Player Matchup

Neith
Neith
BrookenPlayer
Neith
Level 7
God Stats
6W - 11L
1,330 SR
Queue Stats
29W - 58L
1,235 Elo+
Party 1
Freya
Freya
Countrygurlmandy
Freya
Level 26
God Stats
24W - 30L
1,362 SR
Queue Stats
168W - 286L
1,284 Elo+
Party 1
Arachne
Arachne
Ktsung1
Arachne
Level 16
God Stats
9W - 5L
1,773 SR
Queue Stats
28W - 30L
1,306 Elo+
Solo
Artemis
Artemis
SlickrThanAPlanB
Artemis
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 182L
1,341 Elo+
Solo
Nox
Nox
xXJG2798Xx
Nox
Level 25
God Stats
24W - 27L
1,440 SR
Queue Stats
92W - 104L
1,349 Elo+
Solo
Team Averages
Level 19
1,481 SR
1,303 Elo+

VS

Team Averages
Level 23
1,554 SR
1,377 Elo+
Osiris
Osiris
BULLET PROOF019
Osiris
Level 28
God Stats
5W - 2L
1,741 SR
Queue Stats
318W - 283L
1,494 Elo+
Solo
Izanami
Izanami
MUG67
Izanami
Level 29
God Stats
9W - 7L
1,501 SR
Queue Stats
13W - 12L
1,408 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PyroGrimson
Morgan Le Fay
Level 16
God Stats
24W - 18L
1,465 SR
Queue Stats
45W - 53L
1,278 Elo+
Party 2
Danzaburou
Danzaburou
ThyVillain
Danzaburou
Level 18
God Stats
9W - 13L
1,357 SR
Queue Stats
23W - 33L
1,318 Elo+
Solo
Rama
Rama
fuhkaduhk
Rama
Level 23
God Stats
2W - 1L
1,706 SR
Queue Stats
91W - 79L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 9
12,626
902
7,347
20,316
16,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

20
13 / 16 / 12
16,633
1,188
35,114
35,950
15,998
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Ktsung1
Arachne
20
13 / 10 / 11
16,937
1,210
29,813
28,541
17,263
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 11 / 11
13,792
985
6,605
20,177
9,526
20
4 / 5 / 17
14,412
1,029
19,639
21,508
10,940
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 21
13,775
984
13,702
21,860
20,733
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
MUG67
Izanami
20
8 / 9 / 19
14,522
1,037
18,004
19,263
8,409
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
PyroGrimson
Morgan Le Fay
20
4 / 8 / 26
14,720
1,051
21,132
17,456
8,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
ThyVillain
Danzaburou
20
12 / 6 / 15
15,911
1,137
26,121
21,555
9,331
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
20
19 / 6 / 18
17,349
1,239
33,309
22,618
9,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
147
34
Kills
48
48
Deaths
34
60
Assists
99
Player
Kills
Deaths
Assists
KDA
W
5
5
21
3.1
L
2
6
9
1.08
L
13
16
12
1.19
L
Arachne
Ktsung1
Arachne
13
10
11
1.85
W
Izanami
MUG67
Izanami
8
9
19
1.94
W
Morgan Le Fay
PyroGrimson
Morgan Le Fay
4
8
26
2.13
L
2
11
11
0.68
W
Danzaburou
ThyVillain
Danzaburou
12
6
15
3.25
W
Rama
19
6
18
4.67
L
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,518
Damage
112,268
126,492
Taken
102,752
70,186
Mitigated
56,936
19,100
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,702
4,280
0
0
21,860
20,733
0
10,887
10,973
0
25,726
L
7,347
3,297
0
1,893
20,316
16,459
0
5,373
14,943
0
23,114
L
35,114
12,007
0
9,208
35,950
15,998
0
5,930
30,020
50,373
0
L
Arachne
Ktsung1
Arachne
29,813
24,529
0
7,754
28,541
17,263
0
4,377
24,164
0
65,602
W
Izanami
MUG67
Izanami
18,004
13,724
0
0
19,263
8,409
0
9,688
9,575
0
34,533
W
Morgan Le Fay
PyroGrimson
Morgan Le Fay
21,132
1,861
249
1,737
17,456
8,842
0
8,064
9,392
48,780
0
L
6,605
1,945
0
0
20,177
9,526
0
2,220
17,957
0
37,137
W
Danzaburou
ThyVillain
Danzaburou
26,121
17,998
0
1,361
21,555
9,331
0
12,519
9,036
0
47,162
W
Rama
33,309
20,074
0
2,737
22,618
9,621
0
13,595
9,023
0
71,281
L
19,639
3,771
0
245
21,508
10,940
0
3,232
18,059
35,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,400
Gold Earned
76,277
229
Minions Killed
256
10
Camps Cleared
6
1,131,498
Distance Traveled
1,033,611
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,775
984
17
1
0
251,343
3
L
Neith
12,626
902
41
3
0
202,959
0
L
Freya
16,633
1,188
34
2
4
211,048
1
L
Arachne
16,937
1,210
59
4
5
252,377
0
W
Izanami
14,522
1,037
47
3
1
171,724
0
W
Morgan Le Fay
14,720
1,051
73
5
2
192,697
0
L
Artemis
13,792
985
60
4
0
180,040
1
W
Danzaburou
15,911
1,137
44
3
1
199,306
0
W
Rama
17,349
1,239
75
5
2
218,541
0
L
Nox
14,412
1,029
35
3
1
285,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role