Player Matchup

He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Mazzini-man91
Heimdallr
Level 53
God Stats
48W - 40L
1,475 SR
Queue Stats
93W - 93L
1,377 Elo+
Solo
Geb
Geb
ashnag04
Geb
Level 72
God Stats
12W - 16L
1,500 SR
Queue Stats
136W - 184L
1,388 Elo+
Solo
Team Averages
Level 93
1,492 SR
1,422 Elo+

VS

Team Averages
Level 100
1,386 SR
1,432 Elo+
Morgan Le Fay
Morgan Le Fay
IParty_GodI
Morgan Le Fay
Level 106
God Stats
11W - 8L
1,590 SR
Queue Stats
50W - 46L
1,489 Elo+
Solo
Mercury
Mercury
Rowe-_-Bowe
Mercury
Level 76
God Stats
1W - 2L
1,171 SR
Queue Stats
62W - 76L
1,442 Elo+
Solo
Cthulhu
Cthulhu
twentycasanova
Cthulhu
Level 119
God Stats
15W - 29L
1,396 SR
Queue Stats
733W - 825L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
7 / 1 / 8
8,403
840
8,443
6,444
2,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Mazzini-man91
Heimdallr
12
5 / 3 / 9
7,767
777
10,083
6,236
2,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 1 / 11
8,318
832
5,005
9,029
8,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IParty_GodI
Morgan Le Fay
8
0 / 4 / 3
6,226
623
4,649
7,848
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Rowe-_-Bowe
Mercury
10
3 / 5 / 1
6,820
682
2,545
8,156
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 7 / 1
6,680
668
5,916
12,540
5,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
5
5
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
8
11
L
Morgan Le Fay
IParty_GodI
Morgan Le Fay
0
4
3
0.38
W
Heimdallr
Mazzini-man91
Heimdallr
5
3
9
3.17
L
Mercury
Rowe-_-Bowe
Mercury
3
5
1
0.7
W
4
1
11
9.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
13,110
21,709
Taken
28,544
12,474
Mitigated
10,748
6,430
Healing
2,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,443
524
0
3,277
6,444
2,167
369
3,026
3,302
30,267
0
L
Morgan Le Fay
IParty_GodI
Morgan Le Fay
4,649
611
0
846
7,848
2,574
0
3,790
4,058
16,652
0
W
Heimdallr
Mazzini-man91
Heimdallr
10,083
5,624
0
711
6,236
2,299
1,545
3,673
2,453
0
26,534
L
Mercury
Rowe-_-Bowe
Mercury
2,545
517
0
932
8,156
3,130
0
5,555
2,601
0
10,502
W
5,005
456
0
2,442
9,029
8,008
117
3,707
5,118
10,693
0
L
5,916
247
385
606
12,540
5,044
0
4,411
8,122
17,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,488
Gold Earned
19,726
122
Minions Killed
75
5
Camps Cleared
3
539,906
Distance Traveled
545,431
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,403
840
51
5
5
189,067
1
L
Morgan Le Fay
6,226
623
25
3
0
140,695
1
W
Heimdallr
7,767
777
61
6
0
161,717
1
L
Mercury
6,820
682
14
1
3
195,360
2
W
Geb
8,318
832
10
1
0
189,122
2
L
Cthulhu
6,680
668
36
4
0
209,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role