Player Matchup

Cthulhu
Cthulhu
GH0STCYPHER
Cthulhu
Level 78
God Stats
15W - 15L
1,691 SR
Queue Stats
141W - 208L
1,314 Elo+
Party 1
Fenrir
Fenrir
Hectic Shukaku
Fenrir
Level 33
God Stats
11W - 7L
1,567 SR
Queue Stats
46W - 30L
1,385 Elo+
Solo
Chang'e
Chang'e
VongolaXXII
Chang'e
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 173L
1,320 Elo+
Party 1
Team Averages
Level 56
1,586 SR
1,340 Elo+

VS

Team Averages
Level 75
1,508 SR
1,395 Elo+
Chaac
Chaac
Big Joe Smith
Chaac
Level 104
God Stats
1W - 2L
1,481 SR
Queue Stats
314W - 300L
1,464 Elo+
Party 2
Arachne
Arachne
G1rlP0wer_06
Arachne
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 148L
1,313 Elo+
Solo
Nu Wa
Nu Wa
ojndeath1
Nu Wa
Level 80
God Stats
6W - 4L
1,543 SR
Queue Stats
141W - 152L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GH0STCYPHER
Cthulhu
12
3 / 7 / 4
10,619
625
6,431
19,897
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 3 / 2
11,417
672
15,200
19,087
16,473
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
VongolaXXII
Chang'e
13
1 / 8 / 9
9,910
583
7,062
17,828
7,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
12,175
716
21,732
20,931
18,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
G1rlP0wer_06
Arachne
14
6 / 8 / 8
11,627
684
10,703
15,846
5,797
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ojndeath1
Nu Wa
16
5 / 2 / 9
12,205
718
15,935
7,842
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
13
Kills
18
18
Deaths
13
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
W
Arachne
G1rlP0wer_06
Arachne
6
8
8
1.25
L
Cthulhu
GH0STCYPHER
Cthulhu
3
7
4
0.71
L
9
3
2
3.33
L
Chang'e
VongolaXXII
Chang'e
1
8
9
0.69
W
Nu Wa
ojndeath1
Nu Wa
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,693
Damage
48,370
56,812
Taken
44,619
41,373
Mitigated
26,747
12,772
Healing
15,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,732
6,070
250
10,741
20,931
18,028
962
6,721
14,210
0
49,464
W
Arachne
G1rlP0wer_06
Arachne
10,703
7,645
0
4,477
15,846
5,797
722
4,600
11,246
0
21,087
L
Cthulhu
GH0STCYPHER
Cthulhu
6,431
925
962
2,236
19,897
17,851
0
5,571
13,060
27,144
0
L
15,200
2,718
0
4,082
19,087
16,473
0
4,496
13,168
0
43,694
L
Chang'e
VongolaXXII
Chang'e
7,062
2,598
1,195
4,297
17,828
7,049
0
5,150
11,937
33,767
0
W
Nu Wa
ojndeath1
Nu Wa
15,935
2,618
0
333
7,842
2,922
456
2,796
5,046
42,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
36,007
152
Minions Killed
165
6
Camps Cleared
5
770,439
Distance Traveled
908,430
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,175
716
88
5
1
293,746
1
W
Arachne
11,627
684
20
1
2
293,037
4
L
Cthulhu
10,619
625
30
2
0
226,075
2
L
Fenrir
11,417
672
55
3
4
314,584
4
L
Chang'e
9,910
583
67
4
2
229,780
1
W
Nu Wa
12,205
718
57
3
2
321,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role