Player Matchup

Achilles
Achilles
Silver IV
CARLOSSH
Achilles
Silver IV
Level 123
God Stats
18W - 13L
1,490 SR
Queue Stats
392W - 408L
815 MMR
Solo
Guan Yu
Guan Yu
Silver IV
DrSoysaucee
Guan Yu
Silver IV
Level 119
God Stats
1W - 4L
1,343 SR
Queue Stats
319W - 325L
747 MMR
Party 1
The Morrigan
The Morrigan
Gold IV
MaXaTriLLi0n
The Morrigan
Gold IV
Level 142
God Stats
0W - 2L
1,155 SR
Queue Stats
395W - 398L
1,213 MMR
Party 1
Heimdallr
Heimdallr
Silver IV
SNERF423
Heimdallr
Silver IV
Level 70
God Stats
0W - 2L
1,211 SR
Queue Stats
48W - 71L
791 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
o JAGER o
Ao Kuang
Silver III
Level 145
God Stats
0W - 2L
1,203 SR
Queue Stats
101W - 115L
866 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,280 SR
886 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,442 SR
885 MMR
Da Ji
Da Ji
Silver II
Cap Ang3l
Da Ji
Silver II
Level 128
God Stats
2W - 3L
1,158 SR
Queue Stats
482W - 493L
941 MMR
Solo
Chaac
Chaac
Silver IV
HairyEGGSs
Chaac
Silver IV
Level 105
God Stats
237W - 171L
1,549 SR
Queue Stats
672W - 712L
725 MMR
Solo
Ullr
Ullr
Silver II
OMOA Limit
Ullr
Silver II
Level 122
God Stats
2W - 0L
1,472 SR
Queue Stats
655W - 651L
875 MMR
Solo
Ymir
Ymir
Silver III
aleo2326
Ymir
Silver III
Level 112
God Stats
28W - 32L
1,520 SR
Queue Stats
350W - 382L
910 MMR
Solo
Chang'e
Chang'e
Silver II
joaquinweon
Chang'e
Silver II
Level 128
God Stats
5W - 6L
1,510 SR
Queue Stats
145W - 148L
976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CARLOSSH
Achilles
5
0 / 2 / 0
5,595
294
700
4,008
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
DrSoysaucee
Guan Yu
15
4 / 8 / 5
9,945
523
9,598
19,533
23,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
MaXaTriLLi0n
The Morrigan
15
4 / 9 / 5
9,484
499
14,415
12,196
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
SNERF423
Heimdallr
12
0 / 10 / 1
7,827
412
4,908
14,538
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
o JAGER o
Ao Kuang
15
4 / 5 / 1
9,202
484
10,047
17,456
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AthenaGilgameshMorgan Le FayTiamatNu Wa

VS

Bans
ArtemisCu ChulainnAnubisSylvanusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cap Ang3l
Da Ji
18
11 / 4 / 9
11,550
608
10,813
13,818
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
16
9 / 2 / 5
10,826
570
13,149
19,700
16,647
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 12
10,812
569
8,098
12,102
4,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
5 / 2 / 16
10,628
559
5,602
14,942
17,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
joaquinweon
Chang'e
17
5 / 3 / 10
10,983
578
12,414
16,894
5,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
86
12
Kills
34
34
Deaths
12
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Achilles
CARLOSSH
Achilles
0
2
0
0
W
Da Ji
Cap Ang3l
Da Ji
11
4
9
3.88
L
Guan Yu
DrSoysaucee
Guan Yu
4
8
5
0.81
W
Chaac
9
2
5
5.75
L
The Morrigan
MaXaTriLLi0n
The Morrigan
4
9
5
0.72
W
4
1
12
10
L
Heimdallr
SNERF423
Heimdallr
0
10
1
0.05
W
Ymir
5
2
16
6.5
W
Chang'e
joaquinweon
Chang'e
5
3
10
3.33
L
Ao Kuang
o JAGER o
Ao Kuang
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
50,076
67,731
Taken
77,456
39,270
Mitigated
49,740
14,494
Healing
27,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CARLOSSH
Achilles
700
133
0
927
4,008
1,342
0
361
3,647
0
5,445
W
Da Ji
Cap Ang3l
Da Ji
10,813
2,882
0
2,657
13,818
5,496
1,109
4,933
8,885
0
69,634
L
Guan Yu
DrSoysaucee
Guan Yu
9,598
988
537
4,241
19,533
23,210
0
7,429
11,810
0
44,639
W
Chaac
13,149
2,267
0
7,625
19,700
16,647
1,020
5,741
13,959
14,421
56,699
L
The Morrigan
MaXaTriLLi0n
The Morrigan
14,415
2,722
0
1,247
12,196
4,575
0
5,887
5,853
37,435
8,160
W
8,098
4,736
0
2,058
12,102
4,108
2,946
1,336
10,766
0
80,399
L
Heimdallr
SNERF423
Heimdallr
4,908
3,648
0
911
14,538
3,931
1,174
1,449
13,077
0
45,790
W
Ymir
5,602
1,198
0
2,956
14,942
17,970
357
2,661
12,281
28,114
0
W
Chang'e
joaquinweon
Chang'e
12,414
832
4,017
8,350
16,894
5,519
1,605
6,189
10,705
70,076
0
L
Ao Kuang
o JAGER o
Ao Kuang
10,047
3,095
0
6,631
17,456
6,212
1,283
4,900
12,378
54,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
54,799
328
Minions Killed
504
0
Camps Cleared
0
1,306,277
Distance Traveled
1,723,760
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,595
294
14
1
0
88,919
1
W
Da Ji
11,550
608
110
6
0
365,484
1
L
Guan Yu
9,945
523
71
4
0
323,263
0
W
Chaac
10,826
570
111
6
0
332,275
7
L
The Morrigan
9,484
499
55
3
0
283,176
4
W
Ullr
10,812
569
123
6
0
332,243
0
L
Heimdallr
7,827
412
79
4
0
264,807
0
W
Ymir
10,628
559
43
2
0
340,916
1
W
Chang'e
10,983
578
117
6
0
352,842
3
L
Ao Kuang
9,202
484
109
6
0
346,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role