Player Matchup

Guan Yu
Guan Yu
Briginny
Guan Yu
Level 25
God Stats
3W - 1L
1,496 SR
Queue Stats
81W - 111L
1,290 Elo+
Party 3
Skadi
Skadi
CarToOnZ4553244
Skadi
Level 26
God Stats
12W - 14L
1,488 SR
Queue Stats
74W - 103L
1,365 Elo+
Party 2
Fenrir
Fenrir
Digitalpoint
Fenrir
Level 16
God Stats
22W - 15L
1,582 SR
Queue Stats
127W - 151L
1,290 Elo+
Party 3
Sobek
Sobek
Jakeboi6506
Sobek
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 116L
1,401 Elo+
Party 2
Ra
Ra
TheSexyBananaMan
Ra
Level 17
God Stats
8W - 7L
1,523 SR
Queue Stats
19W - 38L
1,222 Elo+
Party 2
Team Averages
Level 24
1,518 SR
1,314 Elo+

VS

Team Averages
Level 16
1,328 SR
1,216 Elo+
Kukulkan
Kukulkan
CheveroniAurelio
Kukulkan
Level 23
God Stats
8W - 21L
1,213 SR
Queue Stats
17W - 32L
1,181 Elo+
Solo
Bellona
Bellona
PnileDementia
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Kuzenbo
Kuzenbo
SignatureSauce6
Kuzenbo
Level 18
God Stats
1W - 1L
1,335 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Thor
Thor
Starkleo
Thor
Level 16
God Stats
0W - 2L
1,107 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1
Eset
Eset
TzarOfSauce48
Eset
Level 17
God Stats
1W - 1L
1,482 SR
Queue Stats
1W - 4L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Briginny
Guan Yu
17
2 / 1 / 7
10,862
517
5,184
14,640
13,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
12 / 4 / 12
12,054
574
15,870
16,157
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
17
8 / 0 / 11
10,588
504
13,645
13,548
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
11 / 3 / 15
11,939
569
8,558
18,473
19,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 1 / 9
10,715
510
6,245
9,759
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,664
413
12,513
8,645
2,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
14
0 / 4 / 1
8,593
409
7,822
13,431
12,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 5 / 2
8,912
424
8,533
19,600
25,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
12
2 / 12 / 1
8,271
394
7,767
16,854
10,339
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 13 / 5
7,622
363
9,316
13,430
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
18
38
Kills
9
9
Deaths
39
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Briginny
Guan Yu
2
1
7
5.5
W
12
4
12
4.5
L
3
5
0
0.6
W
Fenrir
8
0
11
13.5
W
11
3
15
6.17
L
Bellona
0
4
1
0.13
L
4
5
2
1
L
Thor
2
12
1
0.21
W
5
1
9
9.5
L
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,502
Damage
45,951
72,577
Taken
71,960
48,946
Mitigated
54,693
31,728
Healing
3,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Briginny
Guan Yu
5,184
392
1,666
5,438
14,640
13,206
1,740
4,412
10,228
0
56,603
W
15,870
11,586
0
8,157
16,157
6,213
2,951
9,796
5,839
0
73,042
L
12,513
753
0
18
8,645
2,976
99
2,165
6,480
52,733
0
W
Fenrir
13,645
3,216
0
2,880
13,548
6,467
2,443
5,757
7,635
0
53,202
W
8,558
530
2,865
4,936
18,473
19,052
385
7,635
10,276
27,588
0
L
Bellona
7,822
846
0
1,371
13,431
12,256
1,361
1,335
12,096
12,218
35,065
L
8,533
3,626
0
979
19,600
25,369
859
3,914
15,686
31,417
0
L
Thor
7,767
1,874
0
250
16,854
10,339
0
3,805
13,049
0
46,754
W
6,245
1,548
1,763
4,023
9,759
4,008
710
3,815
5,944
67,055
0
L
9,316
678
0
424
13,430
3,753
1,485
3,584
9,846
37,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,158
Gold Earned
42,062
423
Minions Killed
347
0
Camps Cleared
0
2,026,504
Distance Traveled
1,744,517
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,862
517
110
5
0
380,584
0
W
Skadi
12,054
574
112
5
0
347,756
0
L
Kukulkan
8,664
413
88
4
0
303,906
2
W
Fenrir
10,588
504
61
3
0
475,684
2
W
Sobek
11,939
569
35
2
0
399,461
1
L
Bellona
8,593
409
81
4
0
415,213
2
L
Kuzenbo
8,912
424
36
2
0
368,137
1
L
Thor
8,271
394
73
3
0
325,453
0
W
Ra
10,715
510
105
5
0
423,019
4
L
Eset
7,622
363
69
3
0
331,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role