Player Matchup

Loki
Loki
Darkarmaxuwu
Loki
Level 53
God Stats
15W - 11L
1,775 SR
Queue Stats
236W - 263L
1,451 Elo+
Party 2
Chang'e
Chang'e
Edukarma
Chang'e
Level 67
God Stats
4W - 6L
1,735 SR
Queue Stats
346W - 377L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Spookscito
Cthulhu
Level 109
God Stats
31W - 19L
1,474 SR
Queue Stats
138W - 151L
1,305 Elo+
Party 3
Guan Yu
Guan Yu
elNi183
Guan Yu
Level 3
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 2
Izanami
Izanami
pakunoduh4008
Izanami
Level 28
God Stats
98W - 89L
1,549 SR
Queue Stats
128W - 144L
1,296 Elo+
Party 3
Team Averages
Level 52
1,653 SR
1,435 Elo+

VS

Team Averages
Level 79
1,512 SR
1,459 Elo+
Horus
Horus
CJMolina0416
Horus
Level 83
God Stats
35W - 37L
1,500 SR
Queue Stats
474W - 498L
1,448 Elo+
Party 1
Loki
Loki
Lance Atk
Loki
Level 95
God Stats
10W - 12L
1,379 SR
Queue Stats
513W - 489L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
OddCap235388045
Zhong Kui
Level 27
God Stats
24W - 27L
1,750 SR
Queue Stats
120W - 114L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
UpwindSauce4584
Danzaburou
Level 69
God Stats
73W - 74L
1,511 SR
Queue Stats
189W - 210L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
angeleyesangie
Sylvanus
Level 120
God Stats
22W - 35L
1,422 SR
Queue Stats
987W - 1,211L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 5
11,318
539
16,485
19,405
6,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Edukarma
Chang'e
14
4 / 9 / 6
9,226
439
17,434
21,856
5,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Spookscito
Cthulhu
14
4 / 6 / 10
10,300
490
16,449
24,360
18,736
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
elNi183
Guan Yu
8
0 / 17 / 4
6,831
325
4,128
18,148
13,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
3 / 10 / 6
9,593
457
10,520
17,591
4,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 15
11,061
527
6,019
25,322
30,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
20
8 / 3 / 9
12,893
614
15,422
15,867
6,578
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
OddCap235388045
Zhong Kui
16
8 / 6 / 10
11,636
554
23,472
24,283
17,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
UpwindSauce4584
Danzaburou
16
9 / 0 / 12
11,825
563
18,280
15,858
6,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
17
13 / 5 / 7
12,266
584
16,555
21,228
19,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
97
18
Kills
44
45
Deaths
18
31
Assists
53
Player
Kills
Deaths
Assists
KDA
W
6
4
15
3.38
L
7
3
5
3.17
L
Chang'e
Edukarma
Chang'e
4
9
6
0.78
W
Loki
8
3
9
4.17
W
Zhong Kui
OddCap235388045
Zhong Kui
8
6
10
2.17
L
Cthulhu
Spookscito
Cthulhu
4
6
10
1.5
W
Danzaburou
UpwindSauce4584
Danzaburou
9
0
12
15
W
Sylvanus
13
5
7
3.3
L
Guan Yu
elNi183
Guan Yu
0
17
4
0.12
L
Izanami
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,016
Damage
79,748
101,360
Taken
102,558
49,937
Mitigated
81,121
26,354
Healing
49,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,019
2,514
3,205
8,632
25,322
30,740
125
8,293
16,700
0
16,441
L
16,485
3,243
0
4,744
19,405
6,778
0
7,043
12,362
0
83,003
L
Chang'e
Edukarma
Chang'e
17,434
1,822
3,160
8,269
21,856
5,853
756
9,650
12,206
40,031
0
W
Loki
15,422
2,826
0
6,006
15,867
6,578
2,340
3,963
11,682
0
112,312
W
Zhong Kui
OddCap235388045
Zhong Kui
23,472
970
195
9,808
24,283
17,813
766
9,446
14,398
80,352
0
L
Cthulhu
Spookscito
Cthulhu
16,449
1,936
1,342
5,770
24,360
18,736
0
8,781
15,579
39,751
0
W
Danzaburou
UpwindSauce4584
Danzaburou
18,280
8,087
0
9,053
15,858
6,422
5,924
3,855
11,895
0
71,438
W
Sylvanus
16,555
6,650
3,435
9,186
21,228
19,568
558
6,969
14,000
48,981
13,482
L
Guan Yu
elNi183
Guan Yu
4,128
940
0
594
18,148
13,832
0
5,245
12,903
0
14,923
L
Izanami
10,520
8,926
0
2,475
17,591
4,738
246
7,206
10,385
0
41,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,268
Gold Earned
59,681
323
Minions Killed
460
0
Camps Cleared
0
1,960,240
Distance Traveled
1,978,083
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,061
527
14
1
0
424,883
3
L
Loki
11,318
539
112
5
0
477,583
1
L
Chang'e
9,226
439
70
3
0
347,495
6
W
Loki
12,893
614
157
7
0
480,207
3
W
Zhong Kui
11,636
554
97
5
0
352,996
5
L
Cthulhu
10,300
490
47
2
0
423,457
7
W
Danzaburou
11,825
563
86
4
0
401,451
6
W
Sylvanus
12,266
584
106
5
0
318,546
1
L
Guan Yu
6,831
325
18
1
0
371,204
1
L
Izanami
9,593
457
76
4
0
340,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role