Player Matchup

Tyr
Tyr
 
Tyr
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Borpin420
Scylla
Level 3
God Stats
4W - 1L
1,756 SR
Queue Stats
189W - 57L
1,554 Elo+
Party 2
Artemis
Artemis
BusterGussy420
Artemis
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
109W - 44L
1,554 Elo+
Party 2
Tsukuyomi
Tsukuyomi
COTFCarnage
Tsukuyomi
Level 16
God Stats
2W - 4L
1,491 SR
Queue Stats
33W - 26L
1,584 Elo+
Solo
Mercury
Mercury
TylenolTM
Mercury
Level 24
God Stats
3W - 1L
1,615 SR
Queue Stats
55W - 52L
1,546 Elo+
Solo
Team Averages
Level 14
1,572 SR
1,548 Elo+

VS

Team Averages
Level 37
1,633 SR
1,434 Elo+
Chaac
Chaac
Archer7871
Chaac
Level 23
God Stats
2W - 1L
1,743 SR
Queue Stats
7W - 8L
1,379 Elo+
Party 1
Artemis
Artemis
Chill9900
Artemis
Level 28
God Stats
2W - 2L
1,825 SR
Queue Stats
8W - 9L
1,388 Elo+
Party 1
Kuzenbo
Kuzenbo
JayEmbers
Kuzenbo
Level 16
God Stats
0W - 1L
1,410 SR
Queue Stats
7W - 9L
1,388 Elo+
Party 1
Kukulkan
Kukulkan
SatsL
Kukulkan
Level 4
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 3L
1,637 Elo+
Solo
Bakasura
Bakasura
Sinlloc
Bakasura
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 0 / 2
6,415
642
3,957
4,228
2,415
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Borpin420
Scylla
14
5 / 0 / 0
7,592
759
3,243
2,224
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 0
5,970
597
2,422
3,400
911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
COTFCarnage
Tsukuyomi
9
0 / 1 / 4
5,242
524
3,341
6,359
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
TylenolTM
Mercury
12
6 / 0 / 4
6,939
694
4,734
6,299
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 3 / 0
4,502
450
1,509
6,870
3,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Chill9900
Artemis
7
1 / 2 / 0
4,361
436
2,775
4,450
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
JayEmbers
Kuzenbo
6
0 / 3 / 1
4,072
407
1,924
6,097
4,225
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
SatsL
Kukulkan
8
0 / 4 / 0
4,706
471
151
4,573
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Sinlloc
Bakasura
6
0 / 4 / 0
4,401
440
961
4,941
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
16
Kills
1
1
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
2
3
L
Chaac
0
3
0
0
W
Scylla
Borpin420
Scylla
5
0
0
5
W
3
0
0
3
W
Tsukuyomi
COTFCarnage
Tsukuyomi
0
1
4
2
L
Artemis
Chill9900
Artemis
1
2
0
0.5
L
Kuzenbo
JayEmbers
Kuzenbo
0
3
1
0.17
L
Kukulkan
SatsL
Kukulkan
0
4
0
0
L
Bakasura
Sinlloc
Bakasura
0
4
0
0
W
Mercury
TylenolTM
Mercury
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
7,320
22,510
Taken
26,931
8,676
Mitigated
12,750
7,824
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,957
260
0
1,168
4,228
2,415
134
0
3,874
4,147
24,026
L
Chaac
1,509
143
0
2,501
6,870
3,907
0
477
6,393
0
12,855
W
Scylla
Borpin420
Scylla
3,243
889
0
500
2,224
640
34
151
2,062
56,573
0
W
2,422
1,395
0
1,549
3,400
911
543
897
2,503
0
35,973
W
Tsukuyomi
COTFCarnage
Tsukuyomi
3,341
337
0
1,567
6,359
2,813
0
941
5,418
0
24,109
L
Artemis
Chill9900
Artemis
2,775
1,281
0
1,224
4,450
1,205
0
0
4,450
0
16,739
L
Kuzenbo
JayEmbers
Kuzenbo
1,924
698
0
1,866
6,097
4,225
0
0
6,097
12,243
0
L
Kukulkan
SatsL
Kukulkan
151
151
0
0
4,573
1,553
0
2,119
2,454
19,386
0
L
Bakasura
Sinlloc
Bakasura
961
534
0
1,222
4,941
1,860
0
1,124
3,817
0
13,795
W
Mercury
TylenolTM
Mercury
4,734
3,377
0
3,040
6,299
1,897
0
241
6,028
0
33,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,158
Gold Earned
22,042
370
Minions Killed
163
0
Camps Cleared
0
1,020,644
Distance Traveled
802,223
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,415
642
68
7
0
214,022
3
L
Chaac
4,502
450
28
3
0
155,041
2
W
Scylla
7,592
759
109
11
0
195,807
3
W
Artemis
5,970
597
66
7
0
179,076
1
W
Tsukuyomi
5,242
524
45
5
0
219,806
1
L
Artemis
4,361
436
33
3
0
149,105
1
L
Kuzenbo
4,072
407
17
2
0
177,876
1
L
Kukulkan
4,706
471
47
5
0
140,391
2
L
Bakasura
4,401
440
38
4
0
179,810
1
W
Mercury
6,939
694
82
8
0
211,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role