Player Matchup

Ares
Ares
AHH_SHII_A_RAT
Ares
Level 65
God Stats
3W - 0L
1,860 SR
Queue Stats
75W - 99L
1,385 Elo+
Party 1
Tiamat
Tiamat
I_PooPy_Myself
Tiamat
Level 27
God Stats
12W - 13L
1,324 SR
Queue Stats
23W - 31L
1,249 Elo+
Party 1
Fenrir
Fenrir
IsaacXY_37
Fenrir
Level 63
God Stats
11W - 11L
1,522 SR
Queue Stats
176W - 229L
1,388 Elo+
Party 2
Chiron
Chiron
aaronjqr06-12
Chiron
Level 40
God Stats
16W - 31L
1,309 SR
Queue Stats
119W - 163L
1,384 Elo+
Party 2
Charybdis
Charybdis
demonwolf501_2
Charybdis
Level 29
God Stats
5W - 8L
1,333 SR
Queue Stats
48W - 77L
1,226 Elo+
Party 1
Team Averages
Level 45
1,470 SR
1,326 Elo+

VS

Team Averages
Level 38
1,511 SR
1,363 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BirdDark12
Morgan Le Fay
Level 23
God Stats
20W - 27L
1,372 SR
Queue Stats
36W - 51L
1,298 Elo+
Party 3
Chaac
Chaac
Karasuno0910
Chaac
Level 25
God Stats
1W - 2L
1,700 SR
Queue Stats
65W - 96L
1,341 Elo+
Party 3
Bastet
Bastet
TenChairs25
Bastet
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
217W - 258L
1,336 Elo+
Solo
Ymir
Ymir
froten
Ymir
Level 63
God Stats
15W - 19L
1,482 SR
Queue Stats
31W - 49L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,753
519
5,609
9,831
6,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 1 / 6
7,412
570
8,102
7,518
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
IsaacXY_37
Fenrir
14
9 / 0 / 2
8,549
658
7,367
8,610
5,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 3 / 2
6,925
533
9,370
9,310
2,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
demonwolf501_2
Charybdis
13
8 / 2 / 0
7,835
603
5,107
10,059
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
3 / 6 / 2
5,971
459
5,561
9,519
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
BirdDark12
Morgan Le Fay
10
0 / 8 / 2
6,212
478
3,849
12,562
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 7 / 0
5,821
448
2,199
11,021
6,354
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
8
4 / 3 / 1
6,108
470
3,179
4,127
1,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
froten
Ymir
10
1 / 2 / 2
6,305
485
3,771
11,653
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
26
Kills
8
8
Deaths
26
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
6
2
0.67
W
2
2
4
2
L
Morgan Le Fay
BirdDark12
Morgan Le Fay
0
8
2
0.13
W
3
1
6
6
W
Fenrir
IsaacXY_37
Fenrir
9
0
2
10
L
0
7
0
0
L
Bastet
4
3
1
1.5
W
4
3
2
1.67
W
Charybdis
demonwolf501_2
Charybdis
8
2
0
4
L
Ymir
froten
Ymir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,555
Damage
18,559
45,328
Taken
48,882
22,626
Mitigated
24,345
16,060
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,561
3,712
0
976
9,519
3,623
0
2,629
6,822
0
28,429
W
5,609
223
315
1,265
9,831
6,480
575
1,720
8,111
20,845
0
L
Morgan Le Fay
BirdDark12
Morgan Le Fay
3,849
460
0
2,491
12,562
4,405
509
5,515
6,500
40,221
0
W
8,102
890
0
3,166
7,518
4,910
834
3,125
4,393
32,894
0
W
Fenrir
IsaacXY_37
Fenrir
7,367
1,939
0
2,355
8,610
5,540
408
242
8,368
0
39,193
L
2,199
743
0
2,536
11,021
6,354
718
0
10,512
0
27,161
L
Bastet
3,179
838
0
717
4,127
1,483
0
36
4,008
0
20,341
W
9,370
4,107
537
3,268
9,310
2,923
2,185
2,051
7,259
0
38,835
W
Charybdis
demonwolf501_2
Charybdis
5,107
2,807
0
5,154
10,059
2,773
180
482
9,577
0
43,636
L
Ymir
froten
Ymir
3,771
505
59
3,931
11,653
8,480
0
4,901
6,700
28,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,474
Gold Earned
30,417
303
Minions Killed
260
0
Camps Cleared
0
1,239,343
Distance Traveled
1,012,954
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,971
459
53
4
0
200,368
0
W
Ares
6,753
519
30
2
0
259,358
1
L
Morgan Le Fay
6,212
478
67
5
0
197,486
0
W
Tiamat
7,412
570
63
5
0
262,305
3
W
Fenrir
8,549
658
75
6
0
283,721
0
L
Chaac
5,821
448
52
4
0
203,959
1
L
Bastet
6,108
470
50
4
0
168,857
0
W
Chiron
6,925
533
57
4
0
224,397
0
W
Charybdis
7,835
603
78
6
0
209,562
0
L
Ymir
6,305
485
38
3
0
242,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role