Player Matchup

Neith
Neith
Platinum IV
ElSiayer
Neith
Platinum IV
Level 49
God Stats
1W - 0L
1,671 SR
Queue Stats
16W - 1L
2,000 MMR
Party 1
Sylvanus
Sylvanus
Gold I
Eurynome11
Sylvanus
Gold I
Level 126
God Stats
4W - 3L
1,707 SR
Queue Stats
88W - 78L
1,829 MMR
Solo
Scylla
Scylla
Masters
FutureScenarios
Scylla
Masters
Level 139
God Stats
22W - 23L
1,564 SR
Queue Stats
1,052W - 1,071L
2,060 MMR
Solo
Cerberus
Cerberus
Gold III
lSnorkyl
Cerberus
Gold III
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,662 MMR
Party 1
Ravana
Ravana
Diamond IV
littletime
Ravana
Diamond IV
Level 143
God Stats
1W - 5L
1,213 SR
Queue Stats
385W - 377L
2,017 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,531 SR
1,914 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,570 SR
1,813 MMR
Raijin
Raijin
Platinum I
 
Raijin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum II
JSpring
Discordia
Platinum II
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 127L
1,872 MMR
Solo
Rama
Rama
Platinum I
MoneyPrinter
Rama
Platinum I
Level 160
God Stats
34W - 41L
1,590 SR
Queue Stats
601W - 607L
1,989 MMR
Solo
Awilix
Awilix
Gold II
Pogs4Logs
Awilix
Gold II
Level 145
God Stats
1W - 1L
1,598 SR
Queue Stats
17W - 9L
1,884 MMR
Solo
Nike
Nike
Platinum II
oTheSazcuash
Nike
Platinum II
Level 127
God Stats
1W - 3L
1,663 SR
Queue Stats
147W - 153L
1,819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElSiayer
Neith
18
6 / 3 / 5
11,176
657
11,743
14,190
5,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Eurynome11
Sylvanus
16
3 / 5 / 9
9,999
588
9,320
16,953
16,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 3 / 8
9,964
586
5,043
7,637
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
lSnorkyl
Cerberus
18
7 / 1 / 2
11,404
671
14,483
16,279
13,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
littletime
Ravana
17
5 / 4 / 2
10,224
601
9,897
11,171
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
UllrTiamatArtioOdinGeb

VS

Bans
Morgan Le FayYemojaTsukuyomiAthenaSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
5 / 4 / 5
9,579
563
11,382
12,154
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
JSpring
Discordia
10
4 / 7 / 4
7,165
421
5,615
9,600
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
1 / 4 / 4
7,920
466
6,765
14,259
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Pogs4Logs
Awilix
16
6 / 4 / 6
9,505
559
10,387
12,807
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
7,664
451
6,968
15,334
12,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
23
Kills
16
16
Deaths
23
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
4
5
1.88
W
Neith
ElSiayer
Neith
6
3
5
2.83
W
Sylvanus
Eurynome11
Sylvanus
3
5
9
1.5
W
2
3
8
2
L
Discordia
JSpring
Discordia
4
7
4
0.86
L
1
4
4
0.75
L
Awilix
Pogs4Logs
Awilix
6
4
6
2.25
W
Cerberus
lSnorkyl
Cerberus
7
1
2
8
W
Ravana
littletime
Ravana
5
4
2
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,486
Damage
41,117
66,230
Taken
64,154
41,448
Mitigated
29,591
29,911
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,382
1,313
85
1,775
12,154
3,193
0
6,660
5,225
65,927
0
W
Neith
ElSiayer
Neith
11,743
6,440
0
8,866
14,190
5,625
2,613
2,559
11,585
0
83,188
W
Sylvanus
Eurynome11
Sylvanus
9,320
2,984
1,598
8,409
16,953
16,082
461
6,258
10,367
41,996
17,681
W
5,043
241
0
2,281
7,637
2,326
725
4,412
2,977
55,556
0
L
Discordia
JSpring
Discordia
5,615
523
0
998
9,600
6,373
0
3,787
5,793
12,326
0
L
6,765
5,833
0
4,169
14,259
3,625
0
3,865
10,394
0
52,311
L
Awilix
Pogs4Logs
Awilix
10,387
4,538
0
3,434
12,807
4,081
0
4,935
7,830
0
62,654
W
Cerberus
lSnorkyl
Cerberus
14,483
1,910
0
7,417
16,279
13,100
853
826
14,492
73,566
0
W
Ravana
littletime
Ravana
9,897
3,784
0
1,340
11,171
4,315
0
2,631
8,236
0
83,565
L
6,968
1,257
0
3,997
15,334
12,319
0
8,136
7,198
3,059
41,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,767
Gold Earned
41,833
650
Minions Killed
471
0
Camps Cleared
0
1,637,712
Distance Traveled
1,575,838
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,579
563
134
8
0
301,456
4
W
Neith
11,176
657
159
9
0
321,618
8
W
Sylvanus
9,999
588
73
4
0
286,942
7
W
Scylla
9,964
586
123
7
0
326,338
5
L
Discordia
7,165
421
17
1
0
323,470
1
L
Rama
7,920
466
108
6
0
316,619
5
L
Awilix
9,505
559
109
6
0
369,761
5
W
Cerberus
11,404
671
178
10
0
333,122
8
W
Ravana
10,224
601
117
7
0
369,692
3
L
Nike
7,664
451
103
6
0
264,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role