Player Matchup

Yemoja
Yemoja
Cheesums69
Yemoja
Level 56
God Stats
1W - 1L
1,295 SR
Queue Stats
30W - 57L
1,076 Elo+
Party 1
Neith
Neith
CookieTheBest
Neith
Level 47
God Stats
13W - 8L
1,589 SR
Queue Stats
195W - 200L
1,472 Elo+
Solo
Loki
Loki
JaceMain924
Loki
Level 47
God Stats
43W - 30L
1,571 SR
Queue Stats
73W - 67L
1,433 Elo+
Solo
Nike
Nike
TanglingCart24
Nike
Level 22
God Stats
10W - 7L
1,500 SR
Queue Stats
50W - 50L
1,386 Elo+
Party 1
Ullr
Ullr
curtis39
Ullr
Level 68
God Stats
11W - 14L
1,510 SR
Queue Stats
305W - 322L
1,516 Elo+
Party 1
Team Averages
Level 48
1,493 SR
1,377 Elo+

VS

Team Averages
Level 54
1,614 SR
1,388 Elo+
Jormungandr
Jormungandr
Gholden
Jormungandr
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 338L
1,448 Elo+
Party 2
Erlang Shen
Erlang Shen
JosefoRobledo
Erlang Shen
Level 88
God Stats
5W - 4L
1,741 SR
Queue Stats
27W - 42L
1,342 Elo+
Party 3
Merlin
Merlin
Riskinthehouse
Merlin
Level 29
God Stats
3W - 7L
1,222 SR
Queue Stats
57W - 69L
1,366 Elo+
Party 3
Skadi
Skadi
RunMyFade
Skadi
Level 60
God Stats
0W - 1L
1,850 SR
Queue Stats
96W - 111L
1,364 Elo+
Solo
Pele
Pele
teddygrams25
Pele
Level 44
God Stats
4W - 2L
1,759 SR
Queue Stats
186W - 182L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cheesums69
Yemoja
9
1 / 0 / 1
5,844
450
1,640
3,875
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 2
6,238
480
3,946
5,689
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 0 / 4
7,367
567
7,119
6,446
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 3
7,129
548
6,094
7,118
4,458
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
12
6 / 2 / 3
7,940
611
5,951
5,075
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gholden
Jormungandr
11
2 / 2 / 1
6,083
468
2,930
5,875
3,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Erlang Shen
JosefoRobledo
Erlang Shen
11
1 / 5 / 0
6,263
482
1,995
9,065
4,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 0
7,144
550
3,116
5,833
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
RunMyFade
Skadi
11
1 / 4 / 2
6,288
484
4,738
8,324
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 1
6,363
489
2,864
8,335
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
6
6
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Cheesums69
Yemoja
1
0
1
1.5
W
1
3
2
0.67
L
Jormungandr
Gholden
Jormungandr
2
2
1
1.25
W
7
0
4
9
L
Erlang Shen
JosefoRobledo
Erlang Shen
1
5
0
0.2
L
2
2
0
1
L
Skadi
RunMyFade
Skadi
1
4
2
0.5
W
1
1
3
2.5
W
Ullr
6
2
3
3.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,750
Damage
15,643
28,203
Taken
37,432
11,539
Mitigated
15,148
7,754
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Cheesums69
Yemoja
1,640
417
854
762
3,875
2,248
66
1,002
2,873
17,488
0
W
3,946
831
0
1,719
5,689
1,374
448
610
5,079
0
36,829
L
Jormungandr
Gholden
Jormungandr
2,930
1,160
401
1,171
5,875
3,761
0
798
5,077
25,241
0
W
7,119
2,129
0
2,998
6,446
1,854
0
1,155
5,181
0
30,588
L
Erlang Shen
JosefoRobledo
Erlang Shen
1,995
793
0
1,798
9,065
4,085
980
380
8,685
0
35,083
L
3,116
217
0
715
5,833
1,479
288
60
5,773
35,840
0
L
Skadi
RunMyFade
Skadi
4,738
1,916
0
1,603
8,324
2,309
0
925
7,399
0
34,622
W
6,094
742
0
811
7,118
4,458
342
337
6,765
4,430
38,222
W
Ullr
5,951
2,680
0
610
5,075
1,605
285
2,773
2,132
0
40,666
L
2,864
488
0
1,871
8,335
3,514
330
848
7,487
0
36,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
32,141
347
Minions Killed
358
0
Camps Cleared
0
1,230,515
Distance Traveled
1,196,556
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,844
450
27
2
0
227,999
1
W
Neith
6,238
480
72
6
0
211,002
2
L
Jormungandr
6,083
468
43
3
0
235,941
1
W
Loki
7,367
567
53
4
0
289,290
3
L
Erlang Shen
6,263
482
73
6
0
240,810
6
L
Merlin
7,144
550
90
7
0
247,962
4
L
Skadi
6,288
484
72
6
0
226,132
2
W
Nike
7,129
548
98
8
0
250,002
3
W
Ullr
7,940
611
97
7
0
252,222
7
L
Pele
6,363
489
80
6
0
245,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role