Player Matchup

Gilgamesh
Gilgamesh
BarbersDrySand
Gilgamesh
Level 157
God Stats
2W - 0L
1,617 SR
Queue Stats
36W - 27L
1,622 Elo+
Party 1
Medusa
Medusa
Jester of Abyss
Medusa
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 143L
1,358 Elo+
Party 1
Bacchus
Bacchus
Snickerslord
Bacchus
Level 61
God Stats
1W - 3L
1,309 SR
Queue Stats
36W - 64L
1,298 Elo+
Party 1
Team Averages
Level 108
1,475 SR
1,426 Elo+

VS

Team Averages
Level 73
1,391 SR
1,523 Elo+
Ganesha
Ganesha
LuisSofye
Ganesha
Level 16
God Stats
1W - 3L
1,344 SR
Queue Stats
490W - 423L
1,637 Elo+
Solo
Persephone
Persephone
Samurai_doido-
Persephone
Level 99
God Stats
1W - 3L
1,427 SR
Queue Stats
81W - 91L
1,466 Elo+
Solo
Cernunnos
Cernunnos
warning6shotz9
Cernunnos
Level 104
God Stats
5W - 2L
1,403 SR
Queue Stats
93W - 105L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BarbersDrySand
Gilgamesh
13
7 / 3 / 2
10,378
649
13,170
26,826
13,186
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 3 / 7
10,198
637
9,218
13,445
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Snickerslord
Bacchus
13
1 / 3 / 7
9,618
601
6,282
16,500
19,523
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LuisSofye
Ganesha
13
0 / 2 / 8
9,497
594
9,412
14,825
20,212
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Samurai_doido-
Persephone
16
8 / 1 / 1
11,873
742
23,316
10,313
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
warning6shotz9
Cernunnos
10
1 / 7 / 6
9,236
577
9,230
11,503
4,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
10
Kills
9
9
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BarbersDrySand
Gilgamesh
7
3
2
2.67
W
2
3
7
1.83
L
Ganesha
LuisSofye
Ganesha
0
2
8
2
L
Persephone
Samurai_doido-
Persephone
8
1
1
8.5
W
Bacchus
Snickerslord
Bacchus
1
3
7
1.5
L
Cernunnos
warning6shotz9
Cernunnos
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,670
Damage
41,958
56,771
Taken
36,641
38,581
Mitigated
29,136
14,263
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BarbersDrySand
Gilgamesh
13,170
3,627
0
8,768
26,826
13,186
153
14,032
12,379
0
37,243
W
9,218
4,614
0
3,944
13,445
5,872
1,090
8,024
5,269
0
36,411
L
Ganesha
LuisSofye
Ganesha
9,412
845
0
230
14,825
20,212
569
3,103
11,030
23,885
0
L
Persephone
Samurai_doido-
Persephone
23,316
812
1,321
4,047
10,313
4,597
1,759
1,521
8,485
64,715
0
W
Bacchus
Snickerslord
Bacchus
6,282
818
255
1,296
16,500
19,523
260
10,191
6,109
19,417
0
L
Cernunnos
warning6shotz9
Cernunnos
9,230
2,787
197
924
11,503
4,327
590
2,162
9,034
0
17,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,194
Gold Earned
30,606
141
Minions Killed
142
3
Camps Cleared
7
869,539
Distance Traveled
714,040
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,378
649
47
3
2
296,315
4
W
Medusa
10,198
637
69
4
1
300,913
4
L
Ganesha
9,497
594
3
0
0
259,140
4
L
Persephone
11,873
742
109
7
6
270,872
3
W
Bacchus
9,618
601
25
2
0
272,311
2
L
Cernunnos
9,236
577
30
2
1
184,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role