Player Matchup

Achilles
Achilles
CABXYZ
Achilles
Level 113
God Stats
1W - 4L
1,402 SR
Queue Stats
16W - 27L
1,347 Elo+
Party 1
Set
Set
Fulminn
Set
Level 60
God Stats
20W - 19L
1,566 SR
Queue Stats
177W - 208L
1,440 Elo+
Solo
Chronos
Chronos
Hands on Priest
Chronos
Level 85
God Stats
0W - 2L
1,340 SR
Queue Stats
60W - 76L
1,335 Elo+
Solo
Chiron
Chiron
Runewindfalls
Chiron
Level 25
God Stats
15W - 17L
1,483 SR
Queue Stats
69W - 96L
1,275 Elo+
Solo
Janus
Janus
thsoundman
Janus
Level 69
God Stats
2W - 11L
1,265 SR
Queue Stats
36W - 51L
1,390 Elo+
Party 1
Team Averages
Level 70
1,411 SR
1,357 Elo+

VS

Team Averages
Level 103
1,569 SR
1,297 Elo+
Osiris
Osiris
BrodyCreed
Osiris
Level 122
God Stats
3W - 0L
1,669 SR
Queue Stats
112W - 125L
1,334 Elo+
Party 2
Mercury
Mercury
EmkaySupra
Mercury
Level 69
God Stats
9W - 6L
1,521 SR
Queue Stats
42W - 76L
1,261 Elo+
Party 2
Kukulkan
Kukulkan
EsojSevla
Kukulkan
Level 126
God Stats
5W - 6L
1,688 SR
Queue Stats
367W - 397L
1,346 Elo+
Solo
Bacchus
Bacchus
Mavos Kazarian
Bacchus
Level 108
God Stats
14W - 9L
1,567 SR
Queue Stats
91W - 105L
1,409 Elo+
Party 2
Set
Set
bosch7987
Set
Level 88
God Stats
2W - 3L
1,399 SR
Queue Stats
42W - 47L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CABXYZ
Achilles
12
0 / 5 / 3
6,179
618
5,872
11,474
8,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Set
12
1 / 5 / 2
6,597
660
7,733
9,667
3,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 5 / 1
7,631
763
3,074
7,837
2,977
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 1
6,740
674
5,838
12,314
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Janus
10
0 / 6 / 2
5,966
597
3,898
7,121
2,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BrodyCreed
Osiris
14
6 / 0 / 14
9,550
955
10,777
15,002
18,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
EmkaySupra
Mercury
15
6 / 1 / 9
9,319
932
4,789
6,643
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
EsojSevla
Kukulkan
16
4 / 0 / 5
9,434
943
8,106
4,344
2,005
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 2 / 13
7,738
774
8,317
10,803
13,274
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 1 / 7
9,553
955
11,480
6,273
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
3
Kills
25
25
Deaths
4
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Osiris
BrodyCreed
Osiris
6
0
14
13
L
Achilles
CABXYZ
Achilles
0
5
3
0.3
W
Mercury
EmkaySupra
Mercury
6
1
9
10.5
W
Kukulkan
EsojSevla
Kukulkan
4
0
5
6.5
L
Set
1
5
2
0.4
L
2
5
1
0.5
W
1
2
13
3.75
L
0
4
1
0.13
W
8
1
7
11.5
L
Janus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,415
Damage
43,469
48,413
Taken
43,065
24,249
Mitigated
40,971
6,281
Healing
8,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BrodyCreed
Osiris
10,777
3,281
480
3,012
15,002
18,682
331
2,702
12,300
0
23,150
L
Achilles
CABXYZ
Achilles
5,872
2,394
250
1,712
11,474
8,762
0
3,653
7,821
0
13,978
W
Mercury
EmkaySupra
Mercury
4,789
1,792
0
136
6,643
3,231
781
892
5,241
0
19,899
W
Kukulkan
EsojSevla
Kukulkan
8,106
286
0
793
4,344
2,005
2,610
1,044
3,300
46,699
0
L
Set
7,733
3,121
0
1,050
9,667
3,723
0
1,962
7,705
0
20,144
L
3,074
1,347
0
52
7,837
2,977
168
2,891
4,946
17,637
0
W
8,317
983
0
2,879
10,803
13,274
269
2,139
8,664
18,587
0
L
5,838
1,687
566
2,651
12,314
6,615
0
4,695
7,619
0
25,094
W
11,480
1,838
0
1,288
6,273
3,779
1,500
824
5,449
0
27,043
L
Janus
3,898
115
0
0
7,121
2,172
0
3,222
3,899
11,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
45,594
166
Minions Killed
251
2
Camps Cleared
11
832,705
Distance Traveled
1,060,722
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,550
955
26
3
2
211,152
0
L
Achilles
6,179
618
18
2
0
184,579
0
W
Mercury
9,319
932
46
5
4
235,236
0
W
Kukulkan
9,434
943
107
11
5
205,229
2
L
Set
6,597
660
25
3
1
176,172
0
L
Chronos
7,631
763
32
3
0
125,949
0
W
Bacchus
7,738
774
28
3
0
200,243
2
L
Chiron
6,740
674
56
6
1
183,591
3
W
Set
9,553
955
44
4
0
208,862
2
L
Janus
5,966
597
35
4
0
162,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role