Player Matchup

Bacchus
Bacchus
ArTŷr
Bacchus
Level 157
God Stats
1W - 0L
1,757 SR
Queue Stats
68W - 36L
1,733 Elo+
Party 3
Horus
Horus
LTtastyNUT
Horus
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 22L
1,740 Elo+
Party 3
Sol
Sol
Stunslayer12
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,500 Elo+
Party 3
Apollo
Apollo
VolantEnigma
Apollo
Level 153
God Stats
3W - 3L
1,616 SR
Queue Stats
129W - 93L
1,614 Elo+
Party 3
Thor
Thor
adequatealright
Thor
Level 157
God Stats
4W - 0L
1,303 SR
Queue Stats
88W - 42L
1,701 Elo+
Party 3
Team Averages
Level 114
1,535 SR
1,658 Elo+

VS

Team Averages
Level 66
1,608 SR
1,635 Elo+
Bakasura
Bakasura
JaypeaceOnPC
Bakasura
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
458W - 257L
1,767 Elo+
Party 1
Chang'e
Chang'e
PatsBck2Bck
Chang'e
Level 160
God Stats
18W - 14L
1,662 SR
Queue Stats
576W - 499L
1,545 Elo+
Party 2
Izanami
Izanami
RhapsodicPath1
Izanami
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
212W - 149L
1,592 Elo+
Party 2
Medusa
Medusa
keelokane
Medusa
Level 29
God Stats
11W - 4L
1,848 SR
Queue Stats
268W - 193L
1,631 Elo+
Party 1
Tiamat
Tiamat
nelsonmundella
Tiamat
Level 79
God Stats
6W - 8L
1,528 SR
Queue Stats
928W - 642L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArTŷr
Bacchus
17
5 / 3 / 16
10,829
833
10,438
18,726
26,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
16
1 / 4 / 14
9,154
704
2,688
14,690
16,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 2 / 15
9,978
768
11,767
10,847
4,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
20
12 / 4 / 11
12,145
934
22,528
12,692
5,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 3 / 17
10,424
802
22,309
17,760
12,326
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JaypeaceOnPC
Bakasura
16
0 / 3 / 13
9,362
720
6,011
17,832
18,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
PatsBck2Bck
Chang'e
18
5 / 4 / 9
10,118
778
11,660
13,680
8,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 8
9,084
699
13,908
8,195
4,439
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
keelokane
Medusa
17
5 / 8 / 9
10,578
814
13,186
18,649
8,683
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 11
9,403
723
18,172
17,261
12,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
66
25
Kills
16
16
Deaths
25
73
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ArTŷr
Bacchus
5
3
16
4.33
L
Bakasura
JaypeaceOnPC
Bakasura
0
3
13
2.17
W
Horus
1
4
14
2
L
Chang'e
PatsBck2Bck
Chang'e
5
4
9
2.38
L
3
3
8
2.33
W
2
2
15
4.75
W
Apollo
12
4
11
4.38
W
5
3
17
4.5
L
Medusa
keelokane
Medusa
5
8
9
1.19
L
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,730
Damage
62,937
74,715
Taken
75,617
65,941
Mitigated
52,940
32,848
Healing
24,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ArTŷr
Bacchus
10,438
1,226
744
2,498
18,726
26,615
170
6,148
11,752
17,021
0
L
Bakasura
JaypeaceOnPC
Bakasura
6,011
3,518
2,010
4,352
17,832
18,522
761
5,982
11,661
0
5,441
W
Horus
2,688
842
9,137
5,586
14,690
16,518
38
4,869
9,207
0
3,763
L
Chang'e
PatsBck2Bck
Chang'e
11,660
577
6,787
3,701
13,680
8,732
525
4,235
9,215
19,740
0
L
13,908
6,541
713
550
8,195
4,439
0
2,020
6,035
0
27,737
W
11,767
2,448
2,284
3,877
10,847
4,768
1,982
4,236
6,241
28,943
0
W
Apollo
22,528
12,980
0
1,689
12,692
5,714
3,069
5,971
6,471
0
61,342
W
22,309
3,673
2,679
4,354
17,760
12,326
57
7,485
9,151
0
31,454
L
Medusa
keelokane
Medusa
13,186
5,896
785
2,232
18,649
8,683
1,269
5,653
12,545
0
30,514
L
18,172
467
612
2,885
17,261
12,564
586
4,315
12,344
29,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,530
Gold Earned
48,545
146
Minions Killed
135
0
Camps Cleared
0
1,300,661
Distance Traveled
1,138,559
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,829
833
15
1
0
287,777
2
L
Bakasura
9,362
720
22
2
0
249,838
0
W
Horus
9,154
704
1
0
0
248,099
0
L
Chang'e
10,118
778
19
1
0
218,863
1
L
Izanami
9,084
699
34
3
0
217,525
3
W
Sol
9,978
768
30
2
0
278,067
1
W
Apollo
12,145
934
79
6
0
225,140
0
W
Thor
10,424
802
21
2
0
261,578
1
L
Medusa
10,578
814
38
3
0
214,415
0
L
Tiamat
9,403
723
22
2
0
237,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role