Player Matchup

King Arthur
King Arthur
Daxxonn
King Arthur
Level 129
God Stats
6W - 3L
1,633 SR
Queue Stats
75W - 64L
1,623 Elo+
Party 1
Janus
Janus
ManePapitas
Janus
Level 156
God Stats
14W - 6L
1,581 SR
Queue Stats
833W - 679L
1,561 Elo+
Party 3
Fafnir
Fafnir
Shadowheals
Fafnir
Level 128
God Stats
21W - 13L
1,584 SR
Queue Stats
324W - 264L
1,574 Elo+
Party 1
Izanami
Izanami
SugusDeDios
Izanami
Level 87
God Stats
7W - 9L
1,588 SR
Queue Stats
534W - 401L
1,596 Elo+
Party 3
Nemesis
Nemesis
Zchxz
Nemesis
Level 135
God Stats
29W - 30L
1,583 SR
Queue Stats
360W - 267L
1,570 Elo+
Party 1
Team Averages
Level 127
1,594 SR
1,585 Elo+

VS

Team Averages
Level 137
1,535 SR
1,609 Elo+
Nu Wa
Nu Wa
ALEXBION
Nu Wa
Level 129
God Stats
7W - 6L
1,572 SR
Queue Stats
230W - 247L
1,580 Elo+
Solo
Chaac
Chaac
Hairypancakes12
Chaac
Level 149
God Stats
6W - 7L
1,981 SR
Queue Stats
377W - 304L
1,613 Elo+
Solo
Chronos
Chronos
Symph0ny
Chronos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 35L
1,627 Elo+
Party 2
Thor
Thor
lethallodes
Thor
Level 109
God Stats
0W - 4L
1,237 SR
Queue Stats
237W - 219L
1,606 Elo+
Solo
Hachiman
Hachiman
zBoNy
Hachiman
Level 140
God Stats
1W - 5L
1,384 SR
Queue Stats
398W - 357L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daxxonn
King Arthur
12
3 / 5 / 2
7,069
544
10,726
12,297
7,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 0 / 5
7,521
579
3,566
3,391
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
11
4 / 0 / 3
7,532
579
3,023
4,584
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SugusDeDios
Izanami
12
0 / 4 / 3
6,928
533
1,476
6,106
1,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Zchxz
Nemesis
14
5 / 0 / 2
7,930
610
8,077
8,614
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ALEXBION
Nu Wa
13
2 / 1 / 1
7,377
567
4,605
4,305
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 4 / 2
6,444
496
8,426
16,044
12,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Symph0ny
Chronos
13
1 / 2 / 1
7,189
553
3,123
8,714
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 5 / 2
5,849
450
4,256
8,459
3,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
zBoNy
Hachiman
13
3 / 2 / 0
7,363
566
3,367
4,753
1,317
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
9
9
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ALEXBION
Nu Wa
2
1
1
2.5
W
King Arthur
Daxxonn
King Arthur
3
5
2
0.8
L
2
4
2
0.75
W
2
0
5
4.5
W
Fafnir
4
0
3
5.5
W
Izanami
SugusDeDios
Izanami
0
4
3
0.38
L
Chronos
Symph0ny
Chronos
1
2
1
0.75
W
Nemesis
Zchxz
Nemesis
5
0
2
6
L
1
5
2
0.4
L
Hachiman
zBoNy
Hachiman
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,868
Damage
23,777
34,992
Taken
42,275
17,724
Mitigated
21,294
8,362
Healing
18,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ALEXBION
Nu Wa
4,605
338
0
1,238
4,305
1,072
1,152
635
3,622
55,700
0
W
King Arthur
Daxxonn
King Arthur
10,726
1,986
0
2,360
12,297
7,800
0
3,394
7,750
6,625
37,244
L
8,426
1,389
0
9,104
16,044
12,512
0
3,301
12,663
7,475
27,785
W
3,566
288
0
734
3,391
990
0
1,839
1,552
45,848
0
W
Fafnir
3,023
1,263
0
2,612
4,584
4,582
0
704
3,880
15,805
0
W
Izanami
SugusDeDios
Izanami
1,476
988
0
1,219
6,106
1,308
0
707
5,399
0
53,170
L
Chronos
Symph0ny
Chronos
3,123
1,521
0
4,692
8,714
2,631
0
1,882
6,792
46,025
0
W
Nemesis
Zchxz
Nemesis
8,077
3,520
0
1,437
8,614
3,044
0
2,985
5,504
0
56,755
L
4,256
938
115
1,625
8,459
3,762
0
1,966
6,463
0
15,663
L
Hachiman
zBoNy
Hachiman
3,367
1,443
0
1,548
4,753
1,317
0
694
4,029
0
52,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,980
Gold Earned
34,222
435
Minions Killed
425
0
Camps Cleared
0
1,368,108
Distance Traveled
1,288,180
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,377
567
119
9
0
249,531
4
W
King Arthur
7,069
544
85
7
0
251,363
3
L
Chaac
6,444
496
64
5
0
247,539
6
W
Janus
7,521
579
109
8
0
289,020
5
W
Fafnir
7,532
579
22
2
0
264,073
4
W
Izanami
6,928
533
123
9
0
251,917
7
L
Chronos
7,189
553
103
8
0
275,800
1
W
Nemesis
7,930
610
96
7
0
311,735
3
L
Thor
5,849
450
26
2
0
263,121
2
L
Hachiman
7,363
566
113
9
0
252,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role