Player Matchup

Kuzenbo
Kuzenbo
Silver IV
AntoniusVelli
Kuzenbo
Silver IV
Level 109
God Stats
5W - 12L
1,464 SR
Queue Stats
94W - 129L
635 MMR
Solo
Neith
Neith
Silver III
Junior100df
Neith
Silver III
Level 149
God Stats
49W - 65L
1,447 SR
Queue Stats
207W - 228L
818 MMR
Party 1
Kukulkan
Kukulkan
Bronze II
Vincenzo716
Kukulkan
Bronze II
Level 83
God Stats
9W - 9L
1,475 SR
Queue Stats
71W - 119L
262 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,462 SR
572 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 72
1,479 SR
548 MMR
Sylvanus
Sylvanus
Bronze II
ChedPaulo
Sylvanus
Bronze II
Level 52
God Stats
6W - 11L
1,461 SR
Queue Stats
10W - 27L
686 MMR
Solo
Hades
Hades
Bronze V
Darkgod8988
Hades
Bronze V
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 45L
166 MMR
Solo
Nike
Nike
Silver V
ryan250
Nike
Silver V
Level 95
God Stats
33W - 47L
1,477 SR
Queue Stats
54W - 90L
791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
2 / 1 / 9
12,313
684
12,344
18,222
29,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
5 / 1 / 6
11,919
662
21,761
7,278
4,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Vincenzo716
Kukulkan
15
4 / 0 / 5
11,510
639
15,408
7,760
4,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
GilgameshZeusMorgan Le FayKumbhakarnaChaac

VS

Bans
CthulhuPoseidonVulcanHeraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChedPaulo
Sylvanus
12
0 / 3 / 1
10,314
573
7,335
18,675
16,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 3 / 0
9,630
535
5,016
14,533
7,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
ryan250
Nike
12
0 / 5 / 1
10,286
571
10,138
25,242
20,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
1
9
6.5
L
Sylvanus
ChedPaulo
Sylvanus
0
3
1
0.17
L
1
3
0
0.33
W
5
1
6
8
W
Kukulkan
Vincenzo716
Kukulkan
4
0
5
6.5
L
Nike
ryan250
Nike
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,513
Damage
22,489
33,260
Taken
58,450
38,535
Mitigated
44,429
10,924
Healing
23,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
12,344
4,894
0
5,518
18,222
29,626
190
7,902
10,320
33,224
0
L
Sylvanus
ChedPaulo
Sylvanus
7,335
2,044
4,523
7,066
18,675
16,195
0
9,601
9,074
26,514
0
L
5,016
885
515
4,886
14,533
7,778
87
6,949
7,584
27,282
0
W
21,761
7,931
0
3,247
7,278
4,102
2,126
2,369
4,909
0
65,779
W
Kukulkan
Vincenzo716
Kukulkan
15,408
2,008
0
2,159
7,760
4,807
672
3,347
4,413
47,073
0
L
Nike
ryan250
Nike
10,138
2,041
740
5,866
25,242
20,456
77
11,407
13,835
3,387
32,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,742
Gold Earned
30,230
227
Minions Killed
156
8
Camps Cleared
2
972,729
Distance Traveled
865,029
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,313
684
35
2
3
359,045
3
L
Sylvanus
10,314
573
39
2
0
283,870
3
L
Hades
9,630
535
62
3
1
249,971
4
W
Neith
11,919
662
105
6
2
314,235
6
W
Kukulkan
11,510
639
87
5
3
299,449
0
L
Nike
10,286
571
55
3
1
331,188
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role