Player Matchup

Xing Tian
Xing Tian
Bronze III
Jittuhr
Xing Tian
Bronze III
Level 42
God Stats
0W - 1L
1,082 SR
Queue Stats
5W - 16L
1,306 MMR
Party 2
Chiron
Chiron
Gold III
King_Slayer1830
Chiron
Gold III
Level 118
God Stats
20W - 12L
1,669 SR
Queue Stats
296W - 304L
1,622 MMR
Party 1
Ravana
Ravana
Silver I
christjerky
Ravana
Silver I
Level 107
God Stats
0W - 1L
1,336 SR
Queue Stats
6W - 11L
1,474 MMR
Party 2
Scylla
Scylla
Gold IV
death_knight5589
Scylla
Gold IV
Level 109
God Stats
13W - 16L
1,526 SR
Queue Stats
363W - 366L
1,413 MMR
Solo
Tyr
Tyr
Silver II
wcchradman34
Tyr
Silver II
Level 59
God Stats
1W - 2L
1,529 SR
Queue Stats
54W - 61L
1,221 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,428 SR
1,407 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,614 SR
1,400 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
BoogieWoogie161
Ymir
Gold I
Level 158
God Stats
23W - 13L
1,751 SR
Queue Stats
300W - 295L
1,439 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Park0rB3rg
Zhong Kui
Bronze III
Level 82
God Stats
1W - 2L
1,642 SR
Queue Stats
2W - 3L
1,459 MMR
Party 3
Ares
Ares
Silver I
Rolltide0001
Ares
Silver I
Level 121
God Stats
3W - 3L
1,536 SR
Queue Stats
93W - 98L
1,173 MMR
Party 3
Erlang Shen
Erlang Shen
Gold II
aldotyme77
Erlang Shen
Gold II
Level 123
God Stats
18W - 10L
1,641 SR
Queue Stats
191W - 186L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jittuhr
Xing Tian
12
0 / 2 / 3
8,358
440
6,177
15,171
17,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 6 / 4
9,001
474
9,295
13,590
4,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
16
6 / 6 / 5
10,243
539
11,976
13,251
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 3 / 3
10,346
545
10,681
8,777
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 7 / 2
9,058
477
8,100
20,664
13,991
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
TiamatAphroditeGebArachneGilgamesh

VS

Bans
PersephoneArtioOdinAthenaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 3 / 3
10,320
543
6,992
9,655
2,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 1 / 12
9,215
485
6,588
14,238
14,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Park0rB3rg
Zhong Kui
17
3 / 5 / 7
10,453
550
8,716
16,460
11,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 8
10,759
566
16,557
14,463
16,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
aldotyme77
Erlang Shen
19
11 / 5 / 6
12,142
639
15,890
19,762
13,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
14
Kills
24
24
Deaths
14
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
3
1.5
W
1
1
12
7
L
Xing Tian
Jittuhr
Xing Tian
0
2
3
0.75
L
1
6
4
0.5
W
Zhong Kui
Park0rB3rg
Zhong Kui
3
5
7
1.3
W
6
0
8
10
W
Erlang Shen
aldotyme77
Erlang Shen
11
5
6
2.8
L
Ravana
6
6
5
1.42
L
7
3
3
2.83
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,229
Damage
54,743
71,453
Taken
74,578
45,026
Mitigated
58,302
12,457
Healing
21,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,992
3,559
0
2,368
9,655
2,922
3,317
512
9,143
0
76,041
W
6,588
1,047
0
2,054
14,238
14,749
0
4,025
10,109
21,016
0
L
Xing Tian
Jittuhr
Xing Tian
6,177
475
0
1,650
15,171
17,298
0
5,691
9,342
26,167
0
L
9,295
4,246
464
2,286
13,590
4,269
0
4,080
9,510
0
65,720
W
Zhong Kui
Park0rB3rg
Zhong Kui
8,716
941
327
6,944
16,460
11,108
0
4,762
11,506
64,440
0
W
16,557
679
0
4,040
14,463
16,483
358
4,063
10,315
56,996
0
W
Erlang Shen
aldotyme77
Erlang Shen
15,890
8,016
0
5,953
19,762
13,040
1,792
5,467
14,119
0
97,310
L
Ravana
11,976
4,025
0
2,929
13,251
6,498
0
5,461
7,790
0
77,560
L
10,681
1,023
0
619
8,777
2,970
1,095
4,403
4,374
71,162
0
L
8,100
413
0
4,509
20,664
13,991
0
11,622
8,544
9,543
42,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,006
Gold Earned
52,889
508
Minions Killed
525
0
Camps Cleared
0
1,826,397
Distance Traveled
1,816,949
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,320
543
141
7
0
337,128
4
W
Ymir
9,215
485
23
1
0
375,052
11
L
Xing Tian
8,358
440
39
2
0
376,207
2
L
Chiron
9,001
474
112
6
0
352,548
6
W
Zhong Kui
10,453
550
137
7
0
350,517
2
W
Ares
10,759
566
94
5
0
348,869
2
W
Erlang Shen
12,142
639
130
7
0
405,383
1
L
Ravana
10,243
539
117
6
0
387,843
4
L
Scylla
10,346
545
133
7
0
348,265
6
L
Tyr
9,058
477
107
6
0
361,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role