Player Matchup

Ullr
Ullr
CARLOSJUGON21
Ullr
Level 120
God Stats
6W - 2L
1,688 SR
Queue Stats
364W - 238L
1,666 Elo+
Party 1
Achilles
Achilles
CristianIR25
Achilles
Level 146
God Stats
19W - 15L
1,518 SR
Queue Stats
562W - 383L
1,693 Elo+
Party 1
Baron Samedi
Baron Samedi
Maxamuray_05
Baron Samedi
Level 89
God Stats
8W - 1L
1,896 SR
Queue Stats
465W - 298L
1,721 Elo+
Party 1
Team Averages
Level 118
1,700 SR
1,693 Elo+

VS

Team Averages
Level 35
1,524 SR
1,213 Elo+
Cthulhu
Cthulhu
HERETIK-ALFA
Cthulhu
Level 11
God Stats
0W - 2L
1,596 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 2
Hel
Hel
XxDEATHMASK
Hel
Level 47
God Stats
2W - 2L
1,460 SR
Queue Stats
3W - 3L
1,332 Elo+
Party 2
Pele
Pele
hamzolive
Pele
Level 47
God Stats
0W - 2L
1,517 SR
Queue Stats
1W - 3L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 9
9,100
650
7,593
9,871
3,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
CristianIR25
Achilles
16
13 / 0 / 6
11,283
806
20,590
22,480
19,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Maxamuray_05
Baron Samedi
15
6 / 1 / 14
10,666
762
16,685
12,982
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HERETIK-ALFA
Cthulhu
11
1 / 7 / 2
7,904
565
10,506
22,727
20,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 6 / 3
8,372
598
10,608
14,070
5,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
11
1 / 8 / 4
8,305
593
8,673
13,853
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
21
Kills
4
5
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
9
1.63
W
Achilles
CristianIR25
Achilles
13
0
6
16
L
Cthulhu
HERETIK-ALFA
Cthulhu
1
7
2
0.29
W
Baron Samedi
Maxamuray_05
Baron Samedi
6
1
14
13
L
2
6
3
0.58
L
Pele
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,868
Damage
29,787
45,333
Taken
50,650
27,493
Mitigated
30,657
24,912
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,593
2,326
0
832
9,871
3,270
741
4,950
4,406
0
28,270
W
Achilles
CristianIR25
Achilles
20,590
7,030
0
12,510
22,480
19,129
963
8,262
13,172
0
39,471
L
Cthulhu
HERETIK-ALFA
Cthulhu
10,506
635
0
863
22,727
20,448
0
6,792
15,322
18,402
0
W
Baron Samedi
Maxamuray_05
Baron Samedi
16,685
1,402
3,545
8,025
12,982
5,094
650
6,203
6,201
49,241
0
L
10,608
118
3,676
6,166
14,070
5,421
0
4,965
8,746
28,524
0
L
Pele
8,673
1,523
0
1,689
13,853
4,788
0
5,176
8,171
0
24,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
24,581
166
Minions Killed
118
6
Camps Cleared
6
749,761
Distance Traveled
689,553
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,100
650
40
3
1
219,451
0
W
Achilles
11,283
806
38
3
3
273,940
5
L
Cthulhu
7,904
565
22
2
0
235,043
0
W
Baron Samedi
10,666
762
88
6
2
256,370
6
L
Hel
8,372
598
54
4
1
247,951
3
L
Pele
8,305
593
42
3
5
206,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role