Player Matchup

Zeus
Zeus
Im Guy the God
Zeus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 13L
1,742 Elo+
Party 2
Neith
Neith
Inked Django
Neith
Level 18
God Stats
5W - 3L
1,314 SR
Queue Stats
80W - 28L
1,674 Elo+
Party 2
Cerberus
Cerberus
Insomnia Rose
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,743 Elo+
Party 2
Team Averages
Level 16
1,438 SR
1,719 Elo+

VS

Team Averages
Level 70
1,519 SR
1,446 Elo+
Anubis
Anubis
HarmanBrar776
Anubis
Level 82
God Stats
23W - 16L
1,477 SR
Queue Stats
47W - 50L
1,484 Elo+
Party 1
Fafnir
Fafnir
JakeHasNoSoul
Fafnir
Level 105
God Stats
2W - 6L
1,511 SR
Queue Stats
120W - 128L
1,489 Elo+
Party 1
Apollo
Apollo
Zerojgk
Apollo
Level 23
God Stats
2W - 3L
1,569 SR
Queue Stats
43W - 59L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 5
7,914
791
12,609
4,165
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 8
7,495
750
6,014
4,820
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Insomnia Rose
Cerberus
11
4 / 1 / 5
7,740
774
5,543
7,466
4,580
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,202
620
4,380
9,865
3,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 1
6,843
684
5,295
11,073
10,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Zerojgk
Apollo
10
0 / 2 / 2
6,184
618
2,586
8,310
2,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
5
0
5
7.5
W
1
1
8
5
W
Cerberus
Insomnia Rose
Cerberus
4
1
5
6.5
L
1
3
1
0.5
L
Apollo
Zerojgk
Apollo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,166
Damage
12,261
16,451
Taken
29,248
7,176
Mitigated
16,737
4,800
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,380
275
0
2,513
9,865
3,501
0
6,653
2,920
16,977
0
W
12,609
837
0
1,370
4,165
1,239
848
2,837
1,328
28,554
0
W
6,014
2,070
0
1,100
4,820
1,357
1,567
3,415
1,405
0
22,628
W
Cerberus
Insomnia Rose
Cerberus
5,543
416
0
2,330
7,466
4,580
594
3,759
3,707
18,307
0
L
5,295
985
167
4,481
11,073
10,651
0
6,219
4,348
12,657
0
L
Apollo
Zerojgk
Apollo
2,586
851
0
2,095
8,310
2,585
0
4,839
3,167
0
19,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
19,229
136
Minions Killed
86
7
Camps Cleared
2
555,189
Distance Traveled
507,121
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,202
620
29
3
0
157,063
4
W
Zeus
7,914
791
58
6
4
173,140
3
W
Neith
7,495
750
44
4
0
189,653
4
W
Cerberus
7,740
774
34
3
3
192,396
3
L
Fafnir
6,843
684
13
1
1
167,009
2
L
Apollo
6,184
618
44
4
1
183,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role