6,679
514
1,130
8,507
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Merlin
11
1 / 4 / 0
6,882
529
1,431
5,521
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
konfuz3
Charybdis
11
0 / 2 / 0
6,577
506
524
6,240
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
2
3
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ewokeo
Achilles
1
4
1
0.38
L
Arachne
FuzenHua
Arachne
0
5
1
0.1
W
1
0
4
3
W
Kali
JuzSam
Kali
10
1
2
11
L
Ymir
Pyroeh
Ymir
0
1
1
0.5
W
Cu Chulainn
SWÀY
Cu Chulainn
3
2
1
1.75
W
Kuzenbo
0
0
3
1.5
L
Merlin
1
4
0
0.25
L
Charybdis
konfuz3
Charybdis
0
2
0
0
W
Zhong Kui
percival22
Zhong Kui
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
10,187
29,373
Taken
41,703
17,510
Mitigated
21,590
14,613
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ewokeo
Achilles
5,110
1,658
0
3,508
12,604
10,152
0
2,058
9,662
0
23,584
L
Arachne
FuzenHua
Arachne
1,992
1,298
0
2,646
8,831
3,198
0
1,226
7,558
0
42,685
W
5,175
1,960
0
1,049
2,974
761
1,176
0
2,974
0
50,388
W
Kali
JuzSam
Kali
8,885
4,347
0
4,812
9,025
4,356
0
479
8,454
0
62,532
L
Ymir
Pyroeh
Ymir
1,130
267
0
3,121
8,507
5,502
0
2,937
5,570
18,696
0
W
Cu Chulainn
SWÀY
Cu Chulainn
7,442
1,371
0
3,710
9,029
5,606
360
0
8,375
4,015
38,974
W
Kuzenbo
2,055
1,222
1,181
870
3,388
3,227
48
703
2,594
17,534
0
L
Merlin
1,431
24
0
420
5,521
1,541
0
887
4,634
31,753
0
L
Charybdis
konfuz3
Charybdis
524
259
0
2,342
6,240
1,197
0
156
6,084
0
40,177
W
Zhong Kui
percival22
Zhong Kui
4,690
524
0
2,991
4,957
3,560
503
1,220
3,556
38,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,039
Gold Earned
32,472
432
Minions Killed
347
0
Camps Cleared
0
1,293,912
Distance Traveled
1,224,854
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,926
456
46
4
0
236,692
5
L
Arachne
6,408
493
87
7
0
274,000
2
W
Anhur
7,420
571
111
9
0
237,977
2
W
Kali
9,115
701
105
8
0
295,962
4
L
Ymir
6,679
514
18
1
0
264,732
4
W
Cu Chulainn
7,752
596
95
7
0
247,587
4
W
Kuzenbo
6,404
493
28
2
0
251,379
0
L
Merlin
6,882
529
86
7
0
233,308
1
L
Charybdis
6,577
506
110
8
0
216,122
3
W
Zhong Kui
7,348
565
93
7
0
261,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role