Player Matchup

Merlin
Merlin
CloudGod_IX
Merlin
Level 7
God Stats
2W - 9L
1,311 SR
Queue Stats
11W - 37L
1,036 Elo+
Solo
Agni
Agni
DJEZ Sweat
Agni
Level 11
God Stats
1W - 1L
1,673 SR
Queue Stats
5W - 15L
1,075 Elo+
Party 2
Anubis
Anubis
VX Trix9335
Anubis
Level 8
God Stats
3W - 5L
1,363 SR
Queue Stats
5W - 13L
1,092 Elo+
Party 2
Team Averages
Level 9
1,449 SR
1,068 Elo+

VS

Team Averages
Level 22
1,488 SR
1,088 Elo+
Bellona
Bellona
Captain Collin6
Bellona
Level 24
God Stats
15W - 12L
1,463 SR
Queue Stats
85W - 128L
1,279 Elo+
Solo
Anhur
Anhur
Hadyy87
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 33L
952 Elo+
Party 1
Artemis
Artemis
Sherio1987
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,034 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 4 / 2
6,542
545
835
4,133
1,198
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 6 / 1
7,722
644
7,173
10,512
2,925
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
11
3 / 6 / 1
7,548
629
4,736
10,518
5,451
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
9,434
786
7,939
9,675
11,033
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Hadyy87
Anhur
8
1 / 6 / 3
7,281
607
2,188
7,673
2,489
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
Sherio1987
Artemis
14
9 / 0 / 4
9,970
831
11,608
9,120
3,392
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
16
16
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Merlin
0
4
2
0.25
L
3
6
1
0.58
W
Anhur
Hadyy87
Anhur
1
6
3
0.42
W
Artemis
Sherio1987
Artemis
9
0
4
11
L
Anubis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,744
Damage
21,735
25,163
Taken
26,468
9,574
Mitigated
16,914
2,393
Healing
6,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,939
1,474
233
1,070
9,675
11,033
335
4,606
5,069
2,633
16,769
L
Merlin
835
336
0
385
4,133
1,198
0
120
4,013
10,550
0
L
7,173
279
104
698
10,512
2,925
0
422
10,090
16,279
0
W
Anhur
Hadyy87
Anhur
2,188
1,123
45
617
7,673
2,489
46
4,318
3,355
0
11,446
W
Artemis
Sherio1987
Artemis
11,608
4,664
407
3,937
9,120
3,392
2,404
4,630
4,490
0
44,803
L
Anubis
4,736
187
153
1,053
10,518
5,451
46
512
10,006
19,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,812
Gold Earned
26,685
64
Minions Killed
103
2
Camps Cleared
6
457,458
Distance Traveled
570,843
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,434
786
25
2
1
240,955
0
L
Merlin
6,542
545
11
1
1
89,415
0
L
Agni
7,722
644
19
2
1
189,492
2
W
Anhur
7,281
607
12
1
0
113,628
3
W
Artemis
9,970
831
66
6
5
216,260
3
L
Anubis
7,548
629
34
3
0
178,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role