Player Matchup

Anhur
Anhur
Casadee
Anhur
Level 155
God Stats
18W - 16L
1,529 SR
Queue Stats
448W - 418L
1,483 Elo+
Party 1
Bacchus
Bacchus
It Scotty EH
Bacchus
Level 128
God Stats
67W - 69L
1,602 SR
Queue Stats
167W - 178L
1,476 Elo+
Party 1
Loki
Loki
Johsai IV
Loki
Level 105
God Stats
30W - 27L
1,593 SR
Queue Stats
91W - 78L
1,514 Elo+
Party 1
Aphrodite
Aphrodite
Np Denny
Aphrodite
Level 129
God Stats
6W - 3L
1,519 SR
Queue Stats
597W - 592L
1,470 Elo+
Party 1
Achilles
Achilles
Vixzure
Achilles
Level 95
God Stats
1W - 1L
1,294 SR
Queue Stats
316W - 333L
1,511 Elo+
Party 1
Team Averages
Level 122
1,507 SR
1,491 Elo+

VS

Team Averages
Level 114
1,524 SR
1,548 Elo+
Zhong Kui
Zhong Kui
DanielLV7
Zhong Kui
Level 106
God Stats
13W - 14L
1,586 SR
Queue Stats
347W - 319L
1,532 Elo+
Solo
Neith
Neith
Halwar23
Neith
Level 77
God Stats
15W - 15L
1,562 SR
Queue Stats
189W - 203L
1,520 Elo+
Party 2
Fafnir
Fafnir
KingDeathSkull2
Fafnir
Level 160
God Stats
12W - 11L
1,525 SR
Queue Stats
612W - 552L
1,574 Elo+
Solo
Mercury
Mercury
NARMZ
Mercury
Level 107
God Stats
19W - 20L
1,552 SR
Queue Stats
388W - 393L
1,572 Elo+
Party 2
Hercules
Hercules
Scappino_1
Hercules
Level 122
God Stats
21W - 16L
1,395 SR
Queue Stats
548W - 593L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Casadee
Anhur
20
13 / 8 / 7
23,781
566
33,707
36,306
15,734
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
It Scotty EH
Bacchus
20
2 / 9 / 28
18,108
431
18,766
44,216
91,132
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
20
19 / 6 / 15
24,383
581
38,915
43,300
19,465
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Np Denny
Aphrodite
20
11 / 6 / 21
21,519
512
46,626
35,467
34,055
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
Vixzure
Achilles
20
2 / 9 / 8
18,915
450
36,149
46,806
72,540
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DanielLV7
Zhong Kui
20
9 / 11 / 14
20,974
499
37,504
42,668
28,018
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Halwar23
Neith
20
5 / 12 / 11
18,950
451
34,021
32,507
13,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 7 / 15
17,558
418
16,807
41,513
75,482
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
NARMZ
Mercury
20
9 / 11 / 13
20,114
479
38,045
43,466
21,316
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Scappino_1
Hercules
20
8 / 6 / 20
19,875
473
23,328
56,925
83,298
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
111
47
Kills
38
38
Deaths
47
79
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Anhur
Casadee
Anhur
13
8
7
2.06
L
Zhong Kui
DanielLV7
Zhong Kui
9
11
14
1.45
L
Neith
Halwar23
Neith
5
12
11
0.88
W
Bacchus
It Scotty EH
Bacchus
2
9
28
1.78
W
Loki
19
6
15
4.42
L
7
7
15
2.07
L
Mercury
NARMZ
Mercury
9
11
13
1.41
W
Aphrodite
Np Denny
Aphrodite
11
6
21
3.58
L
Hercules
Scappino_1
Hercules
8
6
20
3
W
Achilles
Vixzure
Achilles
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

174,163
Damage
149,705
206,095
Taken
217,079
232,926
Mitigated
221,900
75,197
Healing
47,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Casadee
Anhur
33,707
20,936
0
7,872
36,306
15,734
5,259
5,538
30,682
0
219,400
L
Zhong Kui
DanielLV7
Zhong Kui
37,504
1,092
0
15,432
42,668
28,018
2,944
16,936
25,582
186,704
0
L
Neith
Halwar23
Neith
34,021
9,573
0
2,553
32,507
13,786
2,645
5,862
26,485
0
141,110
W
Bacchus
It Scotty EH
Bacchus
18,766
1,126
0
4,995
44,216
91,132
380
14,517
29,317
44,818
0
W
Loki
38,915
12,518
0
15,323
43,300
19,465
4,482
13,153
29,889
0
223,218
L
16,807
3,619
1,579
6,406
41,513
75,482
391
11,999
29,144
44,818
0
L
Mercury
NARMZ
Mercury
38,045
20,368
0
3,408
43,466
21,316
3,089
17,297
25,769
0
210,954
W
Aphrodite
Np Denny
Aphrodite
46,626
1,712
20,520
23,070
35,467
34,055
2,207
10,429
24,712
166,774
0
L
Hercules
Scappino_1
Hercules
23,328
2,709
0
17,688
56,925
83,298
887
21,000
35,845
1,225
97,893
W
Achilles
Vixzure
Achilles
36,149
9,316
0
3,417
46,806
72,540
1,657
10,808
35,831
19,885
125,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

106,706
Gold Earned
97,471
1,001
Minions Killed
874
0
Camps Cleared
0
4,014,634
Distance Traveled
3,831,997
51
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
23,781
566
276
7
0
718,552
4
L
Zhong Kui
20,974
499
242
6
0
707,472
17
L
Neith
18,950
451
196
5
0
684,272
3
W
Bacchus
18,108
431
44
1
0
745,064
22
W
Loki
24,383
581
234
6
0
930,946
14
L
Fafnir
17,558
418
46
1
0
740,558
2
L
Mercury
20,114
479
222
5
0
886,179
8
W
Aphrodite
21,519
512
244
6
0
838,586
8
L
Hercules
19,875
473
168
4
0
813,516
16
W
Achilles
18,915
450
203
5
0
781,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role