Player Matchup

Janus
Janus
DeeplnThought
Janus
Level 29
God Stats
25W - 19L
1,672 SR
Queue Stats
218W - 204L
1,574 Elo+
Solo
Kali
Kali
ElementShots
Kali
Level 27
God Stats
15W - 19L
1,527 SR
Queue Stats
233W - 240L
1,594 Elo+
Solo
Khepri
Khepri
Noah7979
Khepri
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,886 Elo+
Solo
Hachiman
Hachiman
WASTELANDER429
Hachiman
Level 15
God Stats
7W - 13L
1,566 SR
Queue Stats
61W - 71L
1,641 Elo+
Solo
Erlang Shen
Erlang Shen
tkseo
Erlang Shen
Level 29
God Stats
5W - 2L
1,842 SR
Queue Stats
63W - 61L
1,587 Elo+
Solo
Team Averages
Level 21
1,622 SR
1,657 Elo+

VS

Team Averages
Level 19
1,688 SR
1,616 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DuckPunter
Yemoja
Level 11
God Stats
1W - 1L
1,288 SR
Queue Stats
28W - 17L
1,644 Elo+
Solo
Baron Samedi
Baron Samedi
MadLaplace
Baron Samedi
Level 28
God Stats
7W - 7L
1,879 SR
Queue Stats
225W - 177L
1,649 Elo+
Solo
Achilles
Achilles
OneAfrica95
Achilles
Level 24
God Stats
5W - 5L
1,893 SR
Queue Stats
67W - 53L
1,698 Elo+
Solo
Chaac
Chaac
RIPNormMacdonald
Chaac
Level 21
God Stats
3W - 0L
1,882 SR
Queue Stats
32W - 20L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,216
514
3,839
6,214
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 1
8,097
506
4,243
10,765
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Noah7979
Khepri
11
0 / 4 / 0
6,881
430
2,898
12,869
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
13
1 / 3 / 0
8,167
510
5,662
8,768
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
tkseo
Erlang Shen
14
0 / 4 / 2
8,259
516
6,156
9,139
6,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
2 / 0 / 3
9,569
598
7,466
9,038
3,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
DuckPunter
Yemoja
13
4 / 0 / 3
8,456
529
5,754
9,514
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
MadLaplace
Baron Samedi
16
2 / 0 / 4
9,667
604
6,846
9,223
4,393
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
OneAfrica95
Achilles
16
8 / 2 / 2
9,990
624
7,406
9,884
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 1 / 3
8,724
545
4,836
11,788
7,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
3
3.5
L
1
4
0
0.25
W
Yemoja
DuckPunter
Yemoja
4
0
3
5.5
L
1
1
1
1.5
W
Baron Samedi
MadLaplace
Baron Samedi
2
0
4
4
L
Khepri
Noah7979
Khepri
0
4
0
0
W
Achilles
OneAfrica95
Achilles
8
2
2
4.5
W
0
1
3
1.5
L
Hachiman
1
3
0
0.33
L
Erlang Shen
tkseo
Erlang Shen
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,798
Damage
32,308
47,755
Taken
49,447
22,865
Mitigated
28,618
12,403
Healing
21,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,466
3,642
0
3,269
9,038
3,720
0
1,281
7,715
0
81,361
L
3,839
85
54
1,273
6,214
1,746
0
2,655
3,559
59,859
0
W
Yemoja
DuckPunter
Yemoja
5,754
884
483
2,217
9,514
7,419
0
2,382
7,044
29,393
0
L
4,243
1,329
0
4,901
10,765
4,553
0
2,485
8,117
0
51,752
W
Baron Samedi
MadLaplace
Baron Samedi
6,846
1,258
644
5,437
9,223
4,393
160
1,880
7,254
81,286
0
L
Khepri
Noah7979
Khepri
2,898
247
0
2,921
12,869
7,884
0
4,383
8,373
25,569
0
W
Achilles
OneAfrica95
Achilles
7,406
2,925
0
1,958
9,884
5,296
90
553
9,317
0
73,495
W
4,836
948
0
7,684
11,788
7,790
178
377
11,380
811
48,758
L
Hachiman
5,662
3,396
0
1,190
8,768
2,126
0
1,317
7,433
0
43,597
L
Erlang Shen
tkseo
Erlang Shen
6,156
2,537
0
2,064
9,139
6,556
0
1,523
6,867
0
51,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,620
Gold Earned
46,406
469
Minions Killed
557
0
Camps Cleared
0
1,639,852
Distance Traveled
1,569,690
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,569
598
146
9
0
289,955
5
L
Janus
8,216
514
143
9
0
328,514
7
W
Yemoja
8,456
529
39
2
0
301,816
5
L
Kali
8,097
506
91
6
0
373,192
4
W
Baron Samedi
9,667
604
149
9
0
292,042
2
L
Khepri
6,881
430
34
2
0
295,341
6
W
Achilles
9,990
624
120
8
0
352,138
1
W
Chaac
8,724
545
103
6
0
333,739
7
L
Hachiman
8,167
510
90
6
0
325,699
5
L
Erlang Shen
8,259
516
111
7
0
317,106
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role