Player Matchup

Scylla
Scylla
BIGThire
Scylla
Level 15
God Stats
2W - 1L
1,271 SR
Queue Stats
29W - 29L
1,458 Elo+
Solo
Ravana
Ravana
DavoShifty
Ravana
Level 16
God Stats
5W - 6L
1,186 SR
Queue Stats
107W - 101L
1,337 Elo+
Solo
Ymir
Ymir
Vullier
Ymir
Level 26
God Stats
19W - 10L
1,756 SR
Queue Stats
53W - 47L
1,519 Elo+
Solo
Achilles
Achilles
imabeasty
Achilles
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,711 Elo+
Solo
Skadi
Skadi
xD3PR3553Dx
Skadi
Level 21
God Stats
8W - 7L
1,822 SR
Queue Stats
57W - 60L
1,333 Elo+
Solo
Team Averages
Level 20
1,507 SR
1,472 Elo+

VS

Team Averages
Level 20
1,533 SR
1,533 Elo+
Artemis
Artemis
Calamityflair
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
The Morrigan
The Morrigan
GreenDiamante
The Morrigan
Level 28
God Stats
6W - 4L
1,644 SR
Queue Stats
68W - 41L
1,651 Elo+
Party 1
Da Ji
Da Ji
HarleyXQuinn292
Da Ji
Level 27
God Stats
11W - 16L
1,397 SR
Queue Stats
61W - 65L
1,258 Elo+
Solo
Loki
Loki
SC spongethug
Loki
Level 5
God Stats
6W - 4L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Artio
Artio
Veldyn
Artio
Level 17
God Stats
1W - 1L
1,623 SR
Queue Stats
9W - 4L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BIGThire
Scylla
20
3 / 1 / 2
12,248
612
6,514
8,155
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
DavoShifty
Ravana
18
3 / 4 / 5
10,700
535
8,416
10,669
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Vullier
Ymir
16
13 / 3 / 4
10,852
543
10,612
12,416
11,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
imabeasty
Achilles
15
1 / 1 / 1
9,487
474
8,811
10,962
12,458
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 3 / 7
11,200
560
7,822
10,050
3,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
0 / 8 / 3
8,298
415
3,290
10,826
2,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
GreenDiamante
The Morrigan
13
2 / 6 / 2
8,936
447
6,266
12,245
4,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 4 / 3
7,553
378
2,966
12,492
5,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
9 / 1 / 1
11,202
560
14,610
16,699
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Veldyn
Artio
5
1 / 4 / 0
6,101
305
1,178
4,239
2,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
23
Kills
12
12
Deaths
23
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
BIGThire
Scylla
3
1
2
4
L
Artemis
0
8
3
0.19
W
Ravana
DavoShifty
Ravana
3
4
5
1.38
L
The Morrigan
GreenDiamante
The Morrigan
2
6
2
0.5
L
0
4
3
0.38
L
9
1
1
9.5
L
Artio
Veldyn
Artio
1
4
0
0.25
W
Ymir
Vullier
Ymir
13
3
4
5
W
Achilles
imabeasty
Achilles
1
1
1
1.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,175
Damage
28,310
52,252
Taken
56,501
35,810
Mitigated
21,591
15,669
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BIGThire
Scylla
6,514
461
0
1,947
8,155
2,886
1,457
822
7,333
106,857
0
L
Artemis
3,290
2,023
0
1,808
10,826
2,927
846
3,575
7,251
0
34,395
W
Ravana
DavoShifty
Ravana
8,416
2,119
0
4,004
10,669
4,995
0
2,497
8,172
0
80,829
L
The Morrigan
GreenDiamante
The Morrigan
6,266
877
0
3,529
12,245
4,320
0
5,934
6,278
41,413
1,005
L
2,966
485
0
3,590
12,492
5,435
529
2,201
10,291
0
30,582
L
14,610
4,184
0
3,084
16,699
6,873
0
4,635
12,064
0
78,359
L
Artio
Veldyn
Artio
1,178
366
0
623
4,239
2,036
0
885
3,354
4,701
0
W
Ymir
Vullier
Ymir
10,612
2,458
202
2,812
12,416
11,946
1,017
2,546
9,870
46,411
0
W
Achilles
imabeasty
Achilles
8,811
2,175
0
3,046
10,962
12,458
108
964
9,998
434
51,749
W
7,822
4,669
0
3,658
10,050
3,525
2,035
388
9,662
0
76,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,487
Gold Earned
42,090
623
Minions Killed
370
0
Camps Cleared
0
1,837,575
Distance Traveled
1,533,217
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,248
612
184
9
0
357,116
7
L
Artemis
8,298
415
68
3
0
265,004
4
W
Ravana
10,700
535
127
6
0
412,986
1
L
The Morrigan
8,936
447
89
4
0
325,501
2
L
Da Ji
7,553
378
78
4
0
377,317
5
L
Loki
11,202
560
124
6
0
434,006
3
L
Artio
6,101
305
11
1
0
131,389
1
W
Ymir
10,852
543
66
3
0
346,429
5
W
Achilles
9,487
474
98
5
0
382,716
8
W
Skadi
11,200
560
148
7
0
338,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role