Player Matchup

Tiamat
Tiamat
BARNEY_GR4Y_W0LF
Tiamat
Level 8
God Stats
1W - 2L
1,089 SR
Queue Stats
1W - 4L
1,172 Elo+
Party 1
Ra
Ra
Ribe16
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 56L
1,228 Elo+
Solo
Fenrir
Fenrir
WyteJonez
Fenrir
Level 13
God Stats
1W - 7L
1,192 SR
Queue Stats
1W - 16L
900 Elo+
Party 1
Team Averages
Level 15
1,260 SR
1,100 Elo+

VS

Team Averages
Level 104
1,513 SR
1,195 Elo+
Raijin
Raijin
MasOjete78
Raijin
Level 156
God Stats
2W - 0L
1,771 SR
Queue Stats
192W - 334L
1,270 Elo+
Solo
Neith
Neith
VICTORYYY101
Neith
Level 127
God Stats
32W - 62L
1,266 SR
Queue Stats
381W - 667L
1,183 Elo+
Solo
Anhur
Anhur
Z3R0tonin
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 75L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
7,679
640
3,610
5,928
2,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
13
7 / 7 / 1
9,654
805
8,242
11,669
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
WyteJonez
Fenrir
9
0 / 4 / 4
6,862
572
1,716
7,390
2,698
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MasOjete78
Raijin
11
4 / 3 / 8
8,632
719
7,382
10,068
3,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 3 / 4
9,524
794
7,354
7,517
2,783
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
Z3R0tonin
Anhur
11
2 / 3 / 9
8,277
690
5,059
6,647
1,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
13
13
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
W
Raijin
MasOjete78
Raijin
4
3
8
2.67
L
Ra
7
7
1
1.07
W
7
3
4
3
L
Fenrir
WyteJonez
Fenrir
0
4
4
0.5
W
Anhur
Z3R0tonin
Anhur
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,568
Damage
19,795
24,987
Taken
24,232
9,235
Mitigated
7,935
2,069
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,610
399
0
1,158
5,928
2,375
50
2,224
3,704
10,995
0
W
Raijin
MasOjete78
Raijin
7,382
1,373
597
3,101
10,068
3,159
432
4,747
5,121
29,668
0
L
Ra
8,242
1,267
0
461
11,669
4,162
48
4,174
7,495
34,718
0
W
7,354
2,764
0
1,667
7,517
2,783
1,539
3,531
3,764
0
30,201
L
Fenrir
WyteJonez
Fenrir
1,716
790
0
450
7,390
2,698
0
1,470
5,920
0
7,657
W
Anhur
Z3R0tonin
Anhur
5,059
1,889
466
639
6,647
1,993
661
3,274
3,211
0
16,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
26,433
92
Minions Killed
131
1
Camps Cleared
3
439,022
Distance Traveled
530,532
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,679
640
16
1
1
137,709
0
W
Raijin
8,632
719
50
4
0
174,612
0
L
Ra
9,654
805
63
5
0
179,160
0
W
Neith
9,524
794
57
5
0
190,071
0
L
Fenrir
6,862
572
13
1
0
122,153
2
W
Anhur
8,277
690
24
2
3
165,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role