Player Matchup

Ullr
Ullr
Diamond II
Ullrsult
Ullr
Diamond II
Level 49
God Stats
44W - 13L
1,877 SR
Queue Stats
107W - 46L
2,415 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 49
1,877 SR
2,415 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,313 SR
2,294 MMR
Sol
Sol
Diamond III
SWAGMASTERGORFA
Sol
Diamond III
Level 142
God Stats
0W - 1L
1,313 SR
Queue Stats
44W - 37L
2,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
6 / 1 / 0
13,114
874
13,849
16,561
11,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Bans
BakasuraVulcanSetHe BoBellona

VS

Bans
SkadiAh Muzen CabHou YiChronosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
10,691
713
12,297
17,410
13,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Ullr
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,849
Damage
12,297
16,561
Taken
17,410
11,099
Mitigated
13,282
8,968
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,297
6,203
0
5,599
17,410
13,282
0
747
16,663
66,403
7,076
W
Ullr
13,849
6,810
0
8,968
16,561
11,099
2,842
10,560
6,001
515
91,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,114
Gold Earned
10,691
170
Minions Killed
142
9
Camps Cleared
3
285,699
Distance Traveled
243,848
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,691
713
142
9
3
243,848
2
W
Ullr
13,114
874
170
11
9
285,699
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role