Player Matchup

Cthulhu
Cthulhu
Meeqxh
Cthulhu
Level 28
God Stats
2W - 0L
1,566 SR
Queue Stats
52W - 49L
1,341 Elo+
Party 1
Nu Wa
Nu Wa
Mekosa31
Nu Wa
Level 22
God Stats
1W - 2L
1,494 SR
Queue Stats
23W - 24L
1,316 Elo+
Party 1
Nemesis
Nemesis
R_Verteza
Nemesis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
Smeglord1
Baron Samedi
Level 27
God Stats
9W - 5L
1,464 SR
Queue Stats
144W - 151L
1,483 Elo+
Solo
Neith
Neith
shawumsenumse
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,424 Elo+
Solo
Team Averages
Level 25
1,505 SR
1,396 Elo+

VS

Team Averages
Level 17
1,461 SR
1,353 Elo+
Merlin
Merlin
Albord
Merlin
Level 24
God Stats
18W - 16L
1,391 SR
Queue Stats
41W - 30L
1,361 Elo+
Solo
Neith
Neith
Aleixen7
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,109 Elo+
Solo
Sol
Sol
DaEpitomeofThick
Sol
Level 26
God Stats
46W - 66L
1,412 SR
Queue Stats
99W - 120L
1,450 Elo+
Solo
Chaac
Chaac
MMxD_-SlH
Chaac
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 68L
1,343 Elo+
Solo
Sobek
Sobek
colqaery
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Meeqxh
Cthulhu
20
9 / 0 / 24
13,141
1,011
19,511
17,025
19,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Mekosa31
Nu Wa
20
6 / 1 / 25
13,208
1,016
21,381
9,383
3,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
R_Verteza
Nemesis
19
3 / 1 / 20
12,128
933
8,650
12,829
4,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Smeglord1
Baron Samedi
20
14 / 2 / 13
14,180
1,091
22,886
16,006
7,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 0 / 19
12,909
993
24,812
8,278
3,198
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

230

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Albord
Merlin
17
2 / 7 / 1
11,917
917
26,675
20,242
6,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Aleixen7
Neith
17
2 / 9 / 0
11,327
871
16,731
18,261
5,661
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 12 / 2
10,865
836
4,916
26,036
10,950
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
MMxD_-SlH
Chaac
17
0 / 5 / 1
10,502
808
8,164
19,028
21,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
colqaery
Sobek
18
0 / 10 / 2
11,118
855
1,372
22,802
19,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
10
43
Kills
4
4
Deaths
43
101
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Albord
Merlin
2
7
1
0.36
L
Neith
Aleixen7
Neith
2
9
0
0.22
L
0
12
2
0.08
L
Chaac
MMxD_-SlH
Chaac
0
5
1
0.1
W
Cthulhu
Meeqxh
Cthulhu
9
0
24
21
W
Nu Wa
Mekosa31
Nu Wa
6
1
25
18.5
W
Nemesis
R_Verteza
Nemesis
3
1
20
13
W
Baron Samedi
Smeglord1
Baron Samedi
14
2
13
10.25
L
Sobek
colqaery
Sobek
0
10
2
0.1
W
11
0
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,240
Damage
57,858
63,521
Taken
106,369
38,545
Mitigated
64,147
13,240
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Albord
Merlin
26,675
258
226
1,412
20,242
6,885
0
11,826
8,416
66,673
0
L
Neith
Aleixen7
Neith
16,731
6,450
0
1,362
18,261
5,661
0
11,952
6,309
0
56,189
L
4,916
1,842
0
1,701
26,036
10,950
0
16,981
9,055
25,493
0
L
Chaac
MMxD_-SlH
Chaac
8,164
1,296
0
2,469
19,028
21,586
0
8,660
10,368
0
27,214
W
Cthulhu
Meeqxh
Cthulhu
19,511
1,728
45
540
17,025
19,929
0
7,464
9,258
36,756
0
W
Nu Wa
Mekosa31
Nu Wa
21,381
7,008
295
1,853
9,383
3,831
0
3,515
5,868
46,290
0
W
Nemesis
R_Verteza
Nemesis
8,650
2,850
0
274
12,829
4,524
0
8,992
3,660
0
21,794
W
Baron Samedi
Smeglord1
Baron Samedi
22,886
3,540
2,741
5,548
16,006
7,063
0
8,123
7,712
40,406
0
L
Sobek
colqaery
Sobek
1,372
760
0
2,028
22,802
19,065
0
14,359
8,443
5,757
0
W
24,812
15,377
0
1,944
8,278
3,198
0
4,869
3,312
0
42,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,566
Gold Earned
55,729
210
Minions Killed
264
7
Camps Cleared
8
1,247,444
Distance Traveled
972,215
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,917
917
78
6
2
222,667
2
L
Neith
11,327
871
80
6
1
197,961
1
L
Sol
10,865
836
42
3
5
201,548
3
L
Chaac
10,502
808
54
4
0
201,572
0
W
Cthulhu
13,141
1,011
34
3
2
281,710
0
W
Nu Wa
13,208
1,016
56
4
1
237,304
0
W
Nemesis
12,128
933
32
2
3
281,514
0
W
Baron Samedi
14,180
1,091
39
3
0
212,511
0
L
Sobek
11,118
855
10
1
0
148,467
1
W
Neith
12,909
993
49
4
1
234,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role