Player Matchup

Loki
Loki
FamiliaNardoni
Loki
Level 27
God Stats
18W - 21L
1,404 SR
Queue Stats
92W - 110L
1,375 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HannibalKim
Morgan Le Fay
Level 29
God Stats
1W - 3L
1,372 SR
Queue Stats
201W - 240L
1,381 Elo+
Party 2
Heimdallr
Heimdallr
Mosar
Heimdallr
Level 17
God Stats
5W - 2L
1,758 SR
Queue Stats
22W - 30L
1,253 Elo+
Party 2
Horus
Horus
cbbuck
Horus
Level 29
God Stats
2W - 4L
1,306 SR
Queue Stats
23W - 18L
1,461 Elo+
Solo
Hel
Hel
vtbastos
Hel
Level 26
God Stats
15W - 22L
1,522 SR
Queue Stats
89W - 123L
1,372 Elo+
Solo
Team Averages
Level 26
1,472 SR
1,368 Elo+

VS

Team Averages
Level 36
1,454 SR
1,355 Elo+
Neith
Neith
BolsonaroBestAdc
Neith
Level 14
God Stats
5W - 4L
1,269 SR
Queue Stats
44W - 33L
1,427 Elo+
Party 3
Tiamat
Tiamat
Hartira
Tiamat
Level 44
God Stats
2W - 1L
1,461 SR
Queue Stats
62W - 91L
1,307 Elo+
Party 1
Xing Tian
Xing Tian
Jurimpe
Xing Tian
Level 85
God Stats
14W - 24L
1,520 SR
Queue Stats
528W - 730L
1,337 Elo+
Party 3
King Arthur
King Arthur
LulaBestSup
King Arthur
Level 26
God Stats
6W - 5L
1,489 SR
Queue Stats
62W - 69L
1,412 Elo+
Party 3
Loki
Loki
Shinobianao
Loki
Level 9
God Stats
11W - 25L
1,532 SR
Queue Stats
41W - 59L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,588
459
1,611
5,976
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
HannibalKim
Morgan Le Fay
10
0 / 2 / 0
5,598
560
4,701
6,222
2,264
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Mosar
Heimdallr
7
2 / 7 / 0
4,863
486
4,626
7,649
2,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
cbbuck
Horus
10
1 / 2 / 0
5,428
543
2,695
5,218
2,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 2
4,886
489
2,241
5,719
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 1
6,930
693
7,752
5,188
1,635
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Hartira
Tiamat
10
0 / 0 / 3
5,665
567
1,798
3,454
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xing Tian
Jurimpe
Xing Tian
7
1 / 1 / 9
5,537
554
4,104
8,991
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
LulaBestSup
King Arthur
9
4 / 1 / 4
5,841
584
7,144
10,970
4,500
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 3
4,940
494
993
2,812
681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
16
16
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
1
1
9.5
L
0
3
0
0
L
Morgan Le Fay
HannibalKim
Morgan Le Fay
0
2
0
0
W
Tiamat
Hartira
Tiamat
0
0
3
1.5
W
Xing Tian
Jurimpe
Xing Tian
1
1
9
5.5
W
King Arthur
LulaBestSup
King Arthur
4
1
4
6
L
Heimdallr
Mosar
Heimdallr
2
7
0
0.29
W
2
0
3
3.5
L
Horus
cbbuck
Horus
1
2
0
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,874
Damage
21,791
30,784
Taken
31,415
12,383
Mitigated
14,547
8,992
Healing
12,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,752
5,800
0
2,171
5,188
1,635
193
1,421
3,767
0
37,100
L
1,611
454
0
2,100
5,976
1,445
0
1,327
4,577
0
15,881
L
Morgan Le Fay
HannibalKim
Morgan Le Fay
4,701
352
0
2,187
6,222
2,264
0
1,215
4,859
35,368
0
W
Tiamat
Hartira
Tiamat
1,798
191
0
1,334
3,454
1,341
192
1,358
2,096
21,844
0
W
Xing Tian
Jurimpe
Xing Tian
4,104
795
728
2,751
8,991
6,390
88
2,635
6,356
10,149
0
W
King Arthur
LulaBestSup
King Arthur
7,144
1,119
155
4,295
10,970
4,500
195
641
9,868
0
28,117
L
Heimdallr
Mosar
Heimdallr
4,626
2,192
0
828
7,649
2,006
0
1,740
5,909
0
17,727
W
993
89
0
944
2,812
681
230
1,044
1,768
0
9,077
L
Horus
cbbuck
Horus
2,695
1,101
74
1,674
5,218
2,728
570
0
5,218
0
20,008
L
2,241
516
456
1,673
5,719
3,940
0
1,400
4,319
13,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
28,913
199
Minions Killed
194
0
Camps Cleared
0
910,484
Distance Traveled
1,063,512
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,930
693
69
7
0
179,466
1
L
Loki
4,588
459
36
4
0
204,846
0
L
Morgan Le Fay
5,598
560
68
7
0
191,829
4
W
Tiamat
5,665
567
57
6
0
194,978
3
W
Xing Tian
5,537
554
3
0
0
215,989
2
W
King Arthur
5,841
584
49
5
0
248,951
2
L
Heimdallr
4,863
486
34
3
0
185,273
0
W
Loki
4,940
494
16
2
0
224,128
0
L
Horus
5,428
543
45
5
0
160,352
1
L
Hel
4,886
489
16
2
0
168,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role