Player Matchup

Set
Set
BoOsNigHtMaRe1
Set
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,653 Elo+
Solo
Charybdis
Charybdis
Ofreskju
Charybdis
Level 4
God Stats
6W - 6L
1,540 SR
Queue Stats
10W - 17L
1,563 Elo+
Solo
Ymir
Ymir
TTVGamergodZeke
Ymir
Level 18
God Stats
6W - 2L
1,627 SR
Queue Stats
109W - 82L
1,621 Elo+
Solo
Nike
Nike
manoloGg
Nike
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 38L
1,511 Elo+
Solo
Neith
Neith
toppsalan
Neith
Level 28
God Stats
7W - 3L
1,726 SR
Queue Stats
104W - 88L
1,622 Elo+
Solo
Team Averages
Level 16
1,579 SR
1,594 Elo+

VS

Team Averages
Level 18
1,501 SR
1,551 Elo+
King Arthur
King Arthur
DumDums v4
King Arthur
Level 18
God Stats
3W - 6L
1,387 SR
Queue Stats
54W - 50L
1,534 Elo+
Solo
Tiamat
Tiamat
Magnus3453
Tiamat
Level 20
God Stats
2W - 1L
1,828 SR
Queue Stats
36W - 14L
1,806 Elo+
Solo
Sol
Sol
ThiccquileOneal
Sol
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 18L
1,470 Elo+
Solo
Arachne
Arachne
UrAStraightClown
Arachne
Level 13
God Stats
1W - 1L
1,291 SR
Queue Stats
1W - 2L
1,420 Elo+
Solo
Freya
Freya
dshade637
Freya
Level 27
God Stats
3W - 9L
1,500 SR
Queue Stats
195W - 225L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 1
7,154
650
3,503
6,975
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Ofreskju
Charybdis
10
3 / 1 / 2
6,158
560
2,481
4,738
1,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 6
5,834
530
3,523
7,343
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
11
2 / 1 / 2
6,592
599
4,145
7,221
3,762
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
toppsalan
Neith
11
1 / 2 / 3
6,458
587
5,095
8,032
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DumDums v4
King Arthur
9
0 / 4 / 1
5,484
499
3,389
6,995
2,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Magnus3453
Tiamat
11
5 / 3 / 1
6,763
615
7,938
8,033
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 2 / 2
6,419
584
5,245
6,019
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
5,009
455
1,796
7,572
1,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Freya
dshade637
Freya
7
1 / 4 / 0
5,203
473
1,296
6,086
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
14
Kills
8
8
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
L
King Arthur
DumDums v4
King Arthur
0
4
1
0.13
L
Tiamat
Magnus3453
Tiamat
5
3
1
1.83
W
Charybdis
Ofreskju
Charybdis
3
1
2
4
W
1
1
6
4
L
2
2
2
1.5
L
0
1
0
0
L
Freya
dshade637
Freya
1
4
0
0.25
W
Nike
2
1
2
3
W
Neith
toppsalan
Neith
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,747
Damage
19,664
34,309
Taken
34,705
15,567
Mitigated
11,818
12,578
Healing
8,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,503
1,511
0
1,977
6,975
2,896
138
2,829
3,913
0
34,988
L
King Arthur
DumDums v4
King Arthur
3,389
1,043
0
1,014
6,995
2,370
0
629
6,366
0
24,977
L
Tiamat
Magnus3453
Tiamat
7,938
413
0
1,694
8,033
3,949
104
628
7,405
29,261
0
W
Charybdis
Ofreskju
Charybdis
2,481
776
0
2,218
4,738
1,377
0
1,245
3,427
0
34,518
W
3,523
1,346
0
1,804
7,343
5,194
342
3,594
3,700
14,808
0
L
5,245
1,902
136
2,346
6,019
2,030
84
1,927
4,092
28,445
5,118
L
1,796
1,404
0
2,487
7,572
1,980
0
0
7,572
0
23,085
L
Freya
dshade637
Freya
1,296
708
0
861
6,086
1,489
235
1,459
4,627
15,139
0
W
Nike
4,145
1,048
0
2,010
7,221
3,762
222
1,230
5,987
4,974
27,736
W
Neith
toppsalan
Neith
5,095
2,131
0
4,569
8,032
2,338
0
4,265
3,365
0
38,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
28,878
315
Minions Killed
268
0
Camps Cleared
0
1,063,033
Distance Traveled
1,016,098
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,154
650
66
6
0
252,151
1
L
King Arthur
5,484
499
54
5
0
173,992
0
L
Tiamat
6,763
615
63
6
0
203,483
2
W
Charybdis
6,158
560
63
6
0
201,099
1
W
Ymir
5,834
530
20
2
0
208,376
3
L
Sol
6,419
584
73
7
0
210,920
1
L
Arachne
5,009
455
48
4
0
222,185
0
L
Freya
5,203
473
30
3
0
205,518
0
W
Nike
6,592
599
81
7
0
185,541
2
W
Neith
6,458
587
85
8
0
215,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role