Player Matchup

Hun Batz
Hun Batz
CarrierQC
Hun Batz
Level 29
God Stats
1W - 3L
1,338 SR
Queue Stats
139W - 126L
1,540 Elo+
Solo
Anhur
Anhur
JiggiesJr
Anhur
Level 7
God Stats
0W - 2L
1,265 SR
Queue Stats
16W - 12L
1,680 Elo+
Solo
Sobek
Sobek
Moyano01
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,516 Elo+
Solo
Ra
Ra
RalseiFluffyboi
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,709 Elo+
Solo
Charybdis
Charybdis
yeahboy96
Charybdis
Level 6
God Stats
3W - 1L
1,711 SR
Queue Stats
59W - 47L
1,578 Elo+
Solo
Team Averages
Level 15
1,463 SR
1,605 Elo+

VS

Team Averages
Level 21
1,601 SR
1,573 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AFakeStory
Tsukuyomi
Level 28
God Stats
10W - 6L
1,737 SR
Queue Stats
168W - 103L
1,682 Elo+
Solo
Neith
Neith
Biggsmafia
Neith
Level 1
God Stats
2W - 0L
1,697 SR
Queue Stats
3W - 0L
1,631 Elo+
Solo
Ymir
Ymir
MooseIXC
Ymir
Level 28
God Stats
3W - 5L
1,571 SR
Queue Stats
86W - 96L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CarrierQC
Hun Batz
4
0 / 1 / 1
3,116
623
937
3,353
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
JiggiesJr
Anhur
2
0 / 1 / 0
2,566
513
245
796
199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Moyano01
Sobek
4
1 / 1 / 1
2,955
591
834
4,090
2,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 0
3,509
702
960
1,787
430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
yeahboy96
Charybdis
5
1 / 0 / 1
3,243
649
1,767
2,293
332
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 0 / 0
3,472
694
327
2,405
647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
6
0 / 0 / 0
3,404
681
466
2,148
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
AFakeStory
Tsukuyomi
7
1 / 0 / 0
4,325
865
997
1,371
288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
6
1 / 1 / 1
3,406
681
3,069
2,105
327
Short Bow

Short Bow

+15%
Attack Speed

Ymir
5
1 / 1 / 1
3,477
695
1,368
2,811
1,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
2
Kills
3
3
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Ra
 
Ra
0
0
0
0
W
Tsukuyomi
AFakeStory
Tsukuyomi
1
0
0
1
W
Neith
1
1
1
1.5
L
Hun Batz
CarrierQC
Hun Batz
0
1
1
0.5
L
Anhur
JiggiesJr
Anhur
0
1
0
0
W
Ymir
1
1
1
1.5
L
Sobek
Moyano01
Sobek
1
1
1
1.5
L
0
0
0
0
L
Charybdis
yeahboy96
Charybdis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,743
Damage
6,227
12,319
Taken
10,840
4,058
Mitigated
2,901
4,883
Healing
5,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
327
0
0
1,425
2,405
647
0
257
2,066
0
11,634
W
Ra
 
Ra
466
81
0
747
2,148
441
54
529
1,527
13,912
0
W
Tsukuyomi
AFakeStory
Tsukuyomi
997
424
0
1,008
1,371
288
0
0
1,371
0
20,898
W
Neith
3,069
2,101
0
1,142
2,105
327
0
254
1,777
0
12,795
L
Hun Batz
CarrierQC
Hun Batz
937
340
0
1,197
3,353
727
0
0
3,353
0
10,470
L
Anhur
JiggiesJr
Anhur
245
63
0
156
796
199
0
0
796
0
1,525
W
Ymir
1,368
867
148
862
2,811
1,198
0
330
2,305
5,817
0
L
Sobek
Moyano01
Sobek
834
30
0
1,811
4,090
2,370
0
1,198
2,892
3,582
0
L
960
148
137
676
1,787
430
0
390
1,321
17,187
0
L
Charybdis
yeahboy96
Charybdis
1,767
1,367
0
906
2,293
332
0
170
2,123
0
9,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,389
Gold Earned
18,084
99
Minions Killed
157
0
Camps Cleared
0
378,987
Distance Traveled
461,945
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,472
694
47
9
0
97,010
3
W
Ra
3,404
681
28
6
0
92,975
2
W
Tsukuyomi
4,325
865
52
10
0
105,070
0
W
Neith
3,406
681
23
5
0
74,909
1
L
Hun Batz
3,116
623
25
5
0
95,740
2
L
Anhur
2,566
513
4
1
0
19,544
0
W
Ymir
3,477
695
7
1
0
91,981
2
L
Sobek
2,955
591
5
1
0
81,425
0
L
Ra
3,509
702
44
9
0
98,694
1
L
Charybdis
3,243
649
21
4
0
83,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role