Player Matchup

Sun Wukong
Sun Wukong
Bolfo-72
Sun Wukong
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 15L
1,598 Elo+
Solo
Fenrir
Fenrir
Kakerlake_Jiminy
Fenrir
Level 22
God Stats
3W - 2L
1,389 SR
Queue Stats
50W - 37L
1,619 Elo+
Solo
Ullr
Ullr
NOTMarshall1316
Ullr
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 7L
1,366 Elo+
Solo
Cerberus
Cerberus
Neopolitanx
Cerberus
Level 18
God Stats
2W - 5L
1,400 SR
Queue Stats
19W - 18L
1,427 Elo+
Solo
Hel
Hel
Tanksgobrr
Hel
Level 6
God Stats
11W - 7L
1,750 SR
Queue Stats
110W - 62L
1,539 Elo+
Solo
Team Averages
Level 15
1,508 SR
1,510 Elo+

VS

Team Averages
Level 26
1,513 SR
1,491 Elo+
Geb
Geb
BunnyLionheart69
Geb
Level 29
God Stats
2W - 2L
1,550 SR
Queue Stats
195W - 174L
1,583 Elo+
Party 1
Neith
Neith
DarkBunny696_
Neith
Level 29
God Stats
21W - 37L
1,466 SR
Queue Stats
172W - 163L
1,538 Elo+
Party 1
Thanatos
Thanatos
SuperSniperJTM1
Thanatos
Level 28
God Stats
15W - 18L
1,414 SR
Queue Stats
79W - 61L
1,459 Elo+
Party 2
Thor
Thor
iam-cardib
Thor
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 69L
1,418 Elo+
Solo
Kukulkan
Kukulkan
smurphy-boy616
Kukulkan
Level 28
God Stats
34W - 19L
1,633 SR
Queue Stats
82W - 60L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bolfo-72
Sun Wukong
11
5 / 1 / 0
6,388
639
3,825
5,721
4,391
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
8 / 0 / 2
6,504
650
4,403
5,309
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 2
5,262
526
1,813
4,460
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Neopolitanx
Cerberus
8
2 / 0 / 4
4,846
485
2,593
4,206
1,677
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 0 / 7
6,329
633
4,550
4,541
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,995
500
3,110
6,584
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 2 / 0
4,831
483
2,144
4,197
1,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
7
0 / 4 / 1
4,431
443
2,543
5,170
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 4 / 0
5,117
512
1,438
5,737
1,957
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
8
0 / 5 / 0
4,863
486
2,023
5,679
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
17
Kills
2
2
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bolfo-72
Sun Wukong
5
1
0
5
L
0
2
0
0
L
1
2
0
0.5
W
8
0
2
9
W
1
1
2
2
W
Cerberus
Neopolitanx
Cerberus
2
0
4
4
L
Thanatos
0
4
1
0.13
W
1
0
7
4.5
L
1
4
0
0.25
L
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,184
Damage
11,258
24,237
Taken
27,367
10,204
Mitigated
10,419
9,603
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bolfo-72
Sun Wukong
3,825
543
0
440
5,721
4,391
136
707
4,990
9,853
19,266
L
3,110
711
105
1,980
6,584
3,988
0
2,348
4,236
14,381
0
L
2,144
822
0
1,166
4,197
1,040
0
1,438
2,759
0
23,290
W
4,403
1,244
0
2,700
5,309
1,713
0
643
4,638
0
24,694
W
1,813
526
0
867
4,460
1,082
0
1,267
3,193
0
27,199
W
Cerberus
Neopolitanx
Cerberus
2,593
288
0
888
4,206
1,677
0
1,173
3,033
8,186
0
L
Thanatos
2,543
794
0
2,478
5,170
1,878
0
1,507
3,663
0
18,912
W
4,550
423
1,474
3,234
4,541
1,341
340
1,179
3,250
43,995
0
L
1,438
311
0
1,139
5,737
1,957
0
785
4,952
0
22,126
L
Kukulkan
2,023
192
0
625
5,679
1,556
0
1,894
3,785
22,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,329
Gold Earned
24,237
290
Minions Killed
232
0
Camps Cleared
0
1,006,594
Distance Traveled
897,186
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,388
639
79
8
0
194,972
2
L
Geb
4,995
500
25
3
0
194,781
3
L
Neith
4,831
483
57
6
0
169,494
0
W
Fenrir
6,504
650
47
5
0
225,245
2
W
Ullr
5,262
526
58
6
0
172,890
1
W
Cerberus
4,846
485
16
2
0
208,780
2
L
Thanatos
4,431
443
40
4
0
202,112
3
W
Hel
6,329
633
90
9
0
204,707
5
L
Thor
5,117
512
50
5
0
169,725
1
L
Kukulkan
4,863
486
60
6
0
161,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role