Player Matchup

Horus
Horus
CapBan
Horus
Level 29
God Stats
9W - 6L
1,855 SR
Queue Stats
135W - 139L
1,516 Elo+
Solo
Set
Set
Josefh-Joestar-X
Set
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 21L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
YTAntonio M
Baron Samedi
Level 19
God Stats
1W - 4L
1,125 SR
Queue Stats
51W - 49L
1,447 Elo+
Solo
Artemis
Artemis
j3remay4
Artemis
Level 28
God Stats
6W - 7L
1,521 SR
Queue Stats
201W - 210L
1,475 Elo+
Solo
Guan Yu
Guan Yu
xsanrendielliceo
Guan Yu
Level 17
God Stats
2W - 1L
1,818 SR
Queue Stats
50W - 20L
1,619 Elo+
Solo
Team Averages
Level 22
1,564 SR
1,528 Elo+

VS

Team Averages
Level 21
1,356 SR
1,370 Elo+
Fenrir
Fenrir
Batetto
Fenrir
Level 7
God Stats
3W - 5L
1,463 SR
Queue Stats
83W - 69L
1,360 Elo+
Party 1
Merlin
Merlin
GoldenCrowVCR
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 82L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
Hyukra
Nu Wa
Level 22
God Stats
0W - 1L
1,248 SR
Queue Stats
9W - 14L
1,360 Elo+
Party 1
Cerberus
Cerberus
MaximusPro1
Cerberus
Level 8
God Stats
1W - 3L
1,392 SR
Queue Stats
6W - 11L
1,323 Elo+
Party 1
Izanami
Izanami
VendoMonza4Porta
Izanami
Level 4
God Stats
9W - 14L
1,176 SR
Queue Stats
17W - 17L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CapBan
Horus
12
4 / 0 / 6
7,917
660
3,565
7,658
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 1 / 6
8,500
708
7,469
8,560
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
YTAntonio M
Baron Samedi
12
4 / 4 / 5
7,512
626
6,498
8,128
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
j3remay4
Artemis
12
3 / 1 / 2
6,830
569
5,608
6,961
2,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 2 / 1
9,380
782
9,449
10,916
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Batetto
Fenrir
12
7 / 4 / 1
8,045
670
6,059
10,973
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 6 / 4
5,498
458
4,309
7,220
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Hyukra
Nu Wa
10
0 / 7 / 3
6,136
511
4,142
5,846
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
MaximusPro1
Cerberus
8
0 / 6 / 1
4,920
410
2,981
10,941
6,065
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 5 / 1
5,030
419
3,640
6,293
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
27
Kills
8
8
Deaths
28
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Batetto
Fenrir
7
4
1
1.88
W
Horus
CapBan
Horus
4
0
6
7
L
1
6
4
0.5
L
Nu Wa
Hyukra
Nu Wa
0
7
3
0.21
W
6
1
6
9
L
Cerberus
MaximusPro1
Cerberus
0
6
1
0.08
L
0
5
1
0.1
W
Baron Samedi
YTAntonio M
Baron Samedi
4
4
5
1.63
W
Artemis
j3remay4
Artemis
3
1
2
4
W
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,589
Damage
21,131
42,223
Taken
41,273
20,669
Mitigated
12,041
17,905
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Batetto
Fenrir
6,059
2,412
0
2,118
10,973
2,670
554
1,627
9,346
0
21,417
W
Horus
CapBan
Horus
3,565
1,764
659
2,766
7,658
5,716
21
2,466
5,108
0
20,594
L
4,309
310
0
776
7,220
1,560
415
2,763
4,457
24,023
0
L
Nu Wa
Hyukra
Nu Wa
4,142
840
0
0
5,846
850
874
0
5,846
21,729
0
W
7,469
3,220
0
4,249
8,560
3,297
29
1,438
7,038
0
56,017
L
Cerberus
MaximusPro1
Cerberus
2,981
453
0
2,132
10,941
6,065
0
2,108
8,833
14,040
0
L
3,640
2,343
214
838
6,293
896
0
0
6,293
0
20,650
W
Baron Samedi
YTAntonio M
Baron Samedi
6,498
1,151
516
2,458
8,128
3,556
681
3,008
5,036
35,608
0
W
Artemis
j3remay4
Artemis
5,608
2,797
0
2,270
6,961
2,038
1,236
1,612
5,265
0
41,679
W
9,449
2,390
220
4,767
10,916
6,062
4,622
2,466
8,118
0
63,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,139
Gold Earned
29,629
399
Minions Killed
197
0
Camps Cleared
0
1,206,133
Distance Traveled
1,124,621
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,045
670
40
3
0
253,281
12
W
Horus
7,917
660
51
4
0
243,015
2
L
Merlin
5,498
458
33
3
0
217,743
3
L
Nu Wa
6,136
511
44
4
0
211,038
6
W
Set
8,500
708
101
8
0
276,357
4
L
Cerberus
4,920
410
36
3
0
230,755
0
L
Izanami
5,030
419
44
4
0
211,804
2
W
Baron Samedi
7,512
626
58
5
0
202,305
1
W
Artemis
6,830
569
56
5
0
213,882
0
W
Guan Yu
9,380
782
133
11
0
270,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role