Player Matchup

Izanami
Izanami
Slaughkur
Izanami
Level 154
God Stats
8W - 8L
1,614 SR
Queue Stats
452W - 267L
1,707 Elo+
Party 1
Bacchus
Bacchus
SuperSpartanMLG
Bacchus
Level 157
God Stats
4W - 3L
1,414 SR
Queue Stats
547W - 361L
1,690 Elo+
Party 1
Sylvanus
Sylvanus
Tekles
Sylvanus
Level 85
God Stats
9W - 10L
1,559 SR
Queue Stats
212W - 158L
1,585 Elo+
Party 1
Team Averages
Level 132
1,529 SR
1,661 Elo+

VS

Team Averages
Level 100
1,515 SR
1,576 Elo+
Neith
Neith
BluishRabbit315
Neith
Level 99
God Stats
134W - 119L
1,567 SR
Queue Stats
528W - 511L
1,625 Elo+
Solo
Hercules
Hercules
SkeletonMan813
Hercules
Level 94
God Stats
14W - 30L
1,420 SR
Queue Stats
285W - 329L
1,574 Elo+
Solo
Sol
Sol
Starfire Sol
Sol
Level 108
God Stats
14W - 19L
1,559 SR
Queue Stats
14W - 19L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Slaughkur
Izanami
15
6 / 1 / 11
10,212
851
17,707
9,404
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 1 / 8
9,372
781
5,704
10,072
10,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Tekles
Sylvanus
14
6 / 5 / 9
9,672
806
8,301
12,251
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
8,016
668
7,798
10,092
3,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
10
3 / 6 / 3
8,058
672
6,778
18,255
15,282
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 6 / 4
8,354
696
10,603
10,875
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
18
Kills
7
7
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
Hercules
3
6
3
0.75
W
Izanami
Slaughkur
Izanami
6
1
11
11.5
L
3
6
4
0.83
W
6
1
8
10
W
Sylvanus
Tekles
Sylvanus
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,712
Damage
25,179
31,727
Taken
39,222
18,842
Mitigated
23,141
10,783
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,798
1,392
0
1,231
10,092
3,714
465
3,126
6,966
0
26,719
L
Hercules
6,778
2,259
535
5,110
18,255
15,282
312
5,592
12,461
0
15,345
W
Izanami
Slaughkur
Izanami
17,707
10,513
0
2,121
9,404
3,214
1,660
2,015
7,389
0
64,594
L
10,603
2,359
673
2,597
10,875
4,145
745
4,620
6,216
25,109
1,315
W
5,704
980
0
2,334
10,072
10,228
426
3,961
6,111
14,458
0
W
Sylvanus
Tekles
Sylvanus
8,301
2,258
2,016
4,312
12,251
5,400
605
4,417
7,834
21,637
3,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
24,428
151
Minions Killed
124
8
Camps Cleared
3
656,054
Distance Traveled
598,696
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,016
668
50
4
0
181,735
2
L
Hercules
8,058
672
27
2
2
202,364
3
W
Izanami
10,212
851
105
9
3
230,344
1
L
Sol
8,354
696
47
4
1
214,597
5
W
Bacchus
9,372
781
14
1
2
230,556
3
W
Sylvanus
9,672
806
32
3
3
195,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role