Player Matchup

Neith
Neith
 
Neith
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Arkaith
Zeus
Level 29
God Stats
7W - 5L
1,548 SR
Queue Stats
51W - 40L
1,520 Elo+
Party 2
King Arthur
King Arthur
Foroser
King Arthur
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 23L
1,487 Elo+
Party 2
Jormungandr
Jormungandr
IJ0K3Rl
Jormungandr
Level 46
God Stats
2W - 2L
1,691 SR
Queue Stats
164W - 180L
1,440 Elo+
Solo
Thor
Thor
yTzMaloke
Thor
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,343 Elo+
Solo
Team Averages
Level 47
1,548 SR
1,458 Elo+

VS

Team Averages
Level 55
1,610 SR
1,505 Elo+
Camazotz
Camazotz
 
Camazotz
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Eyche
Terra
Level 108
God Stats
8W - 3L
1,576 SR
Queue Stats
186W - 127L
1,479 Elo+
Party 1
Janus
Janus
Laucha97
Janus
Level 27
God Stats
4W - 3L
1,818 SR
Queue Stats
161W - 82L
1,593 Elo+
Party 1
Cupid
Cupid
Viñus
Cupid
Level 47
God Stats
3W - 3L
1,636 SR
Queue Stats
52W - 28L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
angeloFTW05
Guan Yu
Level 49
God Stats
4W - 2L
1,522 SR
Queue Stats
89W - 91L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 2 / 0
4,726
430
3,873
4,761
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zeus
Arkaith
Zeus
10
0 / 2 / 0
5,613
510
3,822
4,072
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Foroser
King Arthur
10
0 / 1 / 0
5,398
491
4,090
8,043
3,580
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
IJ0K3Rl
Jormungandr
7
0 / 3 / 0
4,867
442
2,478
8,618
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
6
0 / 3 / 0
4,606
419
1,843
5,357
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
5 / 0 / 4
6,838
622
5,917
9,391
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Eyche
Terra
9
0 / 0 / 4
5,578
507
2,845
5,661
4,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Laucha97
Janus
12
5 / 0 / 2
7,277
662
4,072
3,019
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Viñus
Cupid
10
1 / 0 / 4
5,795
527
4,508
4,897
1,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
angeloFTW05
Guan Yu
11
0 / 0 / 1
6,331
576
2,474
7,037
5,177
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
11
11
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Camazotz
 
Camazotz
5
0
4
7
L
Zeus
Arkaith
Zeus
0
2
0
0
W
Terra
Eyche
Terra
0
0
4
2
L
King Arthur
Foroser
King Arthur
0
1
0
0
L
Jormungandr
IJ0K3Rl
Jormungandr
0
3
0
0
W
Janus
Laucha97
Janus
5
0
2
6
W
Cupid
Viñus
Cupid
1
0
4
3
W
Guan Yu
angeloFTW05
Guan Yu
0
0
1
0.5
L
Thor
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,106
Damage
19,816
30,851
Taken
30,005
11,451
Mitigated
14,888
7,059
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,873
2,137
0
1,096
4,761
1,282
120
1,879
2,838
0
22,562
W
Camazotz
 
Camazotz
5,917
1,499
0
5,810
9,391
2,908
530
1,499
7,892
0
36,910
L
Zeus
Arkaith
Zeus
3,822
245
0
663
4,072
963
0
1,252
2,762
34,206
0
W
Terra
Eyche
Terra
2,845
274
469
3,127
5,661
4,309
0
2,578
3,083
12,796
0
L
King Arthur
Foroser
King Arthur
4,090
1,000
0
2,411
8,043
3,580
0
0
8,043
0
27,073
L
Jormungandr
IJ0K3Rl
Jormungandr
2,478
572
0
1,500
8,618
3,835
18
2,310
6,250
16,549
0
W
Janus
Laucha97
Janus
4,072
438
0
1,066
3,019
1,010
0
627
2,392
49,735
0
W
Cupid
Viñus
Cupid
4,508
2,565
241
2,216
4,897
1,484
744
1,596
3,301
0
35,278
W
Guan Yu
angeloFTW05
Guan Yu
2,474
442
39
3,292
7,037
5,177
0
0
7,037
0
32,823
L
Thor
1,843
618
0
1,389
5,357
1,791
0
1,304
4,041
0
18,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,210
Gold Earned
31,819
243
Minions Killed
321
0
Camps Cleared
0
1,021,749
Distance Traveled
1,147,880
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,726
430
46
4
0
208,155
0
W
Camazotz
6,838
622
70
6
0
251,515
1
L
Zeus
5,613
510
72
7
0
215,461
3
W
Terra
5,578
507
12
1
0
236,673
4
L
King Arthur
5,398
491
60
5
0
234,025
0
L
Jormungandr
4,867
442
29
3
0
203,325
4
W
Janus
7,277
662
93
8
0
239,261
4
W
Cupid
5,795
527
74
7
0
210,992
3
W
Guan Yu
6,331
576
72
7
0
209,439
1
L
Thor
4,606
419
36
3
0
160,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role