Player Matchup

Sol
Sol
BostonianMMM
Sol
Level 123
God Stats
62W - 74L
1,651 SR
Queue Stats
165W - 174L
1,551 Elo+
Party 2
Hercules
Hercules
Mhirko
Hercules
Level 68
God Stats
5W - 2L
1,737 SR
Queue Stats
21W - 12L
1,813 Elo+
Solo
Ullr
Ullr
WockyySlush
Ullr
Level 140
God Stats
25W - 19L
1,685 SR
Queue Stats
168W - 176L
1,553 Elo+
Solo
Ares
Ares
dominantruss
Ares
Level 142
God Stats
6W - 3L
1,742 SR
Queue Stats
168W - 186L
1,558 Elo+
Party 2
Chaac
Chaac
vaydapotata543
Chaac
Level 80
God Stats
7W - 3L
1,828 SR
Queue Stats
153W - 146L
1,580 Elo+
Solo
Team Averages
Level 111
1,729 SR
1,611 Elo+

VS

Team Averages
Level 142
1,688 SR
1,647 Elo+
Morgan Le Fay
Morgan Le Fay
Daiquiirii
Morgan Le Fay
Level 104
God Stats
24W - 7L
1,866 SR
Queue Stats
166W - 66L
1,801 Elo+
Solo
Gilgamesh
Gilgamesh
Funkle101
Gilgamesh
Level 160
God Stats
8W - 8L
1,632 SR
Queue Stats
359W - 352L
1,632 Elo+
Solo
Aphrodite
Aphrodite
Merr13
Aphrodite
Level 160
God Stats
132W - 104L
1,725 SR
Queue Stats
250W - 247L
1,624 Elo+
Party 1
Geb
Geb
TheoreticallyX
Geb
Level 127
God Stats
1W - 3L
1,719 SR
Queue Stats
76W - 93L
1,571 Elo+
Party 1
Izanami
Izanami
anomalysx
Izanami
Level 160
God Stats
1W - 2L
1,499 SR
Queue Stats
669W - 587L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
8,178
584
7,611
7,201
2,727
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Mhirko
Hercules
14
6 / 1 / 3
9,106
650
7,198
12,028
7,116
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 0
8,822
630
3,654
7,055
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 4
7,585
542
7,296
8,466
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 1 / 6
8,495
607
4,250
11,893
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Daiquiirii
Morgan Le Fay
12
1 / 3 / 2
7,055
504
5,672
7,471
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Funkle101
Gilgamesh
12
3 / 5 / 2
7,383
527
7,662
12,263
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
Merr13
Aphrodite
13
0 / 5 / 1
7,272
519
2,215
8,395
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 2
6,256
447
4,582
10,340
5,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
anomalysx
Izanami
13
1 / 1 / 0
7,410
529
4,274
6,002
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
5
5
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Morgan Le Fay
Daiquiirii
Morgan Le Fay
1
3
2
0.67
L
Gilgamesh
Funkle101
Gilgamesh
3
5
2
0.8
L
Aphrodite
Merr13
Aphrodite
0
5
1
0.1
W
Hercules
Mhirko
Hercules
6
1
3
7.5
L
0
2
2
0.5
W
1
0
0
1
L
Izanami
anomalysx
Izanami
1
1
0
1
W
3
2
4
2.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,009
Damage
24,405
46,643
Taken
44,471
24,348
Mitigated
18,966
21,429
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,611
2,132
0
4,388
7,201
2,727
2,521
2,535
4,666
51,225
0
L
Morgan Le Fay
Daiquiirii
Morgan Le Fay
5,672
475
0
1,359
7,471
2,742
0
4,202
3,269
49,498
0
L
Gilgamesh
Funkle101
Gilgamesh
7,662
2,623
0
2,892
12,263
6,041
0
3,054
9,209
0
47,982
L
Aphrodite
Merr13
Aphrodite
2,215
488
295
3,487
8,395
2,848
210
1,583
6,812
37,720
0
W
Hercules
Mhirko
Hercules
7,198
1,973
0
4,774
12,028
7,116
36
2,983
9,045
0
46,916
L
4,582
211
1,636
2,569
10,340
5,628
0
5,281
5,059
18,794
0
W
3,654
1,286
0
2,136
7,055
2,103
0
852
6,203
0
75,973
L
Izanami
anomalysx
Izanami
4,274
2,715
0
1,981
6,002
1,707
0
787
5,215
0
53,787
W
7,296
300
193
2,198
8,466
5,973
0
3,656
4,810
18,476
0
W
4,250
682
0
7,740
11,893
6,429
209
2,511
9,382
0
67,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
35,376
476
Minions Killed
429
0
Camps Cleared
0
1,519,073
Distance Traveled
1,421,952
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,178
584
100
7
0
289,548
1
L
Morgan Le Fay
7,055
504
103
7
0
288,184
3
L
Gilgamesh
7,383
527
84
6
0
308,045
4
L
Aphrodite
7,272
519
90
6
0
261,154
2
W
Hercules
9,106
650
111
8
0
307,269
5
L
Geb
6,256
447
19
1
0
295,744
6
W
Ullr
8,822
630
132
9
0
292,091
5
L
Izanami
7,410
529
133
10
0
268,825
3
W
Ares
7,585
542
16
1
0
285,767
8
W
Chaac
8,495
607
117
8
0
344,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role