Player Matchup

Ymir
Ymir
 
Ymir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BardeAgus
Merlin
Level 47
God Stats
22W - 19L
1,524 SR
Queue Stats
183W - 147L
1,557 Elo+
Party 2
Ganesha
Ganesha
Koddzuken
Ganesha
Level 49
God Stats
0W - 2L
1,339 SR
Queue Stats
244W - 165L
1,557 Elo+
Party 2
Arachne
Arachne
SebaDeRosa
Arachne
Level 58
God Stats
23W - 21L
1,594 SR
Queue Stats
123W - 142L
1,490 Elo+
Party 2
Rama
Rama
SurlierRanger4
Rama
Level 125
God Stats
13W - 8L
1,505 SR
Queue Stats
684W - 731L
1,466 Elo+
Solo
Team Averages
Level 79
1,492 SR
1,514 Elo+

VS

Team Averages
Level 71
1,585 SR
1,470 Elo+
Izanami
Izanami
APSWalt
Izanami
Level 46
God Stats
3W - 2L
1,519 SR
Queue Stats
7W - 9L
1,336 Elo+
Solo
Sylvanus
Sylvanus
Herjs
Sylvanus
Level 118
God Stats
21W - 24L
1,458 SR
Queue Stats
336W - 306L
1,436 Elo+
Party 1
Vulcan
Vulcan
PonchoelCapo
Vulcan
Level 104
God Stats
12W - 13L
1,416 SR
Queue Stats
127W - 125L
1,482 Elo+
Party 1
Loki
Loki
nagax720
Loki
Level 46
God Stats
55W - 41L
1,559 SR
Queue Stats
69W - 62L
1,518 Elo+
Party 1
Chronos
Chronos
xAnubisOfDeath
Chronos
Level 41
God Stats
4W - 0L
1,975 SR
Queue Stats
118W - 84L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 0 / 0
5,435
544
1,731
6,952
4,583
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
BardeAgus
Merlin
10
2 / 0 / 0
5,582
558
2,186
4,548
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Koddzuken
Ganesha
7
0 / 3 / 0
4,388
439
275
6,461
2,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SebaDeRosa
Arachne
7
0 / 2 / 0
4,549
455
1,811
4,568
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 4 / 2
4,458
446
1,099
4,569
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
APSWalt
Izanami
9
2 / 0 / 3
5,978
598
3,870
4,974
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Herjs
Sylvanus
9
3 / 1 / 4
6,040
604
3,805
5,039
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
11
0 / 1 / 1
6,256
626
2,816
2,922
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
9
4 / 1 / 0
6,061
606
2,000
5,012
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 0 / 0
6,687
669
4,834
5,531
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
Izanami
APSWalt
Izanami
2
0
3
3.5
L
Merlin
BardeAgus
Merlin
2
0
0
2
W
Sylvanus
Herjs
Sylvanus
3
1
4
5
L
Ganesha
Koddzuken
Ganesha
0
3
0
0
W
Vulcan
0
1
1
0.5
L
Arachne
SebaDeRosa
Arachne
0
2
0
0
L
0
4
2
0.25
W
Loki
4
1
0
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,102
Damage
17,325
27,098
Taken
23,478
10,684
Mitigated
10,941
7,288
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,731
622
0
2,997
6,952
4,583
0
4,834
2,118
30,778
0
W
Izanami
APSWalt
Izanami
3,870
3,462
0
941
4,974
1,261
2,528
560
4,414
0
36,405
L
Merlin
BardeAgus
Merlin
2,186
139
0
1,420
4,548
1,217
0
1,654
2,716
32,975
0
W
Sylvanus
Herjs
Sylvanus
3,805
1,449
375
1,851
5,039
5,427
467
70
4,969
13,043
6,466
L
Ganesha
Koddzuken
Ganesha
275
0
0
678
6,461
2,661
0
1,772
4,655
8,056
0
W
Vulcan
2,816
202
0
767
2,922
988
0
1,540
1,382
36,194
0
L
Arachne
SebaDeRosa
Arachne
1,811
1,409
0
1,267
4,568
1,416
0
973
3,567
0
19,527
L
1,099
785
0
926
4,569
807
0
1,466
3,103
0
11,927
W
Loki
2,000
445
0
2,309
5,012
1,572
214
439
4,573
0
27,322
W
4,834
2,280
0
3,764
5,531
1,693
642
1,731
3,800
43,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,412
Gold Earned
31,022
224
Minions Killed
336
0
Camps Cleared
0
993,754
Distance Traveled
952,930
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,435
544
62
6
0
197,902
3
W
Izanami
5,978
598
68
7
0
177,100
2
L
Merlin
5,582
558
69
7
0
204,852
1
W
Sylvanus
6,040
604
32
3
0
190,948
2
L
Ganesha
4,388
439
13
1
0
179,184
4
W
Vulcan
6,256
626
83
8
0
202,979
2
L
Arachne
4,549
455
51
5
0
234,256
2
L
Rama
4,458
446
29
3
0
177,560
3
W
Loki
6,061
606
66
7
0
213,271
3
W
Chronos
6,687
669
87
9
0
168,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role