Player Matchup

Kuzenbo
Kuzenbo
CLeVerKloGs_3
Kuzenbo
Level 47
God Stats
4W - 3L
1,561 SR
Queue Stats
43W - 44L
1,418 Elo+
Party 3
Neith
Neith
PsYcHoPaThiK-
Neith
Level 59
God Stats
26W - 17L
1,726 SR
Queue Stats
151W - 158L
1,405 Elo+
Party 4
Thanatos
Thanatos
RonBroughtSnacks
Thanatos
Level 28
God Stats
1W - 7L
999 SR
Queue Stats
89W - 114L
1,313 Elo+
Party 4
Bellona
Bellona
Sabadomingo86
Bellona
Level 103
God Stats
18W - 16L
1,511 SR
Queue Stats
142W - 135L
1,382 Elo+
Party 3
Merlin
Merlin
ShaunFeirick
Merlin
Level 127
God Stats
37W - 37L
1,523 SR
Queue Stats
239W - 212L
1,479 Elo+
Party 3
Team Averages
Level 73
1,464 SR
1,399 Elo+

VS

Team Averages
Level 53
1,383 SR
1,347 Elo+
Cerberus
Cerberus
Gir27
Cerberus
Level 19
God Stats
5W - 5L
1,487 SR
Queue Stats
24W - 18L
1,472 Elo+
Party 1
Thanatos
Thanatos
Grimlyn3351
Thanatos
Level 86
God Stats
5W - 12L
1,200 SR
Queue Stats
574W - 738L
1,306 Elo+
Party 1
Charybdis
Charybdis
LostSoul115
Charybdis
Level 65
God Stats
5W - 12L
1,267 SR
Queue Stats
379W - 446L
1,337 Elo+
Party 1
Sol
Sol
gxldNugg
Sol
Level 53
God Stats
5W - 4L
1,461 SR
Queue Stats
9W - 14L
1,369 Elo+
Party 2
Guan Yu
Guan Yu
shazam414seang
Guan Yu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
4 / 1 / 11
8,870
554
7,458
12,364
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
7 / 3 / 6
8,797
550
9,775
10,477
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 0
6,954
435
1,149
12,472
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
15
5 / 0 / 0
8,983
561
8,740
8,344
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
16
6 / 0 / 2
9,550
597
12,203
6,328
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gir27
Cerberus
10
2 / 6 / 5
7,095
443
5,458
16,645
8,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Grimlyn3351
Thanatos
11
3 / 4 / 0
7,441
465
3,667
12,693
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
LostSoul115
Charybdis
12
2 / 5 / 2
7,531
471
6,684
10,040
2,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 1
7,836
490
3,808
8,585
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 0
6,261
391
2,206
11,911
4,442
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
22
Kills
7
7
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
4
1
11
9.5
L
Cerberus
Gir27
Cerberus
2
6
5
0.75
L
Thanatos
Grimlyn3351
Thanatos
3
4
0
0.75
L
Charybdis
LostSoul115
Charybdis
2
5
2
0.6
W
7
3
6
3.33
W
0
3
0
0
W
Bellona
5
0
0
5
W
Merlin
6
0
2
7
L
0
2
1
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,325
Damage
21,823
49,985
Taken
59,874
33,056
Mitigated
23,244
21,267
Healing
19,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
7,458
1,625
0
3,777
12,364
15,014
202
3,022
9,219
26,939
0
L
Cerberus
Gir27
Cerberus
5,458
592
0
3,140
16,645
8,590
0
7,590
9,055
16,437
0
L
Thanatos
Grimlyn3351
Thanatos
3,667
1,147
0
8,551
12,693
4,644
0
3,641
8,960
0
38,948
L
Charybdis
LostSoul115
Charybdis
6,684
4,419
0
2,236
10,040
2,960
0
3,542
6,498
0
48,225
W
9,775
4,058
603
2,222
10,477
3,933
1,714
2,673
7,782
0
54,589
W
1,149
334
644
7,805
12,472
3,849
62
588
11,884
0
45,290
W
Bellona
8,740
1,566
0
3,450
8,344
8,261
437
0
8,344
0
43,228
W
Merlin
12,203
242
117
2,649
6,328
1,999
926
2,691
3,439
68,506
0
L
3,808
367
0
2,355
8,585
2,608
0
4,345
4,240
53,293
0
L
2,206
99
75
3,166
11,911
4,442
85
543
10,553
0
16,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,154
Gold Earned
36,164
390
Minions Killed
336
0
Camps Cleared
0
1,471,632
Distance Traveled
1,418,500
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,870
554
40
3
0
346,620
2
L
Cerberus
7,095
443
25
2
0
278,632
9
L
Thanatos
7,441
465
77
5
0
318,396
0
L
Charybdis
7,531
471
89
6
0
262,551
4
W
Neith
8,797
550
68
4
0
257,273
1
W
Thanatos
6,954
435
69
4
0
234,410
0
W
Bellona
8,983
561
87
5
0
312,085
10
W
Merlin
9,550
597
126
8
0
321,244
6
L
Sol
7,836
490
113
7
0
293,352
0
L
Guan Yu
6,261
391
32
2
0
265,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role