Player Matchup

Medusa
Medusa
Gold V
CarloForfi
Medusa
Gold V
Level 117
God Stats
17W - 11L
1,691 SR
Queue Stats
44W - 44L
1,546 MMR
Party 2
Bacchus
Bacchus
Gold V
Devitalize
Bacchus
Gold V
Level 106
God Stats
1W - 0L
1,457 SR
Queue Stats
45W - 46L
1,469 MMR
Party 2
Janus
Janus
Gold V
Sanberg007
Janus
Gold V
Level 87
God Stats
2W - 1L
1,459 SR
Queue Stats
43W - 44L
1,469 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,536 SR
1,494 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,589 SR
1,069 MMR
Zeus
Zeus
Bronze III
Draktag
Zeus
Bronze III
Level 43
God Stats
2W - 3L
1,588 SR
Queue Stats
3W - 11L
1,251 MMR
Party 1
Geb
Geb
Silver III
MegamiAshura
Geb
Silver III
Level 117
God Stats
3W - 3L
1,684 SR
Queue Stats
81W - 131L
1,032 MMR
Party 1
Neith
Neith
Bronze II
Naharé
Neith
Bronze II
Level 104
God Stats
7W - 11L
1,494 SR
Queue Stats
14W - 47L
925 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CarloForfi
Medusa
13
7 / 0 / 4
9,348
779
11,244
7,485
2,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Devitalize
Bacchus
12
0 / 0 / 9
8,794
733
7,401
10,653
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Janus
13
4 / 1 / 5
8,902
742
9,085
4,946
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArtioAthenaThothPersephoneTiamat

VS

Bans
Morgan Le FayHou YiGilgameshArtemisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Draktag
Zeus
11
0 / 4 / 1
6,717
560
7,714
7,993
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 3 / 1
7,181
598
4,281
16,443
9,458
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Naharé
Neith
11
1 / 4 / 0
6,930
578
3,640
8,664
3,057
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
CarloForfi
Medusa
7
0
4
9
W
Bacchus
Devitalize
Bacchus
0
0
9
4.5
L
Zeus
Draktag
Zeus
0
4
1
0.13
L
0
3
1
0.17
L
Neith
Naharé
Neith
1
4
0
0.25
W
Janus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
15,635
23,084
Taken
33,100
14,225
Mitigated
15,672
9,444
Healing
6,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CarloForfi
Medusa
11,244
5,131
0
2,631
7,485
2,410
2,044
3,380
4,105
0
44,299
W
Bacchus
Devitalize
Bacchus
7,401
459
0
4,735
10,653
10,184
343
5,428
5,225
13,849
0
L
Zeus
Draktag
Zeus
7,714
285
0
792
7,993
3,157
0
4,626
3,199
28,797
0
L
4,281
351
301
4,160
16,443
9,458
0
7,817
8,388
9,875
0
L
Neith
Naharé
Neith
3,640
1,045
0
1,727
8,664
3,057
84
3,731
4,825
0
30,095
W
Janus
9,085
668
0
2,078
4,946
1,631
843
3,484
1,462
37,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,044
Gold Earned
20,828
152
Minions Killed
121
7
Camps Cleared
3
720,876
Distance Traveled
614,869
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,348
779
42
4
5
232,825
3
W
Bacchus
8,794
733
13
1
0
248,600
5
L
Zeus
6,717
560
54
5
1
196,599
3
L
Geb
7,181
598
10
1
0
237,636
9
L
Neith
6,930
578
57
5
2
180,634
0
W
Janus
8,902
742
97
8
2
239,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role