Player Matchup

Achilles
Achilles
 
Achilles
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
IntrudingSalmon
Ymir
Level 126
God Stats
16W - 12L
1,690 SR
Queue Stats
321W - 324L
1,453 Elo+
Solo
Izanami
Izanami
mindcraftboss04
Izanami
Level 44
God Stats
32W - 106L
1,230 SR
Queue Stats
116W - 369L
1,152 Elo+
Party 1
Chaac
Chaac
ocean_bronko
Chaac
Level 48
God Stats
31W - 50L
1,335 SR
Queue Stats
332W - 596L
1,239 Elo+
Party 1
Team Averages
Level 71
1,451 SR
1,369 Elo+

VS

Team Averages
Level 83
1,452 SR
1,458 Elo+
Janus
Janus
Bxldur
Janus
Level 78
God Stats
50W - 37L
1,582 SR
Queue Stats
342W - 318L
1,540 Elo+
Solo
Sylvanus
Sylvanus
Morfeus02
Sylvanus
Level 94
God Stats
9W - 5L
1,543 SR
Queue Stats
242W - 230L
1,471 Elo+
Party 2
Ares
Ares
Okama-Bon-Chan
Ares
Level 89
God Stats
3W - 4L
1,515 SR
Queue Stats
150W - 146L
1,477 Elo+
Party 2
Nike
Nike
Pokefasineh
Nike
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 50L
1,438 Elo+
Solo
Tsukuyomi
Tsukuyomi
dratex11
Tsukuyomi
Level 61
God Stats
4W - 6L
1,118 SR
Queue Stats
75W - 87L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 4 / 1
5,437
544
4,041
6,427
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
 
Scylla
9
0 / 1 / 0
4,905
491
356
3,924
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,706
471
1,612
6,377
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 3 / 0
4,209
421
1,087
4,660
874
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 1 / 0
5,217
522
2,956
7,715
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bxldur
Janus
12
1 / 0 / 2
6,343
634
1,463
2,330
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Morfeus02
Sylvanus
10
3 / 1 / 3
5,809
581
5,286
4,107
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 5
5,834
583
1,516
2,964
1,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
0 / 1 / 2
5,503
550
5,208
5,595
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Tsukuyomi
dratex11
Tsukuyomi
9
6 / 0 / 0
5,853
585
3,960
4,601
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
11
11
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
1
0.38
L
Scylla
 
Scylla
0
1
0
0
W
Janus
Bxldur
Janus
1
0
2
2
L
0
2
1
0.25
W
Sylvanus
Morfeus02
Sylvanus
3
1
3
4.5
W
1
0
5
3.5
W
0
1
2
1
W
Tsukuyomi
dratex11
Tsukuyomi
6
0
0
6
L
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,052
Damage
17,433
29,103
Taken
19,597
11,127
Mitigated
8,774
9,412
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,041
1,356
0
2,124
6,427
1,807
0
1,761
4,584
0
23,947
L
Scylla
 
Scylla
356
44
0
1,681
3,924
816
0
371
3,485
21,081
0
W
Janus
Bxldur
Janus
1,463
82
0
751
2,330
527
0
296
1,974
38,212
0
L
1,612
188
0
1,642
6,377
3,689
0
2,575
3,802
10,447
0
W
Sylvanus
Morfeus02
Sylvanus
5,286
2,045
639
1,200
4,107
1,801
0
800
3,307
32,670
6,985
W
1,516
205
204
1,166
2,964
1,904
0
705
2,259
9,583
0
W
5,208
705
0
2,074
5,595
2,786
0
0
5,111
5,110
22,318
W
Tsukuyomi
dratex11
Tsukuyomi
3,960
1,414
0
1,642
4,601
1,756
0
107
4,408
0
29,989
L
1,087
729
0
1,263
4,660
874
0
2,765
1,895
0
15,479
L
2,956
267
0
2,702
7,715
3,941
0
805
6,910
0
20,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,474
Gold Earned
29,342
219
Minions Killed
295
0
Camps Cleared
0
859,715
Distance Traveled
988,715
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,437
544
53
5
0
205,177
4
L
Scylla
4,905
491
50
5
0
168,892
0
W
Janus
6,343
634
95
10
0
229,398
1
L
Ymir
4,706
471
28
3
0
160,299
2
W
Sylvanus
5,809
581
86
9
0
148,127
1
W
Ares
5,834
583
11
1
0
183,783
2
W
Nike
5,503
550
55
6
0
204,619
4
W
Tsukuyomi
5,853
585
48
5
0
222,788
2
L
Izanami
4,209
421
34
3
0
149,613
0
L
Chaac
5,217
522
54
5
0
175,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role