Player Matchup

Hera
Hera
Silver V
Mud0kk
Hera
Silver V
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 100L
472 MMR
Party 1
Mulan
Mulan
Bronze II
PyraSamsas
Mulan
Bronze II
Level 129
God Stats
26W - 37L
1,437 SR
Queue Stats
474W - 511L
258 MMR
Solo
Ne Zha
Ne Zha
Bronze I
SSIIMMOONN82
Ne Zha
Bronze I
Level 109
God Stats
12W - 5L
1,549 SR
Queue Stats
604W - 653L
204 MMR
Solo
Terra
Terra
Silver V
Visionwolf
Terra
Silver V
Level 148
God Stats
68W - 86L
1,519 SR
Queue Stats
144W - 180L
569 MMR
Solo
Artemis
Artemis
Silver IV
WeyshenSSS
Artemis
Silver IV
Level 127
God Stats
14W - 14L
1,698 SR
Queue Stats
141W - 149L
756 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,541 SR
452 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,438 SR
451 MMR
Sylvanus
Sylvanus
Silver V
ChedPaulo
Sylvanus
Silver V
Level 51
God Stats
7W - 9L
1,447 SR
Queue Stats
17W - 38L
375 MMR
Solo
Nox
Nox
Silver IV
Dexnax
Nox
Silver IV
Level 102
God Stats
70W - 73L
1,470 SR
Queue Stats
211W - 217L
746 MMR
Solo
Nike
Nike
Bronze II
HorrorHead
Nike
Bronze II
Level 149
God Stats
3W - 5L
1,425 SR
Queue Stats
298W - 325L
205 MMR
Solo
Thanatos
Thanatos
Silver V
MarvePhugga69
Thanatos
Silver V
Level 105
God Stats
1W - 2L
1,379 SR
Queue Stats
13W - 40L
693 MMR
Solo
Cernunnos
Cernunnos
Bronze I
Rubicon60driver
Cernunnos
Bronze I
Level 134
God Stats
4W - 4L
1,469 SR
Queue Stats
266W - 310L
235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Mud0kk
Hera
17
10 / 8 / 4
12,555
483
20,124
17,519
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
19
0 / 8 / 2
12,101
465
12,851
24,023
20,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ne Zha
19
3 / 7 / 5
12,598
485
11,392
22,455
9,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
14
1 / 7 / 10
9,728
374
8,969
26,361
30,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
WeyshenSSS
Artemis
18
5 / 3 / 5
11,906
458
16,037
18,770
7,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ArachneCu ChulainnGilgameshZhong KuiMorgan Le Fay

VS

Bans
LokiYmirDanzaburouTiamatSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChedPaulo
Sylvanus
15
0 / 7 / 9
10,767
414
7,465
22,593
19,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
Dexnax
Nox
20
13 / 3 / 11
13,901
535
22,750
15,998
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 0 / 15
13,790
530
19,490
21,768
27,266
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
MarvePhugga69
Thanatos
20
9 / 3 / 9
14,149
544
9,920
18,838
9,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Rubicon60driver
Cernunnos
18
4 / 6 / 7
12,387
476
15,929
22,135
8,097
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
19
Kills
33
33
Deaths
19
26
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ChedPaulo
Sylvanus
0
7
9
0.64
W
Nox
Dexnax
Nox
13
3
11
6.17
W
7
0
15
14.5
W
Thanatos
MarvePhugga69
Thanatos
9
3
9
4.5
L
Hera
Mud0kk
Hera
10
8
4
1.5
L
Mulan
0
8
2
0.13
W
Cernunnos
Rubicon60driver
Cernunnos
4
6
7
1.25
L
Ne Zha
3
7
5
0.79
L
Terra
1
7
10
0.86
L
Artemis
WeyshenSSS
Artemis
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,373
Damage
75,554
109,128
Taken
101,332
73,846
Mitigated
69,850
28,676
Healing
44,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ChedPaulo
Sylvanus
7,465
1,244
10,773
8,085
22,593
19,023
671
10,488
11,761
24,040
0
W
Nox
Dexnax
Nox
22,750
871
451
1,731
15,998
6,089
607
6,122
9,410
70,356
0
W
19,490
1,422
0
3,074
21,768
27,266
473
3,183
17,898
21,567
67,333
W
Thanatos
MarvePhugga69
Thanatos
9,920
2,943
0
16,984
18,838
9,375
2,004
3,489
14,999
0
98,339
L
Hera
Mud0kk
Hera
20,124
5,675
172
2,792
17,519
5,749
245
5,917
11,602
67,336
0
L
Mulan
12,851
1,827
0
6,689
24,023
20,411
498
7,752
16,271
18,911
68,250
W
Cernunnos
Rubicon60driver
Cernunnos
15,929
8,194
0
2,960
22,135
8,097
4,031
8,997
12,935
0
98,218
L
Ne Zha
11,392
4,056
0
3,738
22,455
9,912
1,048
7,750
14,705
0
90,855
L
Terra
8,969
986
502
7,488
26,361
30,385
166
10,426
15,935
28,482
0
L
Artemis
WeyshenSSS
Artemis
16,037
6,699
0
7,295
18,770
7,389
499
3,973
14,797
0
105,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,888
Gold Earned
64,994
533
Minions Killed
529
0
Camps Cleared
0
2,299,932
Distance Traveled
2,473,498
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,767
414
34
1
0
444,535
7
W
Nox
13,901
535
80
3
0
528,501
3
W
Nike
13,790
530
137
5
0
529,559
5
W
Thanatos
14,149
544
150
6
0
549,254
16
L
Hera
12,555
483
90
3
0
474,586
4
L
Mulan
12,101
465
152
6
0
366,050
4
W
Cernunnos
12,387
476
128
5
0
421,649
3
L
Ne Zha
12,598
485
134
5
0
469,721
4
L
Terra
9,728
374
33
1
0
516,190
9
L
Artemis
11,906
458
124
5
0
473,385
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role