Player Matchup

Olorun
Olorun
CallMeSiLLa
Olorun
Level 148
God Stats
8W - 7L
1,675 SR
Queue Stats
175W - 111L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
Super_Ballzy
Gilgamesh
Level 29
God Stats
14W - 11L
1,575 SR
Queue Stats
99W - 45L
1,633 Elo+
Party 1
Athena
Athena
XxK1NG_SORAxX
Athena
Level 149
God Stats
28W - 15L
1,651 SR
Queue Stats
159W - 137L
1,606 Elo+
Party 1
Team Averages
Level 109
1,634 SR
1,611 Elo+

VS

Team Averages
Level 77
1,516 SR
1,496 Elo+
Chaac
Chaac
Aj Alt
Chaac
Level 126
God Stats
0W - 2L
1,503 SR
Queue Stats
2W - 8L
1,622 Elo+
Party 2
Hercules
Hercules
Barratab
Hercules
Level 17
God Stats
0W - 1L
1,605 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
Lunaorf
Scylla
Level 87
God Stats
18W - 30L
1,440 SR
Queue Stats
47W - 68L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
10 / 1 / 11
9,025
903
13,825
7,687
3,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Super_Ballzy
Gilgamesh
13
10 / 2 / 13
9,269
927
10,449
13,048
12,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 0 / 17
8,010
801
6,816
9,193
8,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aj Alt
Chaac
9
0 / 8 / 3
6,368
637
6,877
16,876
13,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
Barratab
Hercules
8
1 / 8 / 0
6,110
611
2,567
10,917
5,290
Heavy Mace

Heavy Mace

+30
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Lunaorf
Scylla
9
2 / 7 / 0
6,500
650
4,721
7,126
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
23
Kills
3
3
Deaths
23
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aj Alt
Chaac
0
8
3
0.19
L
Hercules
Barratab
Hercules
1
8
0
0.13
W
Olorun
10
1
11
15.5
L
Scylla
Lunaorf
Scylla
2
7
0
0.29
W
Gilgamesh
Super_Ballzy
Gilgamesh
10
2
13
8.25
W
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,090
Damage
14,165
29,928
Taken
34,919
25,191
Mitigated
20,521
8,284
Healing
5,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aj Alt
Chaac
6,877
1,144
95
4,357
16,876
13,191
0
10,100
6,776
0
18,907
L
Hercules
Barratab
Hercules
2,567
929
0
560
10,917
5,290
0
6,417
4,500
0
6,424
W
Olorun
13,825
7,651
1,467
3,905
7,687
3,863
2,209
1,996
5,399
40,975
2,964
L
Scylla
Lunaorf
Scylla
4,721
399
0
463
7,126
2,040
0
3,119
4,007
17,565
0
W
Gilgamesh
Super_Ballzy
Gilgamesh
10,449
2,810
101
1,098
13,048
12,369
570
2,199
10,484
0
18,600
W
6,816
2,385
569
1,144
9,193
8,959
410
1,091
7,879
23,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,304
Gold Earned
18,978
118
Minions Killed
72
8
Camps Cleared
1
589,432
Distance Traveled
418,806
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,368
637
23
2
0
141,043
2
L
Hercules
6,110
611
20
2
1
154,012
1
W
Olorun
9,025
903
73
7
4
172,355
1
L
Scylla
6,500
650
29
3
0
123,751
1
W
Gilgamesh
9,269
927
14
1
0
202,764
0
W
Athena
8,010
801
31
3
4
214,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role