Player Matchup

Morgan Le Fay
Morgan Le Fay
Flaashii-
Morgan Le Fay
Level 64
God Stats
19W - 12L
1,264 SR
Queue Stats
28W - 18L
1,609 Elo+
Party 1
Fenrir
Fenrir
GodGhostWolf
Fenrir
Level 155
God Stats
6W - 2L
1,496 SR
Queue Stats
159W - 92L
1,582 Elo+
Party 1
Odin
Odin
abigael_123
Odin
Level 155
God Stats
5W - 1L
1,548 SR
Queue Stats
209W - 149L
1,577 Elo+
Party 1
Team Averages
Level 125
1,436 SR
1,589 Elo+

VS

Team Averages
Level 91
1,585 SR
1,419 Elo+
Vulcan
Vulcan
DuraluminBurner
Vulcan
Level 136
God Stats
0W - 1L
1,567 SR
Queue Stats
10W - 11L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
Jarambe218
Cthulhu
Level 122
God Stats
0W - 3L
1,378 SR
Queue Stats
38W - 49L
1,418 Elo+
Party 2
Cernunnos
Cernunnos
Revenant Hades
Cernunnos
Level 16
God Stats
2W - 2L
1,810 SR
Queue Stats
3W - 10L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Flaashii-
Morgan Le Fay
15
4 / 2 / 11
12,071
671
12,461
7,733
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
11 / 1 / 6
13,728
763
18,045
21,668
16,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 3 / 10
12,270
682
15,413
18,898
16,745
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
11,688
649
11,357
13,698
9,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Jarambe218
Cthulhu
13
2 / 5 / 3
10,713
595
13,049
22,695
27,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Revenant Hades
Cernunnos
13
0 / 7 / 2
9,553
531
7,461
15,018
6,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
20
Kills
6
6
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
W
Morgan Le Fay
Flaashii-
Morgan Le Fay
4
2
11
4.75
W
Fenrir
11
1
6
14
L
Cthulhu
Jarambe218
Cthulhu
2
5
3
0.7
L
Cernunnos
Revenant Hades
Cernunnos
0
7
2
0.14
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,919
Damage
31,867
48,299
Taken
51,411
36,611
Mitigated
43,677
13,762
Healing
3,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,357
2,582
0
1,200
13,698
9,777
0
3,273
10,237
34,668
0
W
Morgan Le Fay
Flaashii-
Morgan Le Fay
12,461
926
1,429
2,877
7,733
2,919
1,292
5,868
1,530
38,272
0
W
Fenrir
18,045
6,138
480
6,487
21,668
16,947
1,331
9,347
10,583
0
61,011
L
Cthulhu
Jarambe218
Cthulhu
13,049
1,077
78
1,450
22,695
27,439
0
8,083
14,006
32,682
0
L
Cernunnos
Revenant Hades
Cernunnos
7,461
2,584
0
634
15,018
6,461
0
3,653
11,209
0
31,162
W
15,413
2,425
0
2,489
18,898
16,745
433
7,408
10,095
11,121
43,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,069
Gold Earned
31,954
203
Minions Killed
170
10
Camps Cleared
5
999,061
Distance Traveled
867,892
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,688
649
62
3
3
306,811
8
W
Morgan Le Fay
12,071
671
59
3
2
314,861
1
W
Fenrir
13,728
763
61
3
5
342,043
6
L
Cthulhu
10,713
595
40
2
1
303,732
3
L
Cernunnos
9,553
531
68
4
1
257,349
0
W
Odin
12,270
682
83
5
3
342,157
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role