Player Matchup

Loki
Loki
Bean Bomber
Loki
Level 16
God Stats
2W - 1L
1,730 SR
Queue Stats
4W - 5L
1,455 Elo+
Party 1
Kukulkan
Kukulkan
SVNTENTAILS
Kukulkan
Level 8
God Stats
5W - 4L
1,557 SR
Queue Stats
6W - 6L
1,560 Elo+
Solo
Cthulhu
Cthulhu
Sir Avenoir
Cthulhu
Level 13
God Stats
3W - 2L
1,777 SR
Queue Stats
7W - 14L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
SleepySelly
Nu Wa
Level 29
God Stats
25W - 25L
1,423 SR
Queue Stats
94W - 140L
1,344 Elo+
Solo
Horus
Horus
Zombi l Jake
Horus
Level 22
God Stats
12W - 7L
1,860 SR
Queue Stats
31W - 39L
1,375 Elo+
Party 1
Team Averages
Level 18
1,669 SR
1,406 Elo+

VS

Team Averages
Level 22
1,500 SR
1,356 Elo+
Charybdis
Charybdis
Azazel291
Charybdis
Level 26
God Stats
5W - 4L
1,516 SR
Queue Stats
88W - 99L
1,435 Elo+
Solo
Thor
Thor
Mal3diction66
Thor
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
MrSteelCheese
Da Ji
Level 28
God Stats
23W - 26L
1,443 SR
Queue Stats
31W - 37L
1,339 Elo+
Solo
Yemoja
Yemoja
Silvio236537
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,120 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
warriorfiry
Morgan Le Fay
Level 29
God Stats
1W - 2L
1,539 SR
Queue Stats
39W - 48L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 20
14,093
1,084
12,664
16,001
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
SVNTENTAILS
Kukulkan
20
16 / 5 / 13
15,576
1,198
33,436
12,781
5,401
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Sir Avenoir
Cthulhu
20
4 / 3 / 25
13,627
1,048
19,901
17,247
25,786
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
6 / 4 / 20
13,430
1,033
18,926
8,116
2,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 23
14,925
1,148
13,169
21,371
24,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

192

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Azazel291
Charybdis
18
3 / 4 / 7
12,603
969
12,978
20,582
8,634
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
3 / 10 / 7
12,366
951
10,952
20,883
13,385
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
12 / 9 / 5
15,465
1,190
22,962
22,853
9,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
18
0 / 11 / 8
11,948
919
2,666
24,539
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morgan Le Fay
warriorfiry
Morgan Le Fay
19
1 / 6 / 11
12,286
945
18,617
19,494
8,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
57
40
Kills
19
19
Deaths
40
101
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Azazel291
Charybdis
3
4
7
1.63
W
9
6
20
3.17
L
3
10
7
0.65
L
12
9
5
1.61
W
Kukulkan
SVNTENTAILS
Kukulkan
16
5
13
4.5
L
Yemoja
0
11
8
0.36
W
Cthulhu
Sir Avenoir
Cthulhu
4
3
25
5.5
W
6
4
20
4
W
5
1
23
16.5
L
Morgan Le Fay
warriorfiry
Morgan Le Fay
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,096
Damage
68,175
75,516
Taken
108,351
64,760
Mitigated
51,054
23,747
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Azazel291
Charybdis
12,978
7,823
165
1,084
20,582
8,634
0
12,907
7,675
0
57,799
W
12,664
2,684
103
527
16,001
6,445
0
4,160
11,841
0
25,980
L
10,952
2,222
0
1,045
20,883
13,385
0
15,018
5,865
0
20,214
L
22,962
4,884
0
0
22,853
9,399
0
14,699
8,154
0
36,340
W
Kukulkan
SVNTENTAILS
Kukulkan
33,436
5,626
0
2,408
12,781
5,401
0
833
11,948
55,378
0
L
Yemoja
2,666
537
1,653
1,234
24,539
11,572
0
17,401
7,138
10,980
0
W
Cthulhu
Sir Avenoir
Cthulhu
19,901
1,617
0
0
17,247
25,786
0
6,576
10,671
41,812
0
W
18,926
7,489
0
0
8,116
2,668
0
2,068
6,048
39,929
0
W
13,169
6,841
7,561
13,148
21,371
24,460
0
7,646
13,725
568
17,697
L
Morgan Le Fay
warriorfiry
Morgan Le Fay
18,617
2,500
128
725
19,494
8,064
0
12,797
6,697
55,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,651
Gold Earned
64,668
202
Minions Killed
219
4
Camps Cleared
4
1,192,724
Distance Traveled
1,066,857
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,603
969
109
8
0
223,110
0
W
Loki
14,093
1,084
23
2
1
237,599
0
L
Thor
12,366
951
13
1
0
189,383
1
L
Da Ji
15,465
1,190
19
1
1
242,553
1
W
Kukulkan
15,576
1,198
68
5
2
234,309
1
L
Yemoja
11,948
919
12
1
0
180,310
6
W
Cthulhu
13,627
1,048
51
4
0
266,250
0
W
Nu Wa
13,430
1,033
53
4
0
192,679
1
W
Horus
14,925
1,148
7
1
1
261,887
0
L
Morgan Le Fay
12,286
945
66
5
3
231,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role