Player Matchup

Hades
Hades
 
Hades
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FellKitana
Ah Muzen Cab
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 51L
1,446 Elo+
Party 1
Kali
Kali
MAURI_GHOSTS
Kali
Level 155
God Stats
2W - 2L
1,664 SR
Queue Stats
73W - 57L
1,491 Elo+
Solo
Terra
Terra
TorlusDM
Terra
Level 138
God Stats
4W - 1L
1,565 SR
Queue Stats
94W - 83L
1,465 Elo+
Party 1
Nemesis
Nemesis
Wolfpakk
Nemesis
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
126W - 131L
1,576 Elo+
Solo
Team Averages
Level 128
1,546 SR
1,496 Elo+

VS

Team Averages
Level 101
1,603 SR
1,493 Elo+
Chernobog
Chernobog
AUST1ST
Chernobog
Level 81
God Stats
3W - 2L
1,687 SR
Queue Stats
158W - 140L
1,530 Elo+
Party 2
Chang'e
Chang'e
Inkja-GS
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,425 Elo+
Party 3
Zeus
Zeus
RATMxXxSOAD
Zeus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 119L
1,522 Elo+
Party 2
Chronos
Chronos
ThatBoiiBryan
Chronos
Level 124
God Stats
1W - 3L
1,409 SR
Queue Stats
22W - 28L
1,496 Elo+
Party 3
Janus
Janus
Zu
Janus
Level 126
God Stats
3W - 1L
1,917 SR
Queue Stats
40W - 34L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
5 / 4 / 12
10,380
741
13,194
18,346
18,848
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
FellKitana
Ah Muzen Cab
17
1 / 4 / 10
10,265
733
9,291
11,177
5,480
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 13
10,686
763
12,811
15,168
9,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
TorlusDM
Terra
18
1 / 1 / 20
10,900
779
10,719
17,177
19,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Wolfpakk
Nemesis
19
11 / 2 / 8
11,765
840
8,507
12,377
6,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AUST1ST
Chernobog
16
2 / 5 / 10
9,221
659
12,830
13,279
5,883
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Inkja-GS
Chang'e
17
2 / 5 / 8
9,722
694
7,418
11,775
6,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
7 / 6 / 8
10,876
777
23,444
13,482
4,855
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos
17
3 / 5 / 11
9,803
700
16,039
17,513
7,018
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
Zu
Janus
9
2 / 2 / 5
7,467
533
5,336
4,901
1,484
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
58
23
Kills
16
16
Deaths
23
63
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
4
12
2.75
L
Chernobog
AUST1ST
Chernobog
2
5
10
1.4
W
Ah Muzen Cab
FellKitana
Ah Muzen Cab
1
4
10
1.5
L
Chang'e
Inkja-GS
Chang'e
2
5
8
1.2
W
5
5
13
2.3
L
7
6
8
1.83
L
Chronos
3
5
11
1.7
W
Terra
TorlusDM
Terra
1
1
20
11
W
Nemesis
Wolfpakk
Nemesis
11
2
8
7.5
L
Janus
Zu
Janus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,522
Damage
65,067
74,245
Taken
60,950
58,994
Mitigated
26,148
43,392
Healing
21,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,194
263
3,833
7,578
18,346
18,848
774
13,188
5,158
27,508
0
L
Chernobog
AUST1ST
Chernobog
12,830
7,465
1,434
3,008
13,279
5,883
0
6,403
6,876
0
30,210
W
Ah Muzen Cab
FellKitana
Ah Muzen Cab
9,291
2,614
1,894
2,789
11,177
5,480
1,804
8,526
2,651
0
31,412
L
Chang'e
Inkja-GS
Chang'e
7,418
1,189
4,699
3,532
11,775
6,908
216
5,440
6,335
21,722
0
W
12,811
4,342
914
4,953
15,168
9,385
775
11,002
4,166
0
29,030
L
23,444
6,093
964
1,423
13,482
4,855
204
3,828
9,654
35,476
0
L
Chronos
16,039
4,420
1,823
4,043
17,513
7,018
645
6,246
11,267
31,758
0
W
Terra
TorlusDM
Terra
10,719
536
8,030
7,777
17,177
19,180
735
10,153
7,024
20,601
0
W
Nemesis
Wolfpakk
Nemesis
8,507
2,713
2,156
3,468
12,377
6,101
2,111
9,368
3,009
0
17,259
L
Janus
Zu
Janus
5,336
382
290
739
4,901
1,484
0
1,996
2,905
8,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,996
Gold Earned
47,089
131
Minions Killed
161
0
Camps Cleared
0
1,346,383
Distance Traveled
947,039
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,380
741
22
2
0
262,209
1
L
Chernobog
9,221
659
43
3
0
229,057
0
W
Ah Muzen Cab
10,265
733
43
3
0
234,839
1
L
Chang'e
9,722
694
21
2
0
224,595
0
W
Kali
10,686
763
34
2
0
261,350
0
L
Zeus
10,876
777
34
2
0
191,626
0
L
Chronos
9,803
700
51
4
0
212,501
1
W
Terra
10,900
779
16
1
0
297,159
1
W
Nemesis
11,765
840
16
1
0
290,826
1
L
Janus
7,467
533
12
1
0
89,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role