Player Matchup

Zeus
Zeus
Tazovsky
Zeus
Level 141
God Stats
1W - 0L
1,893 SR
Queue Stats
40W - 44L
1,412 Elo+
Party 2
Odin
Odin
Tyberyuss
Odin
Level 25
God Stats
9W - 4L
1,748 SR
Queue Stats
63W - 80L
1,355 Elo+
Party 2
Medusa
Medusa
qTanKer
Medusa
Level 8
God Stats
1W - 1L
1,291 SR
Queue Stats
13W - 19L
1,242 Elo+
Party 2
Team Averages
Level 58
1,644 SR
1,336 Elo+

VS

Team Averages
Level 21
1,281 SR
1,296 Elo+
Ao Kuang
Ao Kuang
KeB0Sabe
Ao Kuang
Level 27
God Stats
4W - 6L
1,411 SR
Queue Stats
6W - 16L
1,299 Elo+
Party 1
Guan Yu
Guan Yu
Kriechin
Guan Yu
Level 28
God Stats
2W - 3L
1,187 SR
Queue Stats
74W - 61L
1,515 Elo+
Solo
Nemesis
Nemesis
lalobolt
Nemesis
Level 7
God Stats
1W - 5L
1,244 SR
Queue Stats
1W - 10L
1,075 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
17 / 4 / 11
14,510
806
31,791
13,336
3,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
15
4 / 5 / 19
12,337
685
13,311
11,985
11,513
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
qTanKer
Medusa
16
9 / 4 / 18
13,004
722
16,460
12,734
3,416
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KeB0Sabe
Ao Kuang
15
7 / 14 / 2
12,794
711
11,600
25,140
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Kriechin
Guan Yu
16
3 / 8 / 6
12,356
686
10,747
25,721
38,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
lalobolt
Nemesis
14
2 / 9 / 6
11,351
631
7,722
19,343
7,788
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
30
Kills
12
13
Deaths
31
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
KeB0Sabe
Ao Kuang
7
14
2
0.57
L
Guan Yu
Kriechin
Guan Yu
3
8
6
0.75
W
Zeus
17
4
11
5.63
W
Odin
4
5
19
2.7
L
Nemesis
lalobolt
Nemesis
2
9
6
0.56
W
Medusa
qTanKer
Medusa
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,562
Damage
30,069
38,055
Taken
70,204
18,757
Mitigated
55,263
6,890
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
KeB0Sabe
Ao Kuang
11,600
3,484
0
5,581
25,140
8,816
0
10,804
14,336
32,870
0
L
Guan Yu
Kriechin
Guan Yu
10,747
3,314
1,663
6,075
25,721
38,659
0
12,087
13,634
338
46,984
W
Zeus
31,791
5,562
485
2,871
13,336
3,828
638
3,702
9,634
68,614
0
W
Odin
13,311
4,135
603
947
11,985
11,513
380
3,826
8,159
0
28,354
L
Nemesis
lalobolt
Nemesis
7,722
2,290
433
2,645
19,343
7,788
222
9,595
9,748
0
23,062
W
Medusa
qTanKer
Medusa
16,460
8,901
0
1,984
12,734
3,416
1,718
4,507
8,017
0
47,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,851
Gold Earned
36,501
180
Minions Killed
163
4
Camps Cleared
9
867,017
Distance Traveled
877,716
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,794
711
61
3
5
266,074
0
L
Guan Yu
12,356
686
61
3
3
316,634
6
W
Zeus
14,510
806
73
4
2
276,816
3
W
Odin
12,337
685
24
1
0
306,816
4
L
Nemesis
11,351
631
41
2
1
295,008
3
W
Medusa
13,004
722
83
5
2
283,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role